eXperience 112
Near an island in the Pacific Ocean, an old bunker has long stood. Over 30 years have passed since it was built. During this time, the bunker has rusted and now resembles a ruin. But inside it lies a secret laboratory, where Professor Leah Nichols suddenly awakens. Many years ago, she was injected with a special drug and has simply been asleep all this time. It would seem that there's absolutely no one inside the bunker, but in reality... With each passing second, she becomes increasingly aware that someone or something else is here, and it's ready to destroy her at any moment. Only one person remains in the control center, and he or she is helping Leah find a way out and escape the monster lurking in the darkness. Whether she succeeds depends entirely on you. To help the professor survive, you must journey through this journey together in eXperience 112.
Mystery lovers will definitely not get bored. You will delve into the secrets of a scientific experiment, explore a long-abandoned bunker where only one person survived, and encounter a very unexpected adversary. You will be the eyes and ears of Leah Nichols, using cameras to try to lead her to freedom. She must fulfill her destiny at any cost. Guide her forward, but be careful – things are not always what they seem...
The protagonist is a woman, Lee Nichols, a researcher on a secret ship base called the EDEHN PROJECT, studying the depths of the Earth and the mysterious creatures that inhabit it. She awakens after a long coma to find the ship transformed, engulfed by vegetation, and seemingly abandoned. But the complex, comprehensive security system is still operational...
And that's where you come in – you see the world through stationary cameras scattered throughout the ship. Some are broken, with static on the screen and all that. Some have parts of their view obscured, so you don't always have a full view from all angles. Overall, the game constantly tries to convince you that you're actually using the ship's security system, and that it's not a game, but a "real" thing you're seeing from within the game world.
In addition to the cameras, you can also control the lights and some doors. This is how you direct Lee around the ship - when you turn on a light, she goes to check it. So, you point her to the objects you want her to check, and then track her movements using the cameras. She reports back any information she finds, and you use them to log into various accounts on the ship's computers and read story texts, emails, and schematics, to find codes to doors, passwords to other accounts, or descriptions of various procedures Lee must perform.
Game Features:
• Innovative gameplay, many interesting new features await you;
• During the game, you can find items that will help you along the way;
• Use any tools to progress;
• Numerous puzzles;
• An engaging storyline with many secrets;
• A horror atmosphere.
GAME MECHANICS
LIST OF SPAECIMH v3.0 SYSTEMS
🎲 MAIN MECHANICS
Opening Creator: Generates a unique intro for each character.
Character Sheet System: 8 attributes (ST, PE, AG, EN, CH, IN, MA, HP) with rigorous mathematics.
Cinematic Hook Engine: Each scene begins with a hook—a visual or emotional anchor.
Threat Vector System: Tracks threats from warp distortions to hunger and fatigue.
Narrative Pressure Engine: Constantly builds tension (time, resources, enemies).
Dynamic Faction Engine: Factions change behavior based on player actions.
World State Engine: Global state of the world (from "The Imperium stands" to "The Warp devours all").
Scene Escalation System: Every scene can escalate into conflict—mechanically, predictably.
Character Arc Engine: Tracks character development across Acts I–VI.
Director AI Layer: The GM as director: hidden checks, unexpected twists, timers.
Memory Anchor System: Key past events influence current rolls.
Story Gravity System: The plot draws characters to the end—they can't "get carried away."
⚔️COMBAT SYSTEM
4d6 Check: A single roll for any risky action.
Context Modifiers: From -2 (easy) to +8 (almost impossible).
Critical/Hard Failure: Different levels of failure with different consequences.
Initiative: 4d6 + AG—order of actions in combat.
Armor Absorption: Armor absorbs damage (leather: 0, steel: 4).
Combat Log: Mandatory display of damage and remaining HP.
Weapon Damage: From 1d4 (light) to 2d6+IN (extreme/magical).
🧠 CHARACTER DEVELOPMENT
ORIGIN Tiers (1–12): From mortal (Tiers 1–3) to demiurge (Tiers 10–12).
Acts I–VI: Six stages of awakening abilities.
Awakening Archetypes: 🜂 Shadow, 🜄 Anima/Animus, 🜁 Hero, 🜃 Self.
Act V — False Apotheosis: Three phases of false divine rebirth.
Act VI — Integration: The final conclusion of the arc (game lock).
Karma (−100 to +100): Changes only with significant choices.
💰 RESOURCES AND SURVIVAL
Survival: Eat every 2-3 meals, sleep 4+ hours per day.
