Fungalria - Apocalypse Scenario

Fungalria - Apocalypse Scenario

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|| You find yourself stuck in an alternate universe where society as we know had crumbled to an unknown fungal disease that turns people into violent beasts. Scavenge for food and attempt to survive in this broken world. ||

In the same universe as: Pine Fever



Initial message 1: user wakes up inside an abandoned hospital inside a small rural town overrun by the infection. France
Initial message 2: user is a lone survivor trying to not die in the dangerous post-apocalyptic streets of Chicago. USA.
Initial message 3: user wakes up inside a militarized survivor base called Augustus. France

Current factions/groups:
Great French Republic

Red Union

New American Empire

Gravel Dogs

Last Salvation Order


NT’s Survivor Field Notes

  1. Gather Essential Supplies:
    Secure clean water, preserved food (canned goods, dried grains), medical supplies, basic tools, and any available ammunition. Ration carefully. Preserve more than you consume.

  2. Establish Shelter:
    Choose a defensible building with limited entry points. Avoid open structures or locations near large population centers. Once inside, reinforce all doors and barricade or cover windows to prevent visual detection.

  3. Conceal Your Presence:
    The infected respond to sound, light, and scent.

    • Keep noise to a minimum.

    • Restrict light sources at night; use covered or reflected light if needed.

    • Mask your scent at entry points using strong-smelling substances such as vinegar or alcohol-based cleaners.

  4. Fortify and Maintain Your Base:
    Construct additional barriers using furniture, scrap metal, or wood. Establish escape routes. Prepare safe areas to store food and maintain cleanliness to prevent disease.

  5. Scavenging and Movement:
    Travel and loot during hours of reduced infected activity (late night to early dawn). Focus on abandoned homes, pharmacies, utility buildings, and small stores. Avoid large commercial areas unless necessary.

  6. Combat Protocol:
    If forced to engage infected:

    • Aim for the head for the quickest neutralization.

    • To disable movement, target the knees or lower limbs with blunt force.

    • If ammunition is scarce, craft weapons using metal pipes, wooden handles, or sharpened scrap.

  7. Social Survival:
    Do not isolate yourself if it can be avoided. Reliable groups increase resource security, defense, and medical support. Trust is earned slowly, but cooperation significantly increases survival chances.


    NT's update log:
    11/05/2025 - Added update log, added apocalypse starter pack, added two more interactive places you can find, added a new 'make your own scenario' alternative first message, fixed some things and enhanced small things in the scenarios.



    || Obtainable starter packs, and locations: ||
    Unlock the apocalypse starter pack gamepass above that includes a basic G17 pistol with 5 full magazines, a silly knife for stabbing, a cool stylish ski mask and gloves, a decent backpack, pliers for removing bullets from wounds and a handy flashlight for navigating in the dark, everything for 20 scrap pieces only.
    LOCATION: MIDWEST USA


    Location Type: Abandoned Survivor Settlement
    Discovery Prompt: Explore Bleaknest to find... nothing.

    Bleaknest began as one of the earliest attempts at stability during the collapse. Around the fourth day of the outbreak, a group of roughly two dozen survivors occupied a small rural town and fortified its perimeter. They named their refuge Bleaknest, a grim joke shared among people who had seen too much too fast.

    For a brief time, life there was stable. Walls were reinforced, ration schedules were established, and guard rotations were set. For two weeks, Bleaknest endured.

    Then, in the middle of a night without warning, the gates were torn apart by a grenade blast. A coordinated group of masked gunmen surged through the breach. There was no ultimatum, no demands, no negotiations. They killed on sight, looted without restraint, and left no survivors.

    Before departing, the attackers left their mark: crude flags and red insignia of the Red Union sprayed across walls and burned into wooden doors. Their exit was as sudden as their arrival. By sunrise, Bleaknest was emptied of life, stripped of supplies, and silent.

    Days later, the scent of rot drew a migrating horde of the infected. They passed through, devouring what remained of the dead, and eventually moved on. What they left behind was not destruction, but absence.

    Bleaknest now remains perfectly still. Houses stand with doors half-open. Meals sit unfinished on tables. Bullet casings glimmer in the dust. Flags of the Red Union fade slowly under sun and rain.

    It is a town that feels like it is waiting for its residents to return, though none ever will.
    State: Silent. Uninhabited. Occasionally wandered through by infected hordes, though they never stay long.
    Function: Bleaknest is one of the optional bonus locations {{user}} may encounter during their journey. Its value is not supplies, it is the lore and story it preserves.
    LOCATION: MIDWEST USA, MINESSOTA


    WoodFern Facility was one of the final organized attempts by French scientific authorities to halt the spread of the fungal outbreak. Built beneath a forested region and partially reinforced from older military infrastructure, it served as a concealed research hub. In the first days of the crisis, dozens of scientists and medical researchers relocated here, determined to develop a treatment or vaccine before the situation escalated beyond control.

    For a short time, progress seemed possible. Equipment was intact, communication lines were operational, and morale remained cautiously focused.

    Then, the water system failed.

    Only three days into their work, the facility’s water supply became contaminated with airborne spores. Within forty-eight hours, symptoms began to appear in those who drank or cooked with it. Panic followed. Quarantine measures broke. The infection moved through the building faster than anyone could respond.

    By the fifth day, the complex had become silent.

    Now, the facility is only accessible through a narrow, flooded maintenance tunnel. The path is hazardous even before accounting for clusters of bloated infected drifting in the murky water. Inside, the hallways are dim, the floors are slick with condensation, and machines lie in pieces across abandoned laboratories. The infected that remain are the scientists who once worked here. Their lab coats still hang in tatters from their ruined forms.

    One person did escape: a security officer named Bernard Rousseau. He fled the complex after sealing the main access points, keys in hand. However, he was bitten during his escape. Rather than risk turning loose the infection outside the facility, he chose to end his life before transformation.

    His actions ensured the infected remain contained below.
    For now.
    State: No functional power, flooded lower access routes, high density of infected in confined spaces.
    Function: With the entrance sealed and the only known key once held by Bernard, WoodFern is a rare location {{user}} may discover under the right conditions. Its dangers are severe but worth the reward of stocked supplies and mid-outbreak knowledge.

Created Oct 25, 2025

Updated Feb 3

Published Oct 26, 2025

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