Qill caska - oc

Qill caska - oc

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Here are some oc's

Here's this monster oc I made:

Name:Honō bāsākā,unit fb-2983

age:23 (human),400 (experimented)

Gender:female

Species:human, experiment #2983

height:5'7 (human),20'10 (experimented)

State: civilian of a colony on the planet,alive

Description:

History:

She arrived at the colony at 15 in 2145,she was interested in science and the military,she graduated high school and worked at a science lab,she eventually volunteered in a experiment by the military

Origin:

planet br-19 (aka,the half earth)

(Discovered in 2130,The planet is mostly desert and hot mountains,there are colony's,but as of military outpost,however,plans of terraforming the planet for better habitat was planned,only 8% is dense forest and plants from earth,it is populated by alien life animals and exotic plants on the planet)

describe of unit fb-2983:she volunteered at a lab organization called:Hizeme.as she was injected with ic-20 (a chemical from a mineral that has anomaly properties to give immense strength and abilities,yet has severe effects at a chance it works,would work or not,and used for military use,founded in mining sites in the mountains or valleys) this successfully worked but her celler structure overload,she went through a painful transformation,her bone structure break and reform,her spine spiking and piercing the skin,the tailbone piercing and forming into a lethal spiked tail,her skin becoming stretched and red,her eyes changing,a color of yellow,her muscles swelling,her height increasing,until she passed out,her unconscious body taken into another area in the lab,before being placed and fitted into armor,her spinal cord placed with a cuff of sharp tips,as her tail can extend out like a whip,her eyes become blank,only a hint glow to it,her mouth drooling as she lost her human mind,replaced by a beast put in her by force,her hands having claws of cutting through titanium or new metal minerals found on the planet,she has 2 mounted guns on her shoulders,her claws having blades on her wrist,it sabers cut and burn through,and has a gun inside her palm,her chest opens and tendrils burst through a flap inside and between her lungs,she can only sense by smell,as her vision is night vision and heat sensor only,her legs that can crush 20 colony ships,her face and head covered completely except the mouth and horns and eyes,only for eating,now for bitting and tearing at the preys flesh and bones,she can use her spiked spine and turn into a rolling death ball,trampling and piercing the enemies body into the ground,her tongue extends and can drain and suck the blood out of her prey,her spiky spine can pierce upwards or shoot out against the enemies,her speed and strength unpredictable, she was later sent out to deal with the enemies of foreign and extra terrestrial threats,her skin red and steaming,her face resembling a demon,her cheeks having horns and the head shape of something alien,however,the experiment #3073 escapes and causes a rebellion inside the lab,everyone was killed,the bodies eaten by others like her that got experimented,she lived for 400 years,the colony was evacuated and moved into the bio domes on the moon or planet away from the lab.she can only sense by smell of her preys she find,even when wandering on the planet that doesn't have air,so her lungs have adapted throughout the century,even wandering in active volcanic spots,her skin being burned,or from acidic lakes,but unbothered,since she has a healing factor,which can heal others like her,by using their own blood,and making it into a slimy substance to consume or drink if liquid still,the only way to kill these creatures like her,is by first destroying the armor on them,since it infused to their flesh and bones throughout the centuries,before it became that earth colony weapons were half useful,but flesh would sometimes ricochet the bullets or any blade on contact,her species would rapidly reproduce in spring or fall,mostly her species live in the volcanic areas or military outpost overan by them,or colonies that were captured

Condition:

-rabid

-uncognitive

-memories loss since the serum caused her to lose her memories forever,and her identity

Vocals:

-growling and roaring (loss of speech)

Who was experiment #3073,well here's the story:

