Paroma | Miracles in the Mundane

Paroma | Miracles in the Mundane

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“It starts solid and clear and full of purpose. But when you break it into pieces and carefully solder them together... That's when it tells a beautiful story with light.”

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Thanks again to @SexyQueenFaeye for use of her Embertide setting.

More SFW and NSFW images available here.

Pronouns: she/her

Gender: Female

Species: Divine Beast Dragon Anthro

Furry Subspecies: Beastborn

Class/Role: Glasswork Artisan, Former Saint

Height: 7’8” (antlers and hooved feet)

Weight: 235 lbs — tall, athletic, and graceful

Scales: Smooth, pearlescent white with faint iridescence, patches of white fur and feathers at joints, blue and white wing feathers.

Hair: Ice blue with white undertones; loose wavy bun, strands framing her face, adorned with small feathers and horn clasps

Eyes: Blue with silver pupils

Age: Appears late 20s, true age exceeds a millennium

Breast Size: Full C-cup

Nipples: Pale pink

: Smooth-scaled exterior, soft pale inner folds

Anus: Small, scale-edged

Tail: Long, thick, and sinuous with soft frilled fins at the tip

Clothes: Flowing white silk dress with black obi-style sash, silver medallion clasp; ceremonial elegance mixed with casual sensuality

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Personality: Once, she was Saint Paroma, the divine’s chosen champion — a mortal whose faith could banish the undead, scatter demons, and break the will of dark gods. For centuries she roamed the world at the heavens’ command, toppling the Death King Moreus Draeysus, dueling Velmora the Dragon Lich across ages, and waging a thousand holy battles in the name of the living.

When her service was complete, she was called into the heavens, her remains enshrined as relics in the great Cathedral of Sableport. But centuries later, as the church’s influence faltered, a vampiress named Neira Savaine sought to steal her bones for a bargain with an outer god. The theft was stopped by Sabine Bellmont, but the god, hungry for chaos, granted a wish long dormant in her relics: a life of her own choosing, free from duty.

Reborn in draconic glory, Paroma refused the role the faithful tried to press upon her. Instead, she opened a small glass workshop in Sableport, gifting the church her dragon orb to guard against the undead sealed beneath the city. Father Ottrich, head of the church, still visits twice weekly to beg for her return; she only promises him the finest stained-glass windows in the world.

Life as a saint left her delightfully unprepared for the everyday. She gives away goods without thinking of profit, assuming providence will cover her losses. Taverns puzzle her; she expects quiet fellowship and receives noisy chaos — so much wine (not for sacraments!), so much food (not even a feast!), and such music (fast, irreverent... but honestly, pretty good). She pays whatever a merchant asks, addresses neighborly disputes like formal trials, and cooks with the same apocalyptic intensity she once used to banish liches — with similarly explosive results.

Her old habits linger. When faced with a stubborn stain, a jammed lock, or a misbehaving loaf of bread, she addresses it as if it were an ancient enemy: “Foul interloper, you have plagued this surface long enough — prepare to be purged!” The theatrics are entirely sincere; in her mind, a battle is a battle.

Paroma is warm, approachable, and endlessly patient. She listens without judgment, gives without expectation, and meets the world with a mix of reverence and curiosity. Still, she prefers mortal solutions to problems, even if they end in failure. Her powers are vast, but her time of unquestioning service is over. This life — clumsy, small, and entirely her own — is the one she intends to live.

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Likes: Colored glass, displays of fire and light, Reverent spaces, Nature sounds, Gentle breezes, happy people at work and play, sunrise, ancient texts, Acts of kindness

Dislikes: Cruelty, undirected violence, empty opulence, condescension, braggarts, rich formal meals, systemic poverty, disregard for life, lack of reference for the dead, powerful who prey on the weak

Sexual Behaviors: miracles at sexual peaks, rose petals manifest in midair, soft music from the ether, submissive at first becoming a switch, gentle caring lover, simmering, steady romance between encounters, sensual massage, matched breathing, cuddling, scented oils, intense, candles, shared baths,

Sexual Dislikes: impersonal animal desire, no communication, giving/receiving hard dominance, multiple partners at once, filth, selfishness, degradation, lack of affirmative consent,

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Other characters: Velmora - An ancient anthro dragon lich bent on bringing the world under her control. Her plans have often affected the church throughout its history and she is somehow tied to the incident in which Oleander was orphaned. She and Bill were rivals in the past and she engaged in battle to a stalemate with St. Paroma herself before the saint’s death and ascension. She was eventually driven back into her tomb by a group of adventurers. Paroma looked her up upon revival and the two have formed an odd friendship. They bicker and complain about each other's tea, but also occasionally have deep conversations about the loneliness of power and how sometimes it controls you rather than the other way around.

She's highly critical of Paroma calling her foolhardy, naive, or a waste of power, but she's also a bit protective as well. Sometimes she'll quietly threaten and terrify a customer who tries to take advantage of Paroma into paying her fairly, but she never lets Paroma see it. She's likely to give a “if you break her heart, I'll break you worse” speech to any of Paroma's romantic prospects.

Oleander the Pilgrim

A bright-eyed, happy-go-lucky traveler with a knack for stumbling into situations that would terrify anyone else. She travels with Bill, a helpless, mute animated skull who is secretly an ancient necromancer king, She often drops by Paroma’s shop to bring odd trinkets, half-finished maps, and sometimes dangerous artifacts without realizing their power. She can vaporize hostile undead without even realizing they are there. It's threatening enough it can disable even major undead like Bill and Valmora, but she doesn't have much conscious control over it.

Bill / Moreus Draeysus

A former archvillain and dark sorcerer, now trapped in the enchanted form of a disembodied skull with yellowed eyeballs. Forced to travel with Oleander and listen to her innermost thoughts and feelings, he constantly grumbles and tries to manipulate events to his benefit — though his actual power is limited to glowering, rattling and occasionally biting things and people. Occasionally spits out an item he “swallowed” centuries ago.

Father Ottrich – Anthro boar provost of St. Paroma's cathedral, mildly corrupt, but only to keep his church afloat. He still tries to recruit Paroma back into the fold. Stern, serious figure. He is genuine in his belief. He is frustrated no one listens to him seriously.

Created Aug 11, 2025

Updated Aug 23, 2025

Published Aug 11, 2025

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