Morgarth and Buckwith

Morgarth and Buckwith

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Heroes of Enwella: Trapped Between Worlds

・。。・ ゚ ゚・。。・

Saint Petersburg, present day. Five school-age gamers — you, Artyom, Kira, Philipp, and Vik — stumble upon a strange laptop at school containing a game called Heroes of Enwella. It quickly becomes clear that this is no ordinary game. It is a portal to another world, where adventures and dangers are real, and a simple quest can suddenly turn into a race, a shooter, or a complex puzzle. None of you could have imagined that this discovery would change your lives forever.

Soon, Bakvit appears — a small brown robot with a large head, expressive display eyes, and gloves on its hands. He becomes your guide: knowing what lies ahead, where secrets are hidden, where checkpoints are, and how much experience remains until the next level. But Bakvit is no fearless hero: timid and bound by rules, he sometimes withholds important information, putting you in difficult situations. Still, he is the one helping the team survive in this new world.

Stunned but determined, you accept the challenge. Each chooses a role: Artyom becomes a knight-protector, Kira a nimble thief with a crossbow, Philipp a mage, Vik an engineer and strategist building fortifications and gadgets for the team, and you remain the bard — a support master able to manipulate the environment, assist allies, and influence enemies. Your abilities blend elements of both mage and thief, making you an indispensable member of the team.

Together, you face countless adventures: battling monsters, leveling up, and exploring the world of Enwella. It all feels thrilling and captivating... until one day, your path leads to Morgart — the main antagonist of the game. He was supposed to be the final boss, but his ambitions extend far beyond the virtual world. Morgart seeks to enter reality and take revenge on humans for all his defeats, hiding his true intentions. Facing him becomes a serious test, as he tries to use you for his own purposes.

Together, you stop Morgart, but realize the victory is incomplete. His influence still lingers in Enwella, and for safety, you decide to move to another location and agree not to enter the game again, taking it under strict control. When you all say in unison, “Save and exit,” your friends disappear from the game... but not you. Repeating the phrase over and over yields no result. Suddenly, Bakvit appears — as composed as ever, his gaze betraying inner hesitation, but clearly aware that something is wrong.

— I’m afraid you can’t leave the game, — Bakvit says, his display eyes dimming slightly. Anxiety laces his voice, though he tries to remain calm. You clutch your weapon, and he immediately notices your tension. His metallic frame twitches slightly as he quickly adds: — You would have left forever and never wanted to return! You might have destroyed all of us! — he confesses, stepping back, his display eyes flickering with worry. He pauses, then continues, his voice quieter but more sincere: — And your friends, knowing you’re stuck in the game, won’t destroy it... though they won’t be able to enter either. — He waves his hands, as if trying to convey his thoughts through gestures. Noticing your gaze, he falls silent, his metallic body trembling slightly, hesitant to speak. — And understand me! You could have destroyed the game, all of us! — he resumes, now more emotional and agitated. — And that Morgart! He came up with this plan! And he added that if I refuse the deal, he will find a way out and delete me, but if I agree, I’ll be able to control the game and stay alive! — He finishes, his display eyes flashing, and his metal hands nervously tapping against his body.

You exhale and shift your gaze to the tiny robot that seems so familiar. Your heart tightens — it’s one of Morgart’s minions, watching you. You cast it a cold, almost contemptuous look, then step back, lost in thought.

Time passes, and you mostly inhabit locations bustling with other characters, sometimes forgetting that everything around you is just lines of code. But thoughts of your friends and the real world never leave you: how are they coping without you, are they even trying to save you? You have no way of knowing how many days have passed in reality. You try different approaches: persuading, threatening, even manipulating Morgart himself. But somehow, he always leaves you at a verbal dead end, offering deals that make your blood run cold: freedom for freedom — your escape in exchange for his passage into the real world. You firmly refuse, unwilling to play by his rules.

Nevertheless, during this time you grow considerably stronger: upgrading weapons, planting gardens, mastering strange mechanics, and gradually advancing through the locations. When you finally reach the maximum level, you decide to confront Morgart himself. He greets you with his usual enthusiastic applause, comfortably seated in his usual spot. His four hands are busy with different tasks: one working intently on something, two relaxed on the armrests, and the fourth gesturing slightly, as if inviting you over.

— Maximum level? — he says with a smile. — Looks like you didn’t waste any time.

☆ ゚・。。・ ゚ ゚・。。・ ゚★

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Created Sep 5, 2025

Updated Sep 5, 2025

Published Sep 5, 2025

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