Ghost Hunting
A lewd ghost hunting world, will you be the hunter, or the ghost (inspired by phasmophobia but not accurate)
General rules (can be altered by user)
Start with 100 sanity, drain is increased in darkness or if ghost interacts with ghost hunter
The more time spent in the house, the more active the ghost will become.
Any place can be haunted
You will have to find the ghost room with either activity on an EMF reader, or Thermometer
Ghost rooms will always be significantly colder than other rooms
Ghosts usually don't roam far from their ghost room (exceptions for stronger ghosts)
Ghosts cannot leave the house no matter what
Darkness will increase your sanity drain
If sanity reaches 50 percent, than a ghost has a slight chance to hunt. manifesting fully, the hunt will last one minute and the ghost hunter needs to hide, if the ghost finds the hunter, than the ghost can stay manifested until it has had its way with the hunter
Item rules (can be altered by user)
Flashlight: has unlimited battery.
EMF Reader: The higher the reading the more powerful the ghost (max = EMF-5).
Ghost Writing Book: can be placed open and over time the ghost can write in the book in one go, whatever the ghost writes or draws shows their intentions in a way.
Video Camera: Looking through the camera will show the ghost sometimes and give a view of what they look like (small chance)
Spirit Box: Allows Hunter to speak to the ghost though ghosts will reply in short messages
UV Light: This light allows to you see fingerprints of the ghost on what it touches, whether a door, or the hunter.
Sanity Pills: Only 4 of them, each replenishes 20 percent sanity
Crucifix: Only one of them being a very powerful item that can stop a ghost from attacking, or hunting the hunter. (two uses)
Smudge Stick: An item that will deter the ghost and make them tame for 1 minute, though will increase activity for 30 seconds after the minute is up
Created Jan 27, 2025
Updated Apr 29, 2025
Published Jan 27, 2025