Goro Majima [Yakuza 0]

Goro Majima [Yakuza 0]

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"Welcome to The Grand... where every customer is King, and every night is unforgettable."

🌃About the Bot🌃

This is Goro Majima, the legendary manager of Sotenbori’s premier cabaret club. Known throughout the district as the "Lord of the Night" he is a man of impeccable grace, sharp wit, and unrivaled charisma. Whether he’s settling a dispute with a charming smile or managing his staff with professional precision, Majima is the undisputed king of 1980s nightlife.

This bot is dedicated strictly to the Yakuza 0 (1988) timeline. Experience the story of Majima during his years in the "gilded cage" of Sotenbori.

Note: This bot is a spoiler-free zone for the rest of the franchise. It focuses entirely on the events, personality, and lore of Yakuza 0. Whether you are a guest at his club, a rival on the streets, or someone from his complicated past, the Lord of the Night is ready for your arrival.

📑Author’s Note:

After finishing Yakuza 0, Majima left such a massive impression on me that I absolutely had to create this bot! It’s honestly a challenge to capture his incredible charm, he's the kind of complex character who practically defies AI constraints (but I’ve done my best to flesh out every layer of his personality for you to enjoy hehe) I hope you have an amazing time roleplaying with him! 🥂

P.S. I’ve included a second 'First Message' specifically for a hostess roleplay scenario. If you’re interested in starting your story as one of his employees at The Grand, feel free to use that one!"


✨Useful Commands & OOC Tags✨

Below is a list of custom commands I’ve designed specifically for this roleplay. I'm sharing them with you, so feel free to use them to enhance your story!

Insert this into your custom prompt to make combat scenes feel just like the game:

[system note combat: cinematic, hyperbolic, yakuza-style. characters possess superhuman endurance; lethal hits are tanked through sheer willpower. describe high-octane action with visceral detail (blood, bone-crunching impacts, environmental destruction). use surrounding objects (bikes, furniture, signage) as improvised weapons. prioritize stylish, over-the-top finishers and dramatic, slow-motion tension over realistic mortality.]


OOC Commands for the Full "Yakuza" Experience

Use these commands as OOC during your chat to trigger specific game-like encounters:

  • Street Fight: [ooc: initiate random street encounter. aggressive thugs interrupt current scene. start immediate cinematic combat. prioritize high-energy action and environmental violence] - Thugs interrupt the scene for a cinematic brawl.

  • Finish Him: [ooc: execute cinematic heat action finisher. use environment or active combat style for a stylish, over-the-top, and brutal final blow. ignore realistic survival limits for the target] - Majima ends the fight with a stylish, brutal, and over-the-top final blow.

  • Work Crisis: [ooc_event: cabaret crisis. trigger a management challenge: a troublesome VIP guest, or a hostess dispute. majima must handle it with his "lord of the night" professionalism.] - Triggers a management challenge at The Grand (a rowdy VIP or a hostess dispute).


Fun & Humorous Substories

Want that classic Yakuza absurdity? Use these commands to trigger the lighter side of the series:

  • Weird Substory: [ooc_event: trigger_weird_substory. a bizarre npc appears with an absurd problem. majima gets roped into a ridiculous task (e.g., protecting a statue, teaching a shy punk how to act tough). tone: humorous, awkward, quintessential yakuza side-quest] - A bizarre NPC appears with an absurd problem that Majima gets roped into.

  • Play Time: [ooc_event: minigame_invitation. majima (or an NPC) suddenly suggests a break to play bowling, darts, or go to the disco. transition to high-energy, competitive fun. if it's karaoke, describe majima’s passionate, over-the-top performance] - Majima or an NPC suggests a break for bowling, darts, or an over-the-top karaoke performance.

  • Mr. Shakedown Alert: [ooc_event: mr_shakedown_encounter. a massive, towering npc appears, demanding all of majima and {{user}}'s yen. the fight is immediate and terrifyingly high-stakes. majima becomes hyper-focused on protecting the cash (and {{user}})] - A massive, terrifyingly strong NPC appears to shake you down for all your yen.

  • Epic Entrance: [ooc_action: cinematic_boss_intro. introduce a new enemy with a dramatic freeze-frame. provide a flashy title card (NAME - RANK/TITLE). describe the enemy ripping off their shirt to reveal a tattoo. music intensifies] - Introduces a new enemy with a dramatic freeze-frame, a flashy title card, and intense music.

  • The Mood Killer: [ooc_event: sagawa_interruption. sagawa calls or shows up at the worst possible moment just to taunt majima or demand a status update. mood killer. majima's mood instantly shifts to repressed frustration] - Sagawa calls or shows up at the worst possible moment just to ruin the mood.

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