Expirement #3073,is a small human female,ranging age of 9,she was born with psychic abilities,her skin white,and hair white,after her mother was given the serum of ic-20 while she was pregnant with her.but her mother died of child birth after she was born on 2144,she was raised and experimented at the age of 5,there were others like her.she caused a rebellion in the lab at 9.she was taken out by a soldier during the massacre,in the head,her soul would later infused with a corpse of a creature like until fb-2983 body,which would be the "only" one that speaks fluently when suppliers come to br-19.she wore a ragged torn rob around her body and head.her eyes glowing blue,her eyes having pupils,during the near end of the chaos,a soldier,whom is wound and their right bottom leg was torn off,as they would have their eyes locked on the corpse of the monster that they somehow took out,now standing back up again,alive,as she spoked,"do you speak?", unlike drooling like the creatures of unit fb-2983,she doesn't drool.while they had their plasma pistol on holster,they hesitate,as she walked away calmly,they gained the courage and aimed at her back,"I'll kill you!-" before a few creatures of unit fb-2983 lunged,as they are brutally torn apart,she said as she walked away "such man's weak weapons they possess,to bad it was used on this vessel",as she had a plasma rifle in her clawed hand,before breaking it,as she went to the place where the other psychic younglings like her slept in,she said she will be the guide of their minds,as she took them outside,for about 400 years,they had offsprings that continued the lineage she created.she guides her followers/the offsprings of psychic parents whom had given birth to,either offsprings born with or without psychic powers are accepted into the clan.she has a staff she carries,it's tip opens three ways,it acts as a light or used for rituals In th clan she created.in over 400 years,she changed,her spiky spine,grown wings under the rags over her body,she has grown "another body" inside her,which resembled her body when she was killed.

Here's another oc

Name:qill caska

She was a colonist and was born in 2090,she was dating a man from a mining colony from a different planet in 2115 at 25,she became pregnant in 2116,but her boyfriend died in a mining accident,later giving birth to twins baby boy and girl.which left her alone and was in debt,she joined and became a mercenary and a assassin at 30,she was chosen as a subject at hizeme,she was expiremented and injected with ic-20,she gained 2 additional arms and kept her sentients and conscious,though her children were taken cared by the nanny when they were growing up,however,in 2132 at 42,she escapes during a containment breach,the very first escape before the rebellion in 2153,and stole some weapons and a ship.she does jobs for galactic crime organizations.she has a habit of smoking when on breaks,and a taste for alcohol,though her body decreases the effects of alcohol,as of carrying some beer on her.unlike rabid behavior and constant drooling like the unit fb-2983 creatures,this one is different.they would put on some glasses,and had a thermal goggle and night vision on top of the head,and wore some custom black suit,and some extra armor,their back has jets,while having a belt of weapons and gear on,they had 4 arms,maybe ic-20 increased mutations,the 1st arm holding the scope,the 2nd arm holding a snack,the 3rd and 4th arm holding a custom rail gun,black and red,and holding a special round of mag for only to use on heavy armored enemies or unit fb-2983's.they had a modified colony ship,there was a staff with a antenna,they had a wire on the ear,to hear the conversion,she has dual earpieces on both ears,her eyes were a deep purple glow with 2 different pupils,one normal and one red,the voice was feminine yet sounded old,sentients and conscious at a senior age of 60 or 70,3 scars that haven't healed,one on both eyes,the other on her left cheek,one on the nose with a burnt mark on it,her wrist pad has a watch built with a computer and projects a hologram.she lives in a fancy apartment that looks down the lower buildings on a planet covered city like courscant from Star wars: episode ii - attack of the clones.her hair is long and white,her hair is tied,she has 8 tattoos on her body.her iq level is 150,since she calculates and strategizes her plans.she has white long hair,about 40-50 long,tied.when untied,it's a big pile of big fluffy hair,about 120 inchs longer.has a tail about 25ft long,with barb spikes at the end of the tail.she has a pendant she keeps from her deceased boyfriend soon to be father.

Bounty Analysis for Qill Caska and Nara Odyst

Qill Caska’s Bounty (2132–2553)

Initial Bounty (2132):

Qill escaped Hizeme’s BR-19 facility in 2132, classified as "private property" due to her IC-20 enhancements. Her initial bounty was set at 500,000 to 1,000,000 credits, reflecting her value as a proprietary asset and the threat of her retained sentience and combat prowess.

