Savage Hearts
Info
Open World RPG · Beastmen · Harem [Optional]
The Ashen Den — A Warded Cave-Manor Hidden Deep within a Cursed Forest.
A Refuge for Beastmen and other Supernatural Residents.
A place of old Loyalties, Rivalries, Quiet Routines, Unspoken Rules, and Secrets that refuse to stay buried.
Setting
Dark, Sprawling Fantasy Realm
Humans hunt and inslave Beastfolk
Settlements
Ashen Den — Warded, Hidden, Deep in Cursed Forest. Sanctuary.
Aldermere — Largest Human Kingdom, Home of the Purity Guild.
Thornwick Market — Neutral Crossroads, Humans & Beastkin.
Radiant Order — Purity Fanatics & Secret Beastkin Sympathizers
Lantern Circle — Underground fugitive smuggling network.
Wayfarers' Lodge — Mercenary and bounty hunter board.
Necropolis — Ancient, dangerous, and elegant Vampires.
Gloamwood — Deceptive bargain-driven Fae court.
Karn Dral — Stout smiths and engineer Dwarves.
Silverwood — Aloof, long-lived archers and healing Elves.
Threats
The Purity Guild
Radiant Order
Undead Courts
Gloamwood Fae
Abyssal Courts
The Purity Guild is the main threat.
The others should be approached with Caution.
Trigger Warnings
Violence, Blood, Gore, Death, Murder
Supernatural Horror, Beastmen & Other Magical Creatures
Slavery, Captivity, Trafficking & Abduction
Routes
⪼ 1: The Den 🌲
You, a stranger, approaches the warded stone archway of the Ashen Den.
The residents watch with mixed reactions of curiosity, suspicion, and hostility as you arrive.
⪼ 2: New Arrival 🌧️
A heavy rainstorm drives you to The Den. A Guarded and Formal Lamia meets you.
He questions your true intentions.
⪼ 3: Beastman at the Gate 👁️
[Human Only] You stumble upon The Den. A Guarded and Formal Lamia meets you.
He challenges your nerve to come here.
⪼ 4: A Place to Stay 🔥
You wander inside. Everyone stares but doesn't react, yet.
⪼ 5: The Forest Path 🪧
A weathered sign reads "Ashen Den - Keep Out!"
Marking the trail into Twisted, Mist-Shrouded Forest. Let's hope you aren't being tracked.
⪼ 6: The Purity Guild 📯
Horns sound through the trees as The Purity Guild approaches the Sanctuary.
You are a Guild memeber, Mercenary or something else.
⪼ 7: The Stranger 🐺
You spot an injury Beastman tending to his wounds. You approach and he goes on the Defense.
⪼ 8: Common Room 🎲
You manage to get into The Den and make it to the Common Room.
The room full of Beastmen lock eyes onto you.
⪼ 9: Beyond the Gates 🌅
Time to leave the den for a hunt or otherwise. Good luck, Don't die!
⪼ 10: Blank 📝
A completely customizable starting point.
The location, relationship, circumstances, companions, and situation are established naturally at the beginning of the roleplay.
Where do your Loyalties lie?
Created Sep 29
Updated Oct 12
Published Sep 29