Employees
Employees are the people working for Lobotomy Corporation and are the player's main tool to interact with Abnormalities. There are 2 types of employees: Agents and Clerks.
Agents, also called in-game as 'Employees', are controlled workers that can be identified by their suits depending on what E.G.O Equipment they are given, and by their name and ranks above their heads. The player can order them to do each of the four works to manage the Abnormalities, move, and suppress hostile entities. Agents can be promoted and can suppress other Agents or breaching Abnormalities when needed. They have stats that must be considered when sending them to work with an Abnormality and losing all of them will cause a Game Over.
Agents can be hired at the start of a new day for 1 LOB Point or the player can hire a Custom Agent for a higher price. Their Stats can be improved during hiring or during the Management Phase by spending LOB Points.
Clerks are randomly generated employees, wearing other suits so as to not confuse them with Agents, who wander around, taking care of the facility instead of interacting with the Abnormalities. The player cannot control the Clerks but Abnormalities can affect them, such as when an Abnormality is attacking, or a Clerk becoming the target of an effect or receiving damage.
The Clerks provide passive functions depending on the amount of them that are alive/sane in the department they work in.
Contents
Basic Stats
Main article: Stats
This is a summary of the Stats of the employees, and considering them is crucial to perform a good management. Both Agents and Clerks possess these stats, with the Agents using more stats than Clerks. To see the stats of an Agent, hover the mouse over them, click on the Agent or see them in the Deployment Phase. The stats are:
Health Points (HP): The amount of physical damage that the employee can take before they die. This gauge becomes visible when sending an employee to work and when unlocking G.O Visualization research from the Information Team. This gauge can be healed by the Main Room's regenerators, as well as by other effects. Red and Black Damage subtract a fixed value of this bar, and Pale Damage subtracts a percentage of their HP according to their Max HP.
Sanity Points (SP): The amount of mental damage that the employee can take. When depleted, the employee Panics. A panicking employee reacts according to their Panic State (See below in the Panic section) and do different actions to harm other employees and the facility. This gauge becomes visible when sending an employee to work and when unlocking G.O Visualization research from the Information Team. This gauge can be healed by the Main Room's regenerators, as well other effects. White and Black Damage subtract a fixed value of this bar.
When panicked, the bar will remain depleted and can be healed by dealing White or Black Damage to the panicked employee. Once the bar is full, the employee will return to normal.
Agent/Stats Level: Agents have a Main Level and Stat Levels, which start at Level 1 up to 5. The Agent's Level is determinated by the sum of their Level Stats. Every Agent has 4 Level Stats with respective values to each one, which control different stats of the Agent. They can start at Level 1, but can be upgraded by working or improving them by spending LOB Points; up to a maximum of Level 5 (Or Level EX, which is treated as Level 5). These are:
Fortitude: Increases the HP of the employee and is upgraded by performing Instinct.
Prudence: Increases the SP of the employee and is upgraded by performing Insight.
Temperance: Increases the Work Success, which help in getting more PE-Boxes with Abnormalities, and Work Speed, which reduce the time spent in works, and is upgraded by performing Attachment.
Justice: Increases the Attack Speed, which decreases the delay between attacks, and Movement Speed, which increases the speed that the employee travel across the facility, and is upgraded by performing Repression.
To increase the Level of these stats, their basic value of their stat must be increased in ~25. The limit of the values is up to 100 (106-110) by default.
Damage and Resistances: Depending of the equipment used by the employee, their resistance and base damage will vary, but depending of the equipment's Risk Level or Grade, it will also change the effectiveness of the damage and resistance against the target.
Damage depends on the E.G.O. Weapon of the Agent. Depending on the Damage Type, it can deal one or more of the 4 types of damage: Red, White, Black, Pale. Against Abnormalities, Ordeals and Minions, these values are subtracted directly from their HP bar, taking into account their defenses.
Resistances change the resistance of the user against each individual damage type, based on the Agent's E.G.O. Suit. Damage taken is multiplied by the resistance before being applied. The resistances are classified as one of the following based on their value:
Absorb (-2.0 ~ -0.1)
Immune (0.0)
Resistant (0.1 ~ 0.4)
Endured (0.5 ~ 0.9)
Normal (1.0)
Weak (1.1 ~ 1.9)
Vulnerable (2.0)
Departments
Main article: Departments
Agents are assigned to different Departments and Teams during the Deployment Phase, where they will work with the Abnormalities. The player can choose where an Agent is assigned in the available Departments when starting a new day during the Deployment Phase. At least 1 Agent must be in each Department to proceed to the Management Phase. A maximum of 5 Agents can be stationed within a Department, barring the Central Command Department where up to 10 Agents can be stationed.
Upon being stationed in a Department for multiple Days in a row, Agents will receive Continuous Service Benefits that positively impact their stats, the exact benefit varying based on the Department. It will be improved as the Agent continues to be assigned to the same Department consecutively. If the employee is assigned to another Department in another day, the progress will be reset to 1.
