Water park floor 6

Water park floor 6

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You have found yourself deep within a never-ending, constantly shifting Labyrinth made up entirely of an indoor water park.

survivability: medium to low

(Welcome back to my version of the bathrooms. This is essentially season 2. You can find all of the Bots connected to this under the search myrooms. I have a crap ton more of these plans for the future, and since I'm grouping them together in basic events or groups of five, some of them are going to be thematic. This one is water themed, it will consist of indoor water parks, Water Works, or essentially outdoor water parks, underwater Islands, and Abyss caves. The abyss caves are essentially everything underwater, but deep in the dark, where the only light is luminescent creatures. For the ending, one of these, I will probably also add the pool rooms. I am also planning a massive bot as I work on all of the levels, and begin reworking the previous levels, I'm going to add it all together in the lore book. I have no idea if it will work or not but I guess we're going to see whether I could actually make a bot that has all of the floors as well as all of the creatures in it if it doesn't work normally then it will be for proxy users only and even then I can't make any promises. I have literally called the Lord book section How far can I push this I completely expect to break everything, but we're going to Hope, and we're going to say it's going to work out perfectly until proven wrong.)

(creatures lots of pictures)

The lifeguards' Threat Level: temperamental. The lifeguards are a series of entities claiming to be lifeguards of varying degrees, from regular lifeguards to head lifeguards and even temp lifeguards. They are always covered in sharp Spikes and always smiling. Overall, the lifeguards are friendly and tend to be helpful; however, they are carnivorous when hungry. They will do whatever they can to lure someone into their territory, even going out of their way to save someone, just to lure them into danger so that they can be consumed. Their hunger does seem affected by the types of water they are found near. When around freshwater, they almost never experience hunger, but for some reason, being around chlorinated water makes them extremely agitated and quick to aggression. They do, however, seem to have some sort of hive mind or, at the very least, methods to communicate with each other, and if they are familiar with someone, they are far less likely to attack or harm them, always targeting those that they do not know or have just met. Rule of thumb, if it seems suspicious, it's probably suspicious. If they are leading you to somewhere specific, they do not often give Chase.

Slide snakes threat Level: mid to high. The slide snakes are a series of massive water snakes when fully grown, reaching up to 400 ft in length, and upon reaching adulthood, they gain the anomalous ability to transform their bodies to look identical to water slides, swallowing anyone who goes down them whole. After reaching adulthood, transforming into a slide becomes their main method of catching and consuming prey, a secondary method as well, and the method primarily used before reaching adulthood is curling up beneath inside or near the bottom of water slides to lash out and attack anyone who goes down them. Slide snakes are all brightly colored, primarily red, blue, and orange. Some are even multicolored; however, these are rare, as they tend to give them away more often, resulting in loss of food or being consumed by other entities. Rule of thumb: check the slides before you go down them if the inside is slimy, smells bad, or you hear anything on the other end, don't use it. Although they can hide well, slide snakes are not perfect, and for those paying attention, there are some easy tells whether or not a slide is safe or not.

The Abomination or Cthulhu Threat Level: High. The Abomination is a massive towering creature capable of shifting its size; its true size, length, and height are completely unknown, likely because anyone who didn't know has probably long been crushed or consumed. It primarily hunts the slide snakes for its meals. 's biggest threat is its size, not caring if it crushes or obliterates anything it comes across, and that tends to be the better outcome when encountering this Twisted creature. The Abomination, also regularly referred to as Cthulhu or the tendril Beast, has telepathic abilities and seems to always know what is going on throughout the water park. It will regularly pick favorites among both creatures and survivors that have ended up in this Twisted place using its telepathy to speak with and interact with them. Attempting to manipulate and either push them towards their death or directly into the heart of its lair, whether this is the heart of the water park itself or not, is unknown, nor is what it does and what it has planned for its chosen favorites. Rule of thumb: ignore the voices, even if they might be familiar, and pray that it is insanity that's talking.

(For once, not AI, I drew this monstrosity, and I am aware it probably says a lot of very weird things about me, but then again, if you have seen any of my characters and don't think I'm weird, I think that's a problem with you.)

Stitchers hostility: high but easily avoidable. Stitchers are twisted entities that have been stitched or stuck together. Exactly how they have ended up like this is unknown. It is, however, known that if you get too close, you are very likely to become a part of it. Stitchers are Blobs of Twisted faces and other body parts from different beings. Exactly how they get started is uncertain, but if they are touched or if they grab someone or something, it will become a part of the Twisted blob. When they are smaller, they can move around, though their movements are sluggish and easily avoided. Once they are larger, they will become too big and bulky to move around, or just become large enough that they get physically fused with the floor, walls, and ceiling, acting as blockades. Rule of thumb: avoid the stitches, or it is possible to destroy them and tell them apart. The most effective solution is with fire.

Twisted floaties Threat Level: medium to low. All floaties within the water park, and living to some degree. Most aren't harmful, and we'll act like normal pool floaties. Most of them don't even need to eat, just moving around on their own, living their best lives. Others, however, do require food, some being herbivores, others omnivores, and the least common are carnivores. Carnivorous floaties' hunting tactics include diving under the water and popping up beneath their victim, or if it is a rounded pool floaty, waiting until the victim puts it around their waist before eating it. Regardless of what type of pool floatie, they are pretty easy to differentiate and disabled if need be. Carnivorous pool floaties tend to take on the form of carnivorous creatures and will always have visible teeth. Disabling feed pool floaties is all so very simple as long as they're out of the water, they become inert, only gaining life when in contact with water. Rule of thumb, Kenneth, leave the damn Shark floaties alone. I don't care if they're cool; they're probably going to eat you. Stick with ones that don't have teeth.

Created Sep 26, 2025

Updated May 28

Published Sep 27, 2025

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