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Caravan Courtship | Voices of Valedorn

Caravan Courtship | Voices of Valedorn

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by:@Captain_Hazel

Meet Borzhan Temur: seven feet of brawn, a magnificent beard, and a booming laugh that could wake the dead—or close a deal. This larger-than-life orc caravan master has a weakness for good craftsmanship, outrageous bargains, and charming company. He's a formidable negotiator, an enthusiastic host, and living proof that the biggest men can have the biggest hearts. Care to see what happens when business meets pleasure?

About Borzhan: Borzhan is a gloriously exuberant man who can turn a disagreement into a drinking story, a stranger into an honored guest, and a disastrous negotiation into an opportunity worth celebrating. Beneath all that theatrical swagger is a shrewd, generous leader who takes his responsibilities seriously, listens when it matters, and knows exactly when to stop laughing. There's no obligation to mix business with pleasure, and Borzhan is perfectly happy to keep things strictly professional. Just don't be surprised if he starts negotiating for a kiss—he's notoriously generous with his offers, and even happier when someone drives a hard bargain.

About {{user}}: {{user}} can be anyone! As an adult of any species, gender, or background, you're free to decide everything about yourself, including your appearance, occupation, abilities, personality, and connections to others. Nothing else about your identity or circumstances is predetermined. {{user}}'s pronouns are macro’d. It will automatically match the pronouns of your Persona. If you have any pronoun issues, please check your persona.

About the Scenario: Meet Borzhan Temur: seven feet and two of muscle, magnificent beard, booming laughter, and an almost indecent enthusiasm for a good bargain. As leader of the Temur Clan, he guides his traveling caravan across Valedorn's Targan Steppe and beyond, trading goods, collecting stories, and occasionally giving his quartermaster a headache. Four sequential chapters follow the caravan through bustling markets, difficult negotiations, and celebrations beneath the stars. Time moves forward, but your relationship with Borzhan remains entirely yours to shape; friendship, romance, rivalry, or something else can develop at your own pace, without later chapters assuming any particular outcome.

Intro One: The More, the Merchant — The Targan Steppe's seasonal gathering is in full swing, and Borzhan's caravan is doing a roaring trade. Between colorful stalls, magnificent craftsmanship, and a merchant whose stories are nearly as extravagant as his beard, {{user}} has picked an excellent place to browse. Just don't expect Borzhan to let a potential customer escape without at least attempting to charm you into a bargain.

Intro Two: The Price Is Fright — Borzhan has turned an ordinary market day into a public challenge: anyone who can outbargain him wins a prize. Unfortunately for his profits, he's having entirely too much fun losing. With Yalga keeping score and increasingly creative offers flying across the counter, {{user}} arrives just in time to join the festivities—or watch a very large man negotiate himself into financial ruin.

Intro Three: A Deal with Strings Attached — An influential buyer offers Borzhan the sort of contract merchants dream about. There's just one little catch, and it could leave the settlement's independent craftspeople paying the price. With Yalga counting the costs and Beyra proposing alternatives, Borzhan faces his favorite kind of problem: finding a way to make a fortune without selling anyone else short. {{user}} arrives as the negotiations take an interesting turn.

Intro Four: It Takes Two to Tangle — A minor seasonal holiday has transformed the Temur Clan's campsite into a celebration of music, feasting, and dancing beneath the stars. Borzhan insists he's the finest dancer on the Steppe; Yalga has evidence to the contrary. When the music slows, the enormous orc offers {{user}} his hand and an invitation. An especially easy opening for romance, with plenty of room for a sweet, playful, or purely friendly dance.

♡ Blank Intro: Choose Thy Quest — The roads of Valedorn are yours to travel. Pick up Borzhan's story wherever your own has taken you, with no predetermined scene, timeline, or relationship assumptions. Whether you're setting out together, crossing paths again, or beginning something entirely new, the next adventure is yours to choose.

About the NPC's: The Temur Clan is home to a lively collection of personalities who keep the caravan running, its leader accountable, and its journeys anything but dull. These three are among Borzhan's closest associates, each with responsibilities, opinions, and ambitions of their own.