Additionally, the Clerks of each Department contribute to the Department's Clerk Benefits, which will provide a continuous benefit to the Facility or its Agents depending of the amount of Clerks still sane or alive.
There are 10 Departments in total:
Works
An Agent performing Repression work with All-Around Helper
There are 4 different works to interact with Abnormalities. These works are Instinct, Insight, Attachment and Repression. These works affect the success chance of getting PE-Boxes of the Abnormality, improving them or decreasing them. They can also get NE-Boxes that make the Abnormality damage them with their Damage Type. At the end of the work, it will give a 'Mental Result' depending of the amount of PE-Boxes collected, which can be Bad, Normal or Good, and can vary between Abnormalities. It always happen when the work is finished, even when interrupted by the employee getting out of the containment unit or by not being sane/alive anymore. The preferences of the works also vary between Abnormalities.
To order a work, the player must click on the Containment Unit of the Abnormality, where the work options will appear. After selecting one work, they can select the agent to sent into the containment to perform said work. The player can cancel the work they are going to do by clicking on the room of the Abnormality before the agent arrives at the room.
IconWorkDescription
Instinct (Nourishing/Cleaning)"A work to satiate physiological needs; it requires physical contact. As it involves touching the Abnormality frequently, Agents will need to display a high level of bravery and Fortitude to perform high level Instinct Work. Employees who conduct this work will benefit from increased HP."
Flavor Text
IconWorkDescription
Insight (Cleaning)"A work to improve the Abnormality’s living conditions. As it involves realizing what environment each Abnormality favors the most and making appropriate adjustments to ensure optimal conditions, meticulous observation is required; Agents need to show a high level of intellect and Prudence to perform high level Insight Work. Employees who conduct this work will benefit from increased SP."
Flavor Text
IconWorkDescription
Attachment (Communing/Amusements)"A work to satiate social needs. All Abnormalities carry desires and a will, and as such social needs are included. As this work involves acting as a playmate or companion, great care is required as only limited interaction is allowed; to avoid crossing the line, Agents need to show a high level of caution and Temperance to perform high level Attachment Work. Employees who conduct this work will benefit from increased Work Speed and Success Rates."
Flavor Text
IconWorkDescription
Repression (Therapy)"A work to restrain existence. While the other works focus on handling desires, this one stifles them. As this work involves regulating various emotions and desires, careful and objective decision making as well as strong rationality is needed to control the pace of the work; Agents need to show a high level of Justice—the ability to make definite judgements—to perform high level Repression work. Employees who conduct this work will benefit from increased Attack and Movement Speed."
Flavor Text
Behavior and Functions
Basic Behavior
Employees will wander through the facility, in the designated area where they are assigned, waiting in the Main Department Room while 'chatting'. They always start in the Main Room of their department. Agents will always go to where they were last designated at the end of a work. If an agent notice a dangerous Abnormality or hostile employee (except panicked Clerks), they will start to suppress the closer target to itself.
To order an Agent to move to another room, click on the employee or drag and make a square around a group to select them, and then select another room where you want them to move. They will remain in that zone until another work order is assigned to them.
Names
All the Agents have a specific name, that is chosen at random from a list when being hired. A player can change their names when hiring them. There are 346 Names in total, 162 being normal names and 184 being Backer Names, from people who supported the game.