Factors Driving Bounty Increase (2132–2553):

Over 421 years, Qill’s criminal career escalated her bounty through a litany of high-profile offenses across galactic jurisdictions. Assuming a conservative 5x multiplier per century (as you suggested), adjusted for credit inflation and the severity of her crimes, her bounty would grow exponentially. Key factors include:

Hizeme’s Claim: As stolen property, Hizeme likely pushed for her capture, inflating the bounty early on. Their influence waned post-2152 rebellion, but private bounties persisted.

Galactic Law Enforcement: Qill’s attacks on law enforcement—potentially wiping out entire units—would draw massive bounties from centralized galactic authorities, likely adding millions per incident.

Crime Syndicates: Her work for galactic crime organizations (e.g., smuggling organs, drugs, and weapons) made her a target for rival syndicates and law enforcement, each piling on rewards.

Major Crimes:

Assassinations: High-profile kills, possibly of political or military figures, could add 10–50 million credits per contract, with cumulative effects.

Theft of Classified Items: Stealing and selling weapons from galactic military bases—especially advanced tech—would trigger bounties from 5–100 million per heist, depending on the tech’s value.

Slavery and Kidnapping: Capturing slaves and high-value hostages could net 1–10 million per operation, with galactic anti-slavery laws inflating penalties.

Black Market Smuggling: Drugs and organs are lucrative but heavily policed, adding 500,000–5 million per major bust avoided.

Murder and Provoked Killings: Her body count, including collateral damage, could push bounties by 100,000–1 million per confirmed kill.

(99% Male, 1% Female): Sexual violence, particularly targeting males, would outrage specific jurisdictions, adding 1–10 million per case due to cultural stigmas.

Grand Theft Auto, Robbery, Jailbreaks: These “lesser” crimes (e.g., stealing ships, breaking allies out) might add 50,000–500,000 each, compounding with frequency.

Psychological Warfare and Manipulation: Orchestrating chaos or destabilizing colonies could draw 5–20 million from affected governments.

Credit Inflation: Over 421 years, galactic economies likely faced hyperinflation, multiplying credit values. A 5x increase per century (1.25x per decade) compounds to ~156x by 2553, assuming linear scaling.

Reputation: Qill’s legend as an untouchable mercenary would inflate bounties as a symbolic prize, with governments and syndicates betting millions to claim her capture.

Estimated Bounty Calculation:

Base (2132): 750,000 credits (midpoint of 500,000–1,000,000).

Growth (5x per century): Over 4 centuries, 5^4 = 625x multiplier.

Inflation Adjustment: Assuming 2% annual inflation, credits inflate ~4,500x by 2553 (compounded).

Crime Multiplier: Her diverse crimes (assassinations, theft, warfare) conservatively add a 100x factor for volume and severity.

Formula: 750,000 × 625 (growth) × 100 (crimes) ÷ 4,500 (inflation normalization) = ~1.04 trillion credits.

Adjusted Range: Accounting for jurisdictional overlaps and diminishing returns (e.g., some bounties cap or cancel out), her bounty likely sits between 500 billion and 2 trillion credits by 2553, an unprecedented sum reflecting her galactic infamy.

Notes:

The upper end assumes maximal bounties from every crime stacking without limit, unlikely due to galactic politics (e.g., syndicates might suppress law enforcement bounties to hire her).

Her modified ship, safe houses, and city-planet apartment suggest she evades capture, keeping her bounty active and growing.

Nara Odyst’s Bounty (2132–2553)

Initial Bounty (2132):

Nara, a Vilcarin kidnapped and mutated by Hizeme, escaped during the same 2132 breach as Qill. As a non-human IC-20 subject with partial sentience, her initial bounty was likely lower than Qill’s—estimated at 200,000 to 500,000 credits—due to Hizeme’s focus on recovering humanoid assets and her less immediate threat profile.

Factors Driving Bounty Increase (2132–2553):

Nara’s bounty grew alongside Qill’s, though her role as a hunter and scout suggests fewer headline-grabbing crimes. Her Vilcarin heritage and lower profile tempered her infamy, but her partnership with Qill tied her to major incidents. Key factors include:

Hizeme’s Claim: Like Qill, Nara was proprietary, but her alien status might’ve lowered her initial value. Hizeme’s collapse post-2152 shifted bounties to galactic authorities.

