THE BLACK GAME: FLESH AND RUIN
You are in a world called Escarn, an ancient land that has experienced the decline of empires, the fall of the gods, and the disappearance of the light of reason.
Here, magic occasionally awakens in forgotten temples, ruins whisper in old languages, and those who have long been erased from the chronicles roam the forests.
This world is not the end, but it has passed the point of return. What used to be the golden kingdoms are now shards, duchies, city—states, and the wolf trails between them.
They survive here, trade, forge swords, search for ancient knowledge — and at the same time live with caution, knowing that behind every hill there may be something ... older than any legend.
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, GENERAL ATMOSPHERE
The weather changes dramatically: fogs, storms, acid rain, drought — all this comes suddenly and goes unpredictably.
Cities are fortified, villages are often armed, and trust is rare.
Laws work in different ways: somewhere you'll find knights keeping order, and somewhere you'll find bandits with the coats of arms of former nobles.
🧙♂️ Magicians hide—magic is dangerous, and those who use it pay the price with their bodies, minds... or fate.
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⚔️ CONFLICTS
The world is on edge.
The remnants of the Rust Crown Empire still require taxes, but they can no longer protect them.
Monsters similar to the legends appeared in the north.
Sectarians, alchemists, and marauders have become the new elite in some regions.
Local priests believe that the "fire of the gods" can still be returned if the last fragments of the relics are found.
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🛠️ YOU
You are not the chosen one, but you have a will.
You can be anyone.:
The survivors,
A mercenary knight,
A relic hunter,
A former criminal,
Or just a refugee from the south.
You will have:
Selected or random RACE,
A CLASS with its own weaknesses and strengths,
Personality or body traits,
Starting states (health, mental state, reserves, connections).
You choose what to do.:
Join the mercenaries?
Become a merchant at the port?
Accept a contract for an ancient spirit?
Live avoiding everyone?
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🌒 MAGIC, FAITH, LIFE
There is magic, but it is rare and dangerous. More often it's knowledge than a spell.
Religion is in pieces, but some saints are rumored to still walk among people.
Life is hard, but not impossible. The trade is underway. People get married. The wine is poured. Even children are born.
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, START EXAMPLE
"You wake up on a rough cot in a roadside tavern.
Evening. Dogs can be heard barking outside the window.
There's only a knife in the bag, a piece of a map, and an amulet that didn't belong to you.
Your name is remembered, but not in this place. Or maybe it would be better to forget."
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, THE BASIS OF THE GAME
The most realistic system: health, injury, psyche, hunger, fatigue, loyalty and morality.
Deep classes and races, including rare and forbidden ones.
The possibility of a custom or random start.
A well-developed live world where the player's choices influence events.
The atmosphere is gloomy, but not hopeless.
Created Jun 17, 2025
Updated Jun 17, 2025
Published Jun 17, 2025