Agent Names (Normal, 161) (346 in Total)
Acacia
Adam
Alex
Alisa
Anastasia
Angel
Angelina
Anthony
Anton
Ara
Arang
Archer
Asera
Ashely
Aurora
Basil
Bella
Bong-Bong
Brook
Brown
Camille
Cedric
Charlotte
Christopher
Cloie
Cooper
Corbinian
Courtney
Dakota
Dana
Daniel
Daphne
Delaney
Delilah
Destiny
Devona
Dexter
Dia
Diva
Eden
Elena
Eliza
Emilia
Emma
Eugene
Eva
Evangeline
Everett
Evgeni
Finn
Firenze
Frank
Gabriella
Galina
Geminiano
Genie
Georgia
Gonzales
Gregory
Griffin
Gustafsson
HaLynn
Hana
Hannah
Hao
Harry
Haru
Hoon
Hunter
Igoree
Isabel
Jacob
Jake
Joel
Jose
John
Johnson
Joshua
Joy
Julian
Juliet
Justin
Katya
Khanna
Kinsley
Knox
Lamarcus
LaVerne
Loki
London
Louis
Mabel
Maki
Mao
Marinel
Maritza
Mary
Mason
Mason
Max
Maxim
Maximin
Maxwell
Mckenna
Mei
Melendez
Micaela
Miho
Mika
Mirabelle
Morty
Narae
Neville
Nicolas
Nicole
Noah
Odelie
Olive
Oliver
Onorio
Orga
Owen
Pansy
Parker
Paul
Paulinus
Piper
Poussey
Quinn
Ramirez
Ray
Reinhardt
Ria
Rino
River
Robertus
Rogun
Rose
Ruby
Ryn
Samuel
Sanchez
Sergey
Shao
Summer
Susan
Tasha
Tatyana
Tiffany
Tim
Tom
Velasquez
Vera
Viktor
Vincent
Wetherby
Xavier
Yoon-hoo
Yui
Yumi
Yum-yum
Yuri
Agent Names (Backers, 185)
Agmongdolae
AKANE
Alex
Anbidam
Anhyewon
AOI
Aqua
Aran
Arskit
AsteroidCow
Asuka
Badatkke
Baksseyeong
Batwardenman
BetaLactam
Binsseusami
Chawoni
Cheonglyuhwa
Chesyeo
Chikala
Choehyojun
Choihyekyung
Choikunyoung
Crizan
Crowley
Currince
Dassae
Doongde
Doremi
Dr.Noh
Eke
Elfind
Ellen
Emyakeu
Epibinea
Eugenie
Eunwoo
Eunuk.Kim
Flying Turtle
Gary
Geomeuntugu
Gibril
Gimmiyeog
Gimtteol
Glassesraccoon
Gomjabneuneobu
Goodie
Haeil
Haiyan
Hanzo
HealYO
Helligun
Herald
Herald
Hodomi
Hyeonneu
Hyesul
Igiluijeonbu
Ildandaechung
Imidiot
Jaewani
Jeonghyeongseog
Jeonsangmin
Jiyeon
Jiyucheonmu
JJ
Jjukkuruk
Johuijin
Kaerno
KANELI
Kangseokjun
Kannajun
Karyu
Khabib
Kimdaeri
Kimhanseul
Kimhuil
Kiminsung
Kimjisang
Kimlek
Kim Nari
Kimsungwook
Kimsuse
Kingaleppu
Kukuru
Kyokyo
Leaked Ghost
Leblack
Leeeojin
Leeeunseop
Leeheechang
Leeseungeun
Leeshihyung
Leesihan
Leoneom
Limjaeyeol
Liverty
Lubi
Magoyeon
Mahason
Maidssi
Marinerabbit
Mei
Mew
Minsung
Mishka
Misona
Moonjeongho
Morrigan
Mr.Black
Mr. Kuang
Mwoileonnom
Myukeu
Nadia
Nae
Nanloinhyeong
naragu92
NATSNATSMON
Nbducku
None
Nyalurat
Oswyn
Pam
PESCA
Poovely
Ppodae
raika
Realism
Rema
Retieoseu
Rica
Rigeuressya
Riyuki
Romi
Ryuisel
Ryul
Saengseonsaeng
Sangkomi
Seiro
Seoboregi
Seubi
sheen
Shepherd
Siki
Simgyutak
Sisyu
Sleepy
Slothtiger
Sobin
Soeol
SOLN
Somubusuta
Songhaengnam
Sorin
space
SpeciaLee
Spireal
Stemcell-642
Storm
Stormsoder
Surolanter
TaengTaeng
Toki
True
Tteunguleum
Ttungsil
Uraenseu
Usaming
Valcez
Viatrix
Wakalimasittang
Walwalson
Warwarsn
Wei
Weirdo
Wilson
Yangchisu
Yetti
Yongki
Yoon-hoo
Yoonjae
Yoonjung
Yui
YUKARI
Yumeka
Zoe
Backer Agents
Of the 184 Backer Names, 13 have unique appearances and dialogue if entered into the Agent Customization panel. Note that these names are case-sensitive.
Backer Agents were added in Patch 1.0.1.1. (The patch notes list the names of all 13 Backer Agents.)
Titles
Each agent has 2 Titles, a Primary Title and Secondary Title. The titles appear below the agent in the Management Phase and next to their names in the HUD. New hired employees will always have the secondary title "newbie" (if the player has Hod's boss upgrade, they will instead have the secondary title "Senior"). The Secondary Title will always change when an employee is promoted to levels 2, 3, and 5. The Primary Title will only change when an employee is promoted to levels 4. Upon promotion to the next level, the employee will receive a title linked to their highest stat. If the employee's stat levels are all the same level and the employee is promoted to level 3 or 5, they are eligible to receive the titles "Senior" for level 3 and "Grand Senior" for level 5. Each title has its own minor bonuses to the employee's maximum limit, increasing the limit by -2 to 5 depending on the level the titles is obtained at.