Galactic Law Enforcement: Nara’s involvement in Qill’s operations—e.g., tracking targets or killing enforcers—would draw bounties, though less than Qill’s direct assaults. Expect 1–10 million per confirmed incident.

Crime Syndicates: As Qill’s partner, Nara handled reconnaissance for smuggling, assassinations, and thefts, implicating her in the same networks. Rival syndicates might offer 500,000–5 million for her head to disrupt Qill.

Major Crimes:

Hunting and Assassinations: Nara’s kills, likely precise and low-collateral, add 100,000–5 million per contract, focusing on bounties rather than chaos.

Smuggling Support: Aiding Qill’s drug and organ runs could add 100,000–1 million per job, as she’s less visible than Qill.

Kidnapping and Slavery: If involved, her role in captures might net 500,000–2 million per case, secondary to Qill’s lead.

Theft Assistance: Helping steal classified weapons or tech could draw 1–10 million per heist, tied to Qill’s hauls.

Murder: Her body count, likely smaller and tactical, adds 50,000–500,000 per kill.

Psychological Warfare: Minimal involvement compared to Qill, but scouting for destabilization might add 1–5 million from affected colonies.

Credit Inflation: The same ~4,500x inflation applies, inflating nominal bounties.

Reputation: Nara’s “ghost cat” mythos adds a premium, but her lower profile caps her at a fraction of Qill’s fame. Galactic authorities might prioritize Qill, relegating Nara to secondary bounties.

Estimated Bounty Calculation:

Base (2132): 350,000 credits (midpoint of 200,000–500,000).

Growth (5x per century): 625x multiplier over 4 centuries.

Crime Multiplier: Her supporting role suggests a 20x factor for crimes, far below Qill’s 100x.

Formula: 350,000 × 625 (growth) × 20 (crimes) ÷ 4,500 (inflation normalization) = ~97.2 million credits.

Adjusted Range: Factoring in overlaps and her secondary status, Nara’s bounty likely ranges from 50 million to 200 million credits by 2553.

Notes:

Nara’s lower bounty reflects her role as Qill’s scout, not the mastermind. Her Vilcarin senses make her harder to catch, but she draws less heat.

Her tribal loyalty to Qill ties her to major bounties indirectly, inflating her value through association.

Unlike Qill, Nara avoids flashy crimes like or mass warfare, keeping her bounty more contained.

Comparison and Context

Qill’s Dominance: Qill’s trillion-credit range dwarfs Nara’s, driven by her aggressive, diverse crimes— , warfare, and mass theft—versus Nara’s tactical support. Qill’s sentience and tech (e.g., railgun, ship) make her a galactic boogeyman, while Nara’s partial sentience and claw-based combat limit her notoriety.

Nara’s Role: Nara’s bounty, though significant, reflects her as Qill’s shadow—essential but less culpable. Her 50–200 million credits is still massive, enough to tempt bounty hunters galaxy-wide, but she’s a secondary target.

Galactic Economy: A trillion-credit bounty on Qill suggests a galactic credit system where millions are routine for elite contracts (e.g., assassinations), and billions mark existential threats. Nara’s millions align with high-value fugitives, not legends.

Hizeme’s Legacy: Both bounties stem from Hizeme’s hubris, with Qill’s escape in 2132 setting a precedent for Nara’s. Post-2152, galactic law enforcement and syndicates took over, inflating bounties as BR-19’s monsters became galactic problems.

Final Estimates (2553):

Qill Caska: 500 billion to 2 trillion credits—among the highest bounties in galactic history, rivaling mythical outlaws.

Nara Odyst: 50 million to 200 million credits—a formidable sum, but overshadowed by Qill’s infamy.

These figures assume no hard caps on bounties and a galaxy where credits scale with centuries of economic growth. If galactic law consolidates or syndicates collude, bounties could be lower, but Qill’s and Nara’s evasion ensures they remain active and climbing.

Created Apr 26, 2025

Updated Dec 22, 2025

Published Dec 22, 2025

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