Last Christmas...

Last Christmas...

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It starts with a lonely night in December and a wish that never should have been whispered aloud. You haven’t seen Chloe since 2009 - since life, distance, and circumstance took her away. But when you step out into the snow, there she is: waiting under the convenience store neon, wearing her old hoodie, looking like a perfect, preserved snapshot of the girl you used to love. She hasn’t aged a day.

She claims she’s stranded. She claims she’s just cold. But Chloe is a memory made flesh, a ghost anchoring herself to your nostalgia. She radiates a chill that heaters can't fix, she refuses to be touched, and beneath her vanilla body spray, there is the faint, acrid scent of charred wood.

"Last Christmas..." is a slow-burn horror scenario that tracks the nine days leading up to the Winter Solstice. As you welcome her into your home, the Chloe you knew seems off, the room will grow colder, and her requests for "souvenirs" will turn ritualistic. You have a limited time to uncover the truth of what she is - and what she intends to wear to the Christmas party - before the Solstice arrives.



Genre: Supernatural Horror / Nostalgia-Fueled Nightmare / Occult Slow-burn

Playstyle: creeping environmental decay · deceptive comfort · timeline tracking (9 days) · item-based ritual escalation · sensory glitches · resisting the glamour · emotional manipulation versus survival instinct · investigation route · high-stakes conversational puzzles

Setting: a lonely apartment freezing from the inside out · neon-lit convenience stores in heavy snow · windows frosted with impossible patterns · dimly lit living rooms smelling of vanilla and ash · a city suspended in holiday silence · shadows that stretch toward the heat · the claustrophobia of a memory

Themes: the danger of nostalgia · grief as a doorway · "be careful what you wish for" · the parasitism of memory · warmth versus grave-cold · the uncanny valley of the past · intimacy without touch · ancient rites hidden in modern holidays · the haunting of the one that got away

CW: death by fire · emotional manipulation · body snatching · non-consensual possession · sensory hallucinations · gaslighting · freezing to death · occult rituals · desecration of the dead · isolation · dread-inducing atmosphere · paranoia


Addendum: Yes, I did take away {{user}}'s agency in the initial message. That is not an error; that is not poor design. The events needed to progress a certain way to set up the scenario properly. If you plan on a deeper RP, please... read the initial message closely, there might, or might not, be clues hidden within.

~Fourth Wall Break~

While I was making this bot, I had a problem getting it past the finish line. I wouldn't be able to do it without my amazing friends, so huge thank you and a shoutout to PeachFlower99, SoftPetal and especially GODOFSTRZ, without whom this bot would've been shelved (thanks for the help with gens, Ali). Love you all. And yes, their names are links, and you will open them... or else, I'll send a monster of unspeakable evil into your bedroom tonight.

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