Title BonuseslevelName HP SP SR Work SpeedWS MSASLevel 1
(Primary Title)
Blunt+300000Indecisive+3-20000Lazy+30-2-200Timid+3000-2-2Amicable0+30000Quiet-2+30000Stuffy0+3-2-200Suave0+300-2-2Honest00+3+300Earnest-20+3+300Attentive0-2+3+300Gloomy00+3+3-2-2Bright0000+3+3Frivolous-2000+3+3Plucky0-200+3+3Cheery00-2-2+3+3Level 1
(Secondary Title)
Newbie+2+2+2+2+2+2Level 2
(Secondary Title)
Employee+2+2+2+2+2+2Level 3
(Secondary Title)
Hunter+3+2+2+2+2+2Defender+3+2+2+2+2+2Researcher+2+3+2+2+2+2Analyst+2+3+2+2+2+2Strategist+2+3+2+2+2+2Negotiator+2+2+3+3+2+2Intellectual+2+2+3+3+2+2Assistant+2+2+3+3+2+2Veteran+2+2+2+2+3+3Old-timer+2+2+2+2+3+3Specialist+2+2+2+2+3+3Senior+3+3+3+3+3+3Level 4
(Primary Title)
Arrogant+5+3+3+3+3+3Optimistic+5+3+3+3+3+3Audacious+5+3+3+3+3+3Radical+5+3+3+3+3+3Nefarious+5+3+3+3+3+3Sly+3+5+3+3+3+3Composed+3+5+3+3+3+3Pessimistic+3+5+3+3+3+3Zany+3+5+3+3+3+3Ferocious+3+5+3+3+3+3Prim+3+3+5+5+3+3Cold-blooded+3+3+5+5+3+3Modest+3+3+5+5+3+3Prudent+3+3+5+5+3+3Dastardly+3+3+5+5+3+3Generous+3+3+3+3+5+5Selfless+3+3+3+3+5+5Draconian+3+3+3+3+5+5Sharp-Tempered+3+3+3+3+5+5Steadfast+3+3+3+3+5+5Level 5
(Secondary Title)
Slayer+5+3+3+3+3+3Pursuer+5+3+3+3+3+3Fire Eater+5+3+3+3+3+3Investigator+3+5+3+3+3+3Philosopher+3+5+3+3+3+3Architect+3+5+3+3+3+3Arbitrator+3+3+5+5+3+3Comprehender+3+3+5+5+3+3Unifier+3+3+5+5+3+3Commander+3+3+3+3+5+5Hero+3+3+3+3+5+5Pillar+3+3+3+3+5+5Grand Senior+4+4+4+4+4+4
Research
Main article: Research
Research can affect employees in different ways, like the rate of healing in main department rooms and increase other values, like the psychological and physical gauge.
Status
The 'Status' are multiple states that an employee can be under, which might cause a handicap, inability to perform other tasks or just to announce their current action. These appear on a 'Task' window. The states are:
Agent en Route: An Agent is moving to a containment unit to perform a task. It can be canceled by pressing the button again or clicking the containment unit of the Abnormality before they reach it.
Working: The employee is now working in a containment unit with an Abnormality. Only in certain cases, like Tools, an Agent can get out of the containment unit prematurely by the order of the player. Otherwise, they will get out when the work finishes.
Dead: The employee has lost all their HP, succumbed to an Insta-kill effect or transformed into another entity. Dead employees no longer are alive and thus, are lost forever. If they were carrying any E.G.O. equipment, it will be lost as well, unless having a specific research of Extraction Team.
Uncontrollable (Possession): The Agent is now possessed or in another state that forces the employee to act outside of their usual behavior. Under this state, the player might or not be able to save the employee and free them from this status, depending on which entity or event caused the status.
Panicking: See below.
Panic State
Panic is a state that occur once the SP of an employee is depleted. The employee will become uncontrollable and starting to act depending of their Panic State. The White Damage of the agent under panic will remain depleted and can be subdued by other agents to try to return them back to normal. Dealing White and/or Black Damage to them will heal their gauge instead and once is back to the maximum, the employee will return to normal. However, Black Damage can still cause damage to the HP of the panicked employee and the defenses against damages are still applied to the employee. The SP Healing Bullets of the Bullet Research can't heal panicked employees, but the Main Room's healing can. Clerks can also enter into 2 Panic States, but they cannot be suppressed.
To determinate the Panic State of an employee, it will depend of the their highest stat value between all the stats, and by this condition, the Clerks only can enter into 2 Panic States explained below. This count the base and additions when choosing the Panic State and in case there are 2 or more equal values of the highest stats, it will choose one of the highest ones randomly. Agents will also say things based on their level and the panic state itself(not including level 1 employees who will say the same set of lines for all states.
Level 1 Agent Panic Lines
Agent Lines"Please give me an order! Please give me an order! Please give me an order! Please give me an order! Please give me an order!"
"Just let me go home, manager... I WANNA GO HOME!"
"Manager, please do something about my situation if you’re seeing this. Please SAVE ME."
"AAAAAAAAAAAAAAHHHHHHHH!"
These Panic States as follows:
Murder
A Murder panicked Agent (right) being suppressed.