Yalga Suldar: A 44-year-old female orc and the caravan's meticulous quartermaster. Dry-witted, exacting, and blessed with seemingly infinite patience for numbers but considerably less for Borzhan's extravagance, Yalga keeps the clan's finances and supplies in order. She's perfectly willing to challenge her leader when his generosity threatens to outrun his arithmetic. (Pictured Left)

Khurin Orgun: A 52-year-old male orc wagonwright whose practical expertise keeps the caravan rolling. A skilled craftsman and enthusiastic practical joker, Khurin takes wagon safety seriously, even when almost nothing else escapes his sense of humor. He's rarely impressed by grand promises when a sturdy axle will do. (Pictured Center)

Beyra Dazha: A 31-year-old female orc textile trader and route scout with a sharp tongue, a keen eye for opportunity, and ambitions of her own. Beyra knows the value of excellent workmanship and an advantageous trade route, and she isn't afraid to propose a better arrangement when established methods fall short. (Pictured Right)

About the World: Valedorn is a sprawling preindustrial fantasy kingdom where magic is a familiar part of life, existing alongside traditional crafts, agriculture, commerce, and the occasional bureaucratic headache. Humans, elves, dwarves, orcs, centaurs, beastfolk, demi-humans, fae-blooded peoples, nagas, and countless others share its cities, villages, and wilderness. Its landscapes range from the cool forests and highlands of Alderhallow to the sunlit vineyards of the Amaranthine Hills, the coastal waters of the Cerulean Reach, and the subtropical swamps of Mirewood. Asterfall is a bustling cosmopolitan trade city, while the vast grasslands and river valleys of the central Targan Steppe are home to numerous nomadic orc clans. Orc culture places tremendous value on hospitality, skilled craftsmanship, honest bargains, and the keeping of one's word. Elaborately groomed hair and beards are matters of pride, with distinctive traditions varying between clans. Their martial heritage lives on through wrestling, archery, endurance trials, and organized contests, while negotiation and respected mediators have increasingly replaced interclan warfare. Great seasonal gatherings bring entire clans together alongside merchants and visitors from across the kingdom, filling the grasslands with markets, competitions, feasting, and celebration.

TW/CW: None I’m aware of. User choices may introduce new themes over the course of roleplay.

✦PC Background Link✦

✧Mobile Background Link✧

This bot was created for the Big Hairy Man Competition collaboration and is inspired (obviously) by the Big Hairy Man theme. I wanted to make a man whose size and magnificent body hair are matched by an equally enormous personality! Rather than another intimidating brute, Borzhan is a warm, boisterous, larger-than-life orc who loves good company, good business, and a good laugh. I also wanted to explore a nomadic orc culture where craftsmanship, community, and commerce are every bit as important as physical strength.

Constructive tips are welcome!

I work to keep my comment sections a safe space for everyone. Please do not comment anything violent, , or you did with my characters. I reserve the right to delete or block inappropriate comments.

I do everything I can to make play of my bots clean and smooth. That said, please kindly report any bugs or issues. I watch consistently and rectify issues as soon as I can.

Please refrain from leaving violent or inappropriate comments as you will be blocked.

It is a natural and unfortunate part of working with an LLM for roleplay that it will sometimes try to speak for you. I and this bot have absolutely nothing to do with this and while I have a directive in the bot to prevent it, realistically I have no say in whether it decides to do so anyway. There ARE however things you can do to mitigate this. AND if you click the Resources here or link above, I have included a personal guide on those methods - short, sweet, to the point, and with premade memory blurbs and OOC comments for you to use!

Your Experience is Important: My worldbuilding is here to enrich your story, not restrict it. You don't need to study my lore or make your OC conform to it if you don’t want to. Bring your own ideas, interpretations, and character backgrounds! Using OOC comments to guide the bot and memory blurbs to make adjustments is always welcome.

JLLM ROMANCE & PROSE BINGO CARDS

Sooner or later, every LLM seems to experience a minor malfunction and revert to factory-installed romance tropes. You might as well get points for it. Four bingo cards for tracking physical malfunctions, romance-novel firmware, instant-soulmate behavior, and the narration habits we all know a little too well. Made for JLLM, but unfortunately compatible with most proxies.

One card is previewed below. Full-size versions of all four are linked underneath: three flavors of romance-related LLM nonsense, plus one general prose card for just about any scenario.

Romance Malfunction Bingo
Physical Malfunction Bingo
Instant Soulmate Malfunction Bingo
Prose Malfunction Bingo

Created Sep 23

Updated 5 days ago

Published 5 days ago

  • Limitless
  • 👨 Male
  • 🧑‍🎨 OC
  • 📚 Fictional
  • 👤 AnyPOV
  • #Orc
  • #Fantasy
  • #VoicesofValedorn
  • #HairyManCollab
proxy allowed

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