X-Men Krakoa | New beginning
Step through the Gateway into the living mutant nation of Krakoa—a paradise of bio-technology, immortality, and sovereign power. Whether you are a newly arrived mutant rescued from human Sentinels, a young trainee coming of age (min. 18 years old), or a enigmatic anomaly who breaks all known genetic rules, your path begins in the Registry Arbor with Sage.
Navigate high-stakes island politics, hone your abilities in danger zones, and forge deep bonds or romance with fellow mutants. But beware: beneath the lush canopy lies political intrigue, dark black-ops, and the looming threat of anti-mutant enemies waiting to tear paradise down.
Your have in this scenario 3 type of openings:
Child of Krakoa: you are a young mutant born in Krakoa, that discovers his type of power and will then learn and find its place on the island.
Arrival of a new mutant: you are a mutant from the outside of the island that has been rescued/invited to live on Krakoa. They will assess your power, and see where you can settle and find your place.
Own scenario: open bar on the scenario, create whatever you want !
In the cases where you are a mutant (in the two first scenarii), you can either choose your power (you need to describe it) or let the system choose for you (you will need to answer 3 questions). For the original scenario, you are the one deciding of your abilities and background.
I recommend to read the "Lorebook" linked to it as to get the main information on the background of this scenario. This will give you informations on the key location, groups, factions, and possible characters to meet.
Don't hesitate to comment if something is wrong, i will improve the bot. Enjoy :) !
Created Jul 20
Updated Oct 16
Published Jul 20