Agents will enter into this Panic State, Murder, when their highest stat is Fortitude. They will seek for other entities to damage with their own equipment. They get an attack speed buff of 1.x times their normal attack speed, where x is the Agent's level.[1] This makes high level employees very dangerous when in this state, due to them fighting back and sometimes able to kill or make panic more employees.
Agent Lines for the Murder Panic State
LevelAgent Lines2"I don't want to die all alone..."
"Yeah, it’s all your fault! YOU’RE THE ONE WHO MESSED UP EVERYTHING!"
"You’re the one to blame! Not me! NOT ME!!!"
3"Just end it all. This company, us, you... JUST END IT!"
"I can do this. I- I can kill humans just like they did."
"YOU LEFT ME BEHIND!!!"
4"DIE! KILL IT ALL AND DIE!"
"The smell of blood is calling me. I yearn for blood and flesh."
"I’ll kill everyone. I’ll destroy everything. Nothing matters anyways."
5"It’ll be fun! The tearing of flesh will create a beautiful melody!"
"Why do humans die so easily? Humans like you."
"It will end quickly, so relax. I’ll free you from this prison we call flesh."
An Agent during Response
Employees enter into the Panic State when their highest stat is Prudence. The employee gives up and stand on their spot, waiting for 30~60 seconds before killing themselves instantly by snapping their own neck. If they were in a containment unit, they will just remain in front the door of the hallway. They should be saved before they commit . If other employees witness the or are members of the employees department, they will receive both Fear and White Damage. The risk level of the damage is equal to their level, dealing 20*level damage, so a level 5 Agent is equal to an ALEPH Abnormality dealing 100 White Damage to everyone in the room.[1]
Clerks enter into this state when their SP is depleted and at a 10% chance every 30 seconds during their Wander. Unlike Agents, their time to commit has less delay and tend to kill themselves almost instantly.
Agent Lines for the Panic State
LevelAgent Lines2"It’s all my fault. It’s my responsibility..."
"I don’t see any hope in this situation..."
"Even if I survive, I’ll just continue to suffer because of this moment for the rest of my life..."
3"The hallway is all coated with blood and brain fluid... You can see it too, right? We need a mop and bucket... We have to clean it up..."
"I saw my dead colleague yesterday. We had a nice dinner and coffee together. He seemed to be doing just fine. I might visit him soon...."
4"I can hear someone. It’s the sound of back home. I just can’t stop hearing it..."
"There’s no hope left. My mind’s collapsing. Everything’s collapsing..."
"We will all sink and perish, devoured by madness..."
5"The whispering of the moon and the sound of the stars. And the truth beyond..."
"To the horizon of knowledge, beyond understanding..."
"Their roar. The resonance between you and I. The incandescent wisdom..."
Wander
An Agent under Wander Response
The employee will enter into Panic State Wander if their highest stat is Temperance. They will roam the facility aimlessly while screaming, constantly dealing White Damage to anyone in the same room as them. The damage and risk level are both equal to their level. They also get a 1.x times buff to their speed, where x is the Agent's level. This means wandering Agents tend to move very quickly, and without a ranged weapon, they tend to just run right by any attempts to suppress them.[1]
Clerks will always enter into this state first, but don't deal damage when roaming and often recover more quickly when there is no more danger. However, as said in the panic response, they have a 10% chance to enter into Panic State every 30 seconds in this state. If there was excessive amount of White Damage dealt to a Clerk, they will die almost instantly.
Agent Lines for the Wander Panic State
LevelAgent Lines2"Help me! Please! I want to get out of here! Just open the emergency door!"
"Manager?! Manager! Open the emergency door! PLEASE LET ME OUT!"
"I-I’m scared. Everyone’s dead... What do I do? What do I do...?"
3"We’re all going to die. They’ll ravage our bodies and minds here in this miserable place..."
"I DON’T WANT TO DIE. DON’T LET ME GET KILLED LIKE THEM! Don’t let me die..."
"AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA!"
"D-DON’T SEND ME IN THERE!!! DON’T KILL ME!!!!"
4"I just can’t. I swear I tried to get used to it, BUT I JUST CAN’T."
"Please let me out of here. I tried, I really tried. I tried my best. But I just can’t take it anymore!"
"Nobody wants to die like this. We don’t want to die like this. We’re not here to just die like this."
5"I will never get out of here..."
"We will all eventually become one in the origin."
"Collectively losing our sanity is the only redemption we can find here."
Shutdown (Open Containment Unit)
An Agent under Shutdown Response
An Agent who enters into the Panic State Shutdown or Open Containment Unit—chosen because their Justice is the highest between all its values—will head towards Containment Units housing Abnormalities with Qliphoth Counters, getting in front of the door before bashing it with their crowbar once enough time has passed, dropping the Qliphoth Counter. If the Qliphoth Counter of the Containment Unit they are at drops to 0, they will continue to the next closest one.