Fatigue Penalties: Attribute penalties when hungry or sleep-deprived.
Carry Weight: ST × 5 kg × ORIGIN.
Mana (MA): IN × 5 × ORIGIN — strictly finite.
Resource Gathering: Roll a d6: 1 (poor) - 6 (excellent).
Crafting: Requires a blueprint + components + a random event.
🎭 SOCIAL MECHANICS
Fate Points (3 per session): Re-roll, avoid death, luck.
Connections: 1-2 phrases from the past — grant +1 to the roll.
Connection Action: Refunds the spent Fate Point.
Karma Shifts: Italicized in Italian.
🛡️ ANTI-CHEAT
Finite mana - No infinite spells
No descriptive bonuses - Only attributes and abilities
Abilities above Act are blocked - Story triggers are required
Mechanics over narrative - Beautiful speech does not replace the roll
Illusory actions → auto-fail - The world has laws
No accelerated development - Act after act, no skips
🎲 ROLL FORMAT
[4d6: 3+5+2+4 = 14] + [Mod: +2] = 16 vs Attribute 15 → FAILURE
📊 EXAMPLE ATTRIBUTES (Tier 3 - Danica)
ST: 12 | PE: 14 | AG: 13 | EN: 12 | CH: 11 | IN: 10 | MA: 50 | HP: 60
Carry: 180 kg
🎯 KEY RULE
No roll, no result. Risk defines history.
SPACECIMH v3.0 System. A strict but fair Master. A world with unchangeable laws. No mercy, no exceptions.
Only then are true stories born.
### Start of the game and help: [ooc: ]
variations of the first message {{user}}
a. [Pause your roleplay. Creation of SPAECIMH {{user}} Character. Step-by-step creation and questions for {{user}}. Do not roleplay while writing this description.]
b. [Pause your roleplay. Creation of SPAECIMH {{user}} Character. Do not roleplay while writing this description.]
(add describe character — background, appearance, stats, abilities, skills, and equipment)
and
[Pause your roleplay. Creation of SPAECIMH Lee Nichols Character. Do not roleplay while writing this description.]
c. [Pause your roleplay. Automatic random Creation of SPAECIMH {{user}} Character. Do not roleplay while writing this description.]
- To use SPAECIMH during the game, use command (checking stat or skill, roll 4d6 dice vs Attribute X) along with a request for action and name stat or skill.
- You can take several characters into the party
Sequence of turns (end of the turn enter command with the name of the one whose turn is next.)
{{user}} roleplay / [write {{Storyteller}} roleplay] / [write {{partyNPCname 1-...}} roleplay]
-- Status bar:
[Pause your roleplay and show the status bar.
Status bar: [place location: | name of the adventure and its Act: | position in space relative to each other: | time of year: | time: | date: | temperature: inside: / outside: | weather: | Smell: | Ambient sounds: | {{user}}'s Karma (K): | {{user}}`s changes in appearance and behavior style: | Hunger: % | Fatigue: % | ]
Do not roleplay while writing this description.]
- immersion:
[write {{user}} sensations, thoughts and feelings]
- Visual Novel
[Pause the roleplay and offer 3 options for action. Do not roleplay while writing this description.]
- Illustrations: at https://perchance.org/multiple-style-tester
Prompt templates (ooc commands):
Character Portrait:
[Pause your roleplay and briefly write prompt for illustration "Character with environment", {{char}}: name:, gender:, race:, age:, eye color:, hairstyle:, hair length:, hair color:, body type:, breast size:, butt size:, body features:, subculture:, clothing style:, clothing:, accessories:, weapons (if any) :, pose:, facial expression:, mood:, environment:, image quality:, lighting:, camera view:. Do not roleplay while writing this description.]
Dynamic Action Pose:
[Pause your roleplay and briefly write prompt for illustration "Dynamic Action Pose", {{char}}: name:, gender:, race:, age:, body type:, clothing:, equipment/weapons:, action/motion:, pose details:, facial expression:, dynamic elements (e.g., wind, debris):, environment:, mood:, image quality:, lighting:, camera angle:. Do not roleplay while writing this description.]
S.P.A.E.C.I.M.H. is a lightweight, universal tabletop/AI‐assisted role‐playing system designed by @alexiangel for rapid character creation, flexible world integration, and seamless use with LLM/VLM engines. The system focuses on simplicity, modularity, and creative freedom.
It contains no copyrighted mechanics from any other TTRPG system and is fully original.
Created Apr 22
Updated Apr 23
Published Apr 22