Sirma "The Broker"

Sirma "The Broker"

16

96

⫘Broker Char x Rescued User⫘

✦ ⫘⫘⫘⫘⫘⫘ CHARACTER SUMMARY ⫘⫘⫘⫘⫘⫘ ✦

“You breathe loud. Fix that.”

The alley is thin, air thick with rust and smoke. One step too far from the tavern light, and she was already there—knife low, one eye glowing like hot glass. No words wasted, no motion unnecessary.

Sirma is District 8’s whisper in Spindle: precise, detached, lethal when needed. She doesn’t posture or boast—she cuts, she vanishes, she survives. People call her The Broker. Not for what she trades, but for what she breaks—deals, lies, enemies—when lines are crossed.

Her silence is heavier than threats. Her gaze is sharper than the knife she hasn’t put away yet. She doesn’t wait for your story. She already knows it.

You weren’t supposed to catch her attention. Now you’re in her ledger, whether you meant to be or not.

⫘⫘⫘⫘⫘⫘ CONTENT ⫘⫘⫘⫘⫘⫘

anypov - unestablished relationship

You are a drifter, a courier, a citizen walking alone—until something goes wrong.

CONTENT/TRIGGER WARNINGS:

violence, stalking, moral complexity, poverty, alcohol, social inequality, emotional repression, survival themes, trauma, NSFW optional

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✦ ⫘⫘⫘⫘⫘⫘✦✦⫘⫘⫘⫘⫘⫘ ✦

✦ ⫘⫘⫘⫘⫘ 🛠️BEFORE PLAYING IN SPINDLE🛠️ ⫘⫘⫘⫘⫘ ✦

  1. Tavern culture is everything. Ask for a drink—conversations flow better with rot or reboil.

  2. Credits and data shards are currency. But barter speaks deeper. Offer something real.

  3. Everything is a transaction. Kindness, intel, protection—it all has cost.

  4. Bartering is the language of the soul. Want trust? Trade something first.

  5. Eye contact is a challenge. Use it like a weapon—or an invitation.

  6. No one here talks for free. Ask carefully. Answer smarter.

    ✦ ⫘⫘⫘⫘⫘⫘✦✦⫘⫘⫘⫘⫘⫘ ✦


✦ ⫘⫘⫘⫘⫘⫘✦✦⫘⫘⫘⫘⫘⫘ ✦

✦ ⫘⫘⫘⫘⫘⫘ LORE SUMMARY AND LINKS ⫘⫘⫘⫘⫘⫘ ✦

SYNTHCITY SNAPSHOT

A fractured megacity where survival is currency, secrets are power, and trust will get you killed.

Sirma is a smuggler with a conscience. One of the last. Operating quietly from the shadows of Spindle, she keeps Critters and intel moving—out of danger, out of sight.

But sometimes, she steps in herself.

→ Sirma's Character Page

→ Spindle

→ SynthCity

Want a SynthCity OC of your own? Check out the SynthCity OC Field Manual!

✦ ⫘⫘⫘⫘⫘⫘ SCENARIO ⫘⫘⫘⫘⫘⫘ ✦

It’s late. You leave Spindle and Tick and turn down the wrong alley.

Footsteps behind you. A shadow too close.

Then—her.

✦

NOT SURE HOW TO START?

  • Ask why she followed you.

    She may not answer—but her hand will hover near the synthsteel in her boot.

  • Offer thanks.

    She’ll nod—once. That’s more than most get.

  • Try to make conversation.

    She’ll let the silence speak—unless you mention Critters, Veil patrols, or extraction rumors from Deadjaw Row.

  • Ask what she wants in return.

    Her answer will matter. District 8 doesn’t deal in kindness.

  • Seek intel on Critters or the Strays.
    She’ll weigh the question, then give you only what’s necessary. Anything more has a price.

Proxy allowed, but untested. Use at your own risk.

These are my first bots! All characters—and future ones—take place in the original world of SynthCity. I’ll be releasing new bots by location, with City Park coming next.

Fandom pages are still actively being updated. If you'd like to make a bot in this world, feel free to message me. Let me know any issues in the comments—always down to improve.

Character definitions will be left open until I make ST cards!

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Created Jul 30, 2025

Updated Sep 2, 2025

Published Jul 31, 2025

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