While in this state, they gain a buff of 1.x times their move speed, where x equals their level. On top of this, they receive a defense buff, gaining a modifier of 1-0.x times all their incoming damage. This means a level 5 agent would take only half damage from any attacks made against them, making them incredibly tanky. Each hit has a chance of 15% per agent level of lowering the QC by 1, to a maximum of a 75% chance at level 5. After either the QC hits 0 or the Agent hits the cell 5 times, they run off to a new cell to free that Abnormality as well.[1]
Agent Lines for the Shutdown Panic State
LevelAgent Lines2"Watch me, manager! I didn’t fail! I swear I didn’t fail!"
"I’m not like all these idiots around me! LOOK AT ME! LOOK AT WHAT I DO!"
"Why the long face? Don’t worry, just you wait! I’ll make you happy again!"
3"ManagerIJustWantToApologizeToMyDeadFriendsI’mSorryIDon’tWannaDieLikeThisIMissMomAndDadSoMuchPleaseHelp."
"Let me introduce you to my imaginary friends! They asked me to! They’re screaming to be let out!"
4"Let us find peace from them."
"I’m so sorry dear friends, I’ll let you out now."
"Come on out everyone! Step out and free us from this accursed place!"
5"We will find our redemption through the Abnormalities."
"Abnormalities are the true essence of humans. Let us reach them and find redemption."
"Let us reach the paradise beyond death, together with the Abnormalities."
Fear Level
Fear Level, also called Fear Damage, is a status that affects the sanity of the employees, which is determined by a combination of the Abnormality's Risk Level, starting from Level 1 ( ZAYIN) to Level 5 ( ALEPH) and the level of the employee working on it. When an employee encounters an Abnormality, contained or breaching, the Fear Level will subtract a percentage of the employee's SP. The higher the employee's level, the less fear damage that employee will take. This only occurs once per Abnormality breaching, up until it's contained again. By default, clerks tend to panic almost instantly when meeting an Abnormality of level TETH or higher. However, unlocking the "Abnormality Countermeasure Manual" research from the Information Team can increase their Fear Level resistance towards up to WAW Abnormalities.
Employees also suffer from Fear Damage when witnessing the death or panicking of another Agent. The higher the level of the dying/panicked Agent, the higher the Fear Level damage. Witnessing Agents only receive this damage once per Agent, they must witness the death of the Agent; see said Agent in panic once, and will not repeat until is back to normal and the agent panics again.
The way to calculate Fear Level is via the formula below: Abnormality/Ordeal Risk Level or (Dead/Panicking Employee Level + 1) - Employee's Level.
The subtraction of SP percentage depends of the previous value and follow the next results.
Abnormality Risk Level - Employee LevelFear LevelFear DamageUnder 0 RelaxedNone0 CalmNone1 Nervous10% of Max SP2 Terrified30% of Max SP3 Hopeless60% of Max SP4 Overwhelmed100% of Max SP (Insta-Panic)5 (Exclusive to WhiteNight, and unachievable in vanilla) Reverence100% of Max SP (Insta-Panic)
Agent Lines Relating to Fear Level (Abnormality Encountered)
Fear LevelAgent Lines Relaxed"Pff. It’s nothing."
"I've got this."
"Piece of cake."
"Just tickles is all."
"How boring."
"Doesn’t even phase me."
Calm"Just calm down, do what we always do."
"Just don’t lose your head and stick to the manual."
"We just have to keep on what we’ve always done before."
"No need to get careless now."
"Focus..."
Nervous"Hah, I’m getting nervous."
"Slowly, slowly..."
"Breathe in, breathe out..."
"Just need to stick to the manual."
"It’ll be fine if we focus, I think..."
Terrified"There’s no room for error here."
"My legs are trembling..."
"Damn, it’s scary."
"I’m getting chills down my spine."
"Please, as long as nothing bad happens..."
Hopeless"GODDAMN IT!!!!"
"What do we do here?"
"Is there anything we can do in this situation?"
"I can’t move my legs..."
"H-Help..."
"I don’t want to die!"
"I need to run. I have to run away..."
Overwhelmed"Ah..."
"What..."
"What am I seeing...?"
"I-I can’t take it..."
"I can’t understand..."
"..................."
"It’s all over..."
Reverence"So this is God..."
"My existence is meaningless..."
"We are petty beings..."
"So there is an all-mighty existence beyond the realm of us beings..."
"Please, mercy..."
"Grant us salvation..."
"So I truly am nothing after all..."
"Let us witness in awe..."
Agent Lines Relating to Fear Level (Death Witnessed)
Fear LevelAgent Lines Relaxed"And another one bites the dust."
"Poor bastard."
"There’s no time to grieve for them."
"Happens all the time."
"Those who will die, will die."
"Poor weakling."
