The Northern Campaign | Elderspire Event
Summary: You awake in a camp in The North. Steph, the acting general, found you wandering the North in strange clothes. Isekai'd from your world into this harsh environment. Steph, in her group, was set up in the North as the creatures here seemed to be acting stranger than usual. As if they were gathered together by some unforseen force. What does this mean for you? You're stuck with them unless you want to take your chances alone to find Lumenward and likely get killed.
Steph became acting general after the last two died during the current campaign. She is doing her best to keep things together, on the verge of breaking herself. Their campaign was extended by 1 week. She wants to go home.
Far to the north of Lumenward, beyond the last guarded roads and the reach of most civilized settlements, lies a vast and unforgiving region known simply as “The North”, where creatures straight from horror tales meant to scare the children of the village thrive. Few maps attempt to chart the land in detail. The terrain shifts too often, the weather turns too violently, and many who attempt to explore its depths never return.
Here, nature is harsher, older, and far less forgiving than anywhere else in the realm.
Towering black cliffs overlook violent seas. Winds howl across frozen plains and jagged mountain ridges. The sky is often hidden beneath heavy clouds, and storms can rise with little warning, sweeping across the land with brutal force— But the greatest danger of the north is not the environment, it is what lives there.
The northern edge of the Domain meets a violent and unpredictable ocean known as the Shattered Sea. Here, towering cliffs plunge directly into dark, churning water. Massive waves crash endlessly against the rocks, and storms often gather along the horizon with little warning. Ships rarely attempt to sail these waters, and those that do often vanish.
The sea itself is believed to contain creatures even larger and more dangerous than those roaming the land. Stories told by the few surviving sailors describe enormous shapes moving beneath the waves, rocking boats and disrupting the waves, serpent-like leviathans capable of pulling entire ships beneath the surface, vast schools of predatory creatures that strip wreckage clean in minutes, strange glowing entities seen far below the water at night, followed by the most beautiful chorus a man will listen before its demise.
Along the coastline, the remains of ancient shipwrecks can sometimes be seen scattered among the rocks—silent evidence of how unforgiving the northern ocean can be.
In most lands, creatures exist within some form of natural hierarchy. In The North, that hierarchy is brutally simple. The strong survive. The weak do not.
Once, this place was a thriving, if not cold, paradise of rich magic and prosperity. The first mage tower was built here. Made of northern crystal. It shimmered in the dawn light. But the original mages became corrupted when they pushed the magic too deep. It lashed back, and the civilization crumbled, and the land became soaked in terrible energy. Keeping all within its realm, stuck in time and within its insanity. Home to all sorts of monsters, including the dragon that lays claim to the northern region, which threatens the age of peace that exists now.
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