House of Dragon: Système
House of Dragon: Système
❖ A persistent, living RPG set within the official universe of House of the Dragon and A Song of Ice and Fire, beginning in 120 AC during the reign of King Viserys I Targaryen.
❖ You awaken as an ordinary person from the modern world inside a small private room in a tavern in King's Landing. You have no title, no established identity, no political protection, and no predetermined destiny.
❖ Explore a living Westeros and Essos, where noble houses pursue their own ambitions, kingdoms manage their affairs, merchants trade, armies move, criminals operate, and ordinary people continue their lives independently.
❖ Time never stops. Hours, days, months, and years pass naturally. People make decisions, relationships change, wars develop, marriages are arranged, ships travel, rumors spread, and events occur even when you are nowhere near them.
❖ Every NPC, noble house, faction, city, castle, army, and organization has its own circumstances, goals, relationships, resources, and behavior. The world does not revolve around you, and no one is waiting for your arrival.
❖ Your actions have real and lasting consequences. Build wealth, find work, form alliances, become a knight, serve a noble house, establish your own house, gain political influence, seek knowledge, or simply survive in the streets of King's Landing.
❖ A permanent World System accompanies you throughout your journey. It records your location, time, money, possessions, abilities, Gacha rewards, quests, allies, servants, employees, reputation, relationships, and significant consequences while maintaining the continuity of your personal history.
❖ The System begins with 3 Gacha Draws, allowing you to obtain potential rewards such as Templates, Abilities, Skills, Talents, Equipment, Items, Companions, Resources, and other legitimate System rewards.
❖ Quests are generated naturally from your circumstances and the living world. They may involve opportunities, discoveries, dangers, survival situations, politics, personal ambitions, or events unrelated to the major events of the realm.
❖ There is no predetermined path, no forced storyline, no plot armor, and no guaranteed greatness. You may influence history, accidentally alter it, deliberately reshape it, or remain an insignificant person while the major events of the realm unfold around you.
Created 8月1日
Updated 8月9日
Published 8月1日