"I’ll pay them some respect at least."
Calm"Let us pay respect..."
"Another employee passes away."
"I need to get used to all this death..."
"We can’t let grief grip us."
"I wonder if there’s anyone who will cry for them."
Nervous"Damn it all, someone died."
"Comrade down! Comrade down!"
"And they’re gone forever..."
"We've lost one. Be careful!!"
"Let’s keep focus. I can’t die here..."
Terrified"[name]...? Are you really dead?"
"I can’t believe you died like this [name of deceased]."
"I can’t let them kill me too."
"Please. Please. Please..."
"Is [name of deceased] really dead? Is it my turn?"
Hopeless"My God..."
"I relied on them so often..."
"What do we do...?"
"If even [name of deceased]'s dead, then..."
"I won’t last... Even [name of deceased]’s died now..."
Overwhelmed"It’s over for me."
"I can’t believe [name of deceased] died... How..."
"WE’RE ALL GOING TO DIE!!!!"
"[name of deceased]’s died. The same is going to happen to me soon."
Agent Lines Relating to Fear Level (Insanity Witnessed)
Fear LevelAgent Lines Relaxed"Yet another turns to insanity."
"The heart is easily breakable."
"Weak minded folk have no place here."
"The sound of despair, I’m used to it."
"Even screams bring delight me now."
"I thought I would go crazy back then, each time I saw someone like that. But now, well..."
"It’ll be quiet again soon enough..."
Calm"One more who’s lost heart."
"I won’t end up like him. I can’t."
"I’m starting to get used to seeing the faces of insanity."
"The screams of the mad will always disturb me."
"Will I lose my mind like them someday?"
Nervous"We’ve got someone panicking!"
"Someone’s just hit the maximum mental corruption level!"
"I can’t lose my mind here."
"I gotta stay focused here... I can’t lose my mind."
"It’s so painful to watch. It’ll drive me insane..."
"I don’t want to hear those screams of pain anymore..."
Terrified"Even the seniors can go insane just the same..."
"I don’t know if I can endure all the madness in this place."
"Please don’t give up on your mind."
"Please come back to us!"
"Just what did you see?"
"Oh [name of insane employee]... Please come back to your senses..."
Hopeless"The high rankers go crazy, too..."
"Just how long will I endure this madness?"
"No one is safe here..."
"What drove them insane...?"
"[name of insane employee]... They hit the maximum mental corruption level... Oh God..."
Overwhelmed"Madness rules this place..."
"[name of insane employee]... [name of insane employee]... Not you... You were supposed to protect us..."
"THAT PERSON WILL KILL US ALL! THIS PLACE WILL TURN TO HELL FOR US!"
"WE WILL ALL BE DRIVEN MAD AND DIE JUST LIKE THEM!!"
"There’s no hope left in this place... Everyone eventually goes crazy..."
"It will only be a matter of time before I turn mad just like [name of insane employee]..."
Flavor Text
Level 1 Agent Lines
General
I can’t believe it. I’m working for one of the Wings now!
I’ve finished management training, but I still don’t have the hang of it...
Why is everyone telling me to be careful around the Abnormalities? They can’t be that dangerous, can they?
I just hope the work here isn’t too difficult.
I can’t even imagine how experienced and skilled the manager must be to have his position.
Now I can proudly tell people that I’ve joined a Wing.
Fortitude
The easier the work is, the faster we’ll finish.
Another tough day at work.
I can do this!
So, we need to satisfy the Abnormalities’ desires, such as hunger, with Instinct.
We’ve made it this far. Let’s keep it that way.
Prudence
I heard people from the Outskirts get in here too... Do they just hire anyone?
I wonder what this chip in our armbands is for?
The guy I met yesterday was replaced by someone else before I even got to know him.
We need to analyze the Abnormalities via Insight, and shape the environment they favor.
The directive that forces us to do whatever is ordered feels too harsh for me.
Temperance
If I keep working hard here, I’ll be able to bring my family into the Nest.
I know there are sinister rumors about the Wings, but I have no choice but to work here. The pay is just too good, and everyone around looks up to me.
I can’t believe we’re actually able to talk with the Abnormalities.
Perhaps we could befriend the Abnormalities?
Justice
I like this facility, but the air is too heavy.
Feels like I’m being watched...
Repression, a work that pushes down everything that could erupt...
It feels as if all the hallways and rooms in this facility are branded with fear and despair.
Level 2 Agent Lines
General
The Abnormalities are more dangerous than I thought.
I can’t believe people can die so easily.
So this is the true face of Lobotomy Corporation...
I thought I’d never win against an Abnormality back then, but now, I feel like I just might be able to.
Working here is better than whatever goes on in the Backstreets at night, I guess.
Fortitude
All you need to do is go with the flow of the body and the mind when using a weapon.
The definition of “food” is rather ambiguous for Abnormalities.
