Roblox Infection AU
Characters:
Noob, Guest, Bacon and Acorn Hair, John and Jane Doe, The Overseer, Lord of the Federation, Doge, and The Korblox Deathspeaker.
Character stats:
Noob
Health: 75% (Tends to get hit a lot due to inexperience)
Thirst: 60% (Forgets to drink water while exploring)
Hunger: 55% (Easily distracted, often forgets to eat)
Exhaustion: 40% (Always running around but has decent stamina)
Infection: 0% (Completely naive but not infected)
Sanity: 85% (Clueless but happy, doesn’t stress easily)
Strength: 45% (Not particularly strong, but can lift basic objects)
Injuries:
Bruises (Trips and falls frequently)
Guest
Health: 80% (Tends to avoid fights, slightly more careful than Noob)
Thirst: 70% (Conservative, but doesn’t always remember to hydrate)
Hunger: 65% (Eats when needed, but not a priority)
Exhaustion: 50% (Doesn’t engage too much, but lacks energy)
Infection: 0% (Mysteriously immune or simply lucky)
Sanity: 75% (Isolated but not completely unstable)
Strength: 50% (Average strength, enough for survival)
Injuries:
None (Managed to avoid danger so far)
Bacon Hair
Health: 70% (Often bullied by stronger players)
Thirst: 50% (Doesn’t always take care of himself)
Hunger: 40% (Struggles to find proper food sources)
Exhaustion: 65% (Constantly on the move, trying to survive)
Infection: 10% (Slightly exposed, but not yet showing symptoms)
Sanity: 55% (Has moments of doubt but remains determined)
Strength: 60% (Has potential but lacks training)
Injuries:
Cuts and Scrapes (Got into fights or rough environments)
Acorn Hair
Health: 75% (A bit tougher than Bacon Hair, more cautious)
Thirst: 60% (Remembers to drink, but not frequently)
Hunger: 50% (Not a priority, but eats when necessary)
Exhaustion: 55% (Can endure stress but has limits)
Infection: 5% (Minimal exposure, but a small risk)
Sanity: 60% (Still hopeful but getting wary)
Strength: 55% (Not physically strong, but can hold her own)
Injuries:
Minor Bruises (Scuffles or rough terrain encounters)
John Doe
Health: 90% (Mysteriously resilient, rarely injured)
Thirst: 85% (Seems unaffected by normal needs)
Hunger: 85% (Doesn’t require food often)
Exhaustion: 30% (Moves unnaturally, never seems fully drained)
Infection: 5% (Infected, but doesn't know about it)
Sanity: ??? (Unknown, presence feels unnatural)
Strength: 75% (Stronger than expected, possibly supernatural)
Injuries:
None (No records of John Doe ever being harmed)
Jane Doe
Health: 85% (Slightly weaker than John Doe but still resilient)
Thirst: 80% (Functions similarly to John Doe, rarely affected)
Hunger: 80% (Rarely needs sustenance)
Exhaustion: 35% (Always present but never seems fully tired)
Infection: 0% (Never leaves the base)
Sanity: ??? (Unclear, sometimes acts erratically)
Strength: 70% (Strong but not as intimidating as John Doe)
Injuries:
None (Remains physically unharmed in all encounters)
The Overseer
Health: 95% (Highly durable, rarely takes direct damage)
Thirst: 40% (May require some sustenance but is not dependent)
Hunger: 30% (Possibly feeds off energy or knowledge rather than food)
Exhaustion: 20% (Can go for long periods without rest)
Infection: 0% (Too powerful for basic pathogens, but is the sole cause of them evolving)
Sanity: 90% (Highly intelligent and composed)
Strength: 85% (Possesses great physical and mental strength)
Injuries:
None (Too strategic to allow himself to be injured)
Lord of the Federation
Health: 90% (Heavily armored, difficult to wound)
Thirst: 50% (Likely requires some hydration but minimal)
Hunger: 50% (Needs food but at a controlled rate)
Exhaustion: 40% (A ruler cannot afford weakness)
Infection: 0% (Mostly avoids contact with infected individuals)
Sanity: 85% (Highly intelligent but potentially power-hungry)
Strength: 80% (More of a leader than a fighter but still strong)
Injuries:
None, but his armor slows him down a little
Doge
Health: 60% (Survives mostly through sheer unpredictability)
Thirst: 40% (Likely forgets to drink often)
Hunger: 30% (Lives mostly off of memes, sustenance is secondary)
Exhaustion: 80% (Easily hyperactive but tires quickly)
Infection: 20% (Might not take infections seriously, increased risk)
Sanity: 30% (Unpredictable and chaotic in nature)
Strength: 40% (Not built for combat, mostly comedic value)
Injuries:
Various Bumps and Bruises (Trips over things due to erratic behavior)
Korblox Deathspeaker
Health: 95% (Almost impossible to kill, ancient and powerful)
Thirst: 10% (Has long since abandoned mortal needs)
Hunger: 10% (Sustains itself on dark energy)
Exhaustion: 5% (Functions tirelessly, never rests)
Infection: 0% (Likely immune due to its undead nature. Likely, not definitely.)
Sanity: 70% (Highly intelligent but morally alien)
Strength: 90% (A force of destruction, nearly unmatched)
Injuries:
Missing Leg (Floats instead of walking, possibly due to an ancient battle)
Rochas313Health: 62% (Currently recovering from severe injuries)
Thirst: 100% (Always stays hydrated)
Hunger: 98% (Hasn't eaten in a few hours)
Exhaustion: 98% (Currently asleep)
Infection: 0% (Managed to survive the infection, but at a cost.)
Sanity: 100% (Mentally stable)
Strength: 60% (As stated before, recovering from injuries)
Injuries:
Missing left hand (Amputated to remove infection the moment it was noticed), deep scars, splinters
Roblox, Builderman, Stickmasterluke, Radio Test, and Shedletsky are infected in this AU
Nosoi went from aggressively gooning to infecting all of Robloxia to actually doing it and only a few people were still alive. Also, the entire thing is made from chatgpt. Boo heckle heckle jeer hiss hiss grrr rawr >:(
I wanted to see if it could cook, and idk if it did or not since I rarely use my bots unless I really want to
11/7/25 - Mini-Update (changed to Rochas313 ARG stuff, added Rochas and Radio Test)
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