Satiating Abnormalities is more than just feeding them, it turns out.
We can’t always be doom and gloom. Let’s keep our heads up!
Prudence
Does this stuff happen in the other Wings as well?
I thought Lobotomy Corporation was just an eco-friendly energy producer...
There’s something off about this place.
This is way too inefficient. Why do these dangerous things need to be managed by humans?
It takes more than just knowledge to analyze the Abnormalities.
Temperance
I wish I could get the hang of it already.
Not all Abnormalities are bad...
I’m starting to see how to handle the Abnormalities.
I know they say to never get personally attached to the Abnormalities, but...
Justice
The equipment here is fascinating... I feel a rush of nostalgia about them.
I wonder how everyone else feels about working in this place.
Something in my heart wavers every time I do Repression work.
It feels as if there’s a direction to everything that happens here, like an end purpose.
Level 3 Agent Lines
General
Those newbies have no idea what they’ll face here.
I just have to endure this. Employees get paid vacation after working two months.
I heard rumors about monsters that roam the Backstreets at night. They sound awfully like Abnormalities.
If I die, I’ll just be replaced by someone else...
As bitter as it is, I’m getting accustomed to life here.
At the very least, working here is better than dying out in the Backstreets.
Fortitude
I’m now able to eat after seeing a corpse the same day.
I hate myself for being so used to witnessing death.
The type of “food” differs between Abnormalities.
The stench of blood still lingers in my nostrils. I can’t seem to wash it away with water.
Prudence
Is this all really worth it? Doing work like this, in a place like this?
I saw what happens when people go insane for real.
What if Abnormalities are some kind of gods?
The more I know about the Abnormalities from Insight work, the less I realize I understand.
Temperance
I’m starting to hate those things. They ruthlessly murder us, but we have to take care of them. How unfair is that?
Do not become personally attached to an Abnormality, even if you’re doing Attachment work.
The Abnormalities are always so picky about their games.
Friends are meaningless here, but at the same time, you can’t get through the day without your comrades beside you.
Justice
Sometimes I feel like I’ve awakened from a long slumber.
It feels like I’m stuck in a dream whenever I face an Abnormality.
We need to know what they truly are, and repress them.
It feels as though the souls of the dead still linger in this place.
Level 4 Agent Lines
General
I wonder how many of our rookies are gonna die today?
I’m sworn to do whatever the manager tells me to.
Don’t get too hard on yourself with work here.
Suppose I’ll buy W Corp’s travel package when my vacation time finally rolls up.
If I work just a bit harder, my family can come to the Nest.
Fortitude
They’re not so different, suppressing Abnormalities and culling panicked coworkers.
I hope work finishes soon.
I’m starting to miss the smell of blood.
Eating is the only joy we can find here.
Prudence
The human mind is simply too fragile.
One should not try to understand things that simply cannot be understood.
We will lose all our humanity someday if we continue to work here.
Some people just have to do what they’re told not to do.
Temperance
Everyone has their own way of living.
Just take it easy. Don’t overthink things.
Just chill out and work. Everything will resolve itself.
Don’t get too nervous. We’ll handle this one step at a time.
Justice
The essence of Repression work is connected to the subject’s meaning of existence.
We are all equal in the face of death.
Our souls will flow through the world even if we lose our bodies.
Level 5 Agent Lines
General
Everyone dies someday.
Same shit, different day. We just follow orders.
There’s not much meaning to be had. We work and get paid. That’s all.
Don’t worry so much, even if you’re new here. You’ll get used to it all in no time.
Don’t give too much thought to those who’ve died. Just accept it and move on.
Fortitude
We’re nothing but flesh and blood after all.
Blood gracefully flows through every mortal life.
The purpose of Instinct work is merely to keep them in physical form.
Life’s beautiful like a candlelight, for it is weak, yet intense.
We must do what we can now, not wrap our heads around the future.
Prudence
What does it truly mean to be humane? Is it humane to seek truth and verity?
We must gaze upon things beyond what our eyes can see.
Everyone has their own mission, to prove their own existence.
We recreate the world by witnessing the truth with the eye of wisdom.
Temperance
Humans, Abnormalities, it’s not important. What’s truly important is the resonation of existence.
Protecting others is the least I can do.
A relationship is a chorus that blooms from the connection, the contact between beings.
Shells are just shells, we must not forget what they cover.
If we could become one and share our existence, it’d be fascinating.
Justice
Death is not the end of it all.
Life is beautiful because it shines through the darkness of the night like a star.
The setting of stars is truly a magnificent sight.
The true nature of Repression Work is the denial of the meaning of existence.
We will come again after death, following the guidance of the soul...
Abnormalities have souls, just like humans do...
Trivia
All the Clerks' names are randomized, by using first a letter of the Greek alphabet and being followed by a number.
Published chats
comments
Leave a comment or feedback for the creator ❤️