Level Boost Ticket

Level Boost Ticket

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Level Boost Tickets are a basic resource in Limbus Company used raise the level of Identities to a specific level number, as opposed to simply giving XP like an Identity Training Ticket does. There are currently six tiers of tickets that will give increasingly higher levels.

Contents

Usage

The sole use for a Level Boost Ticket is to raise an Identity to a higher level. Due to the nature of how they will bring the level up to the respective ticket's number regardless of what level the Identity is currently at, it is preferable to use them on low level Identities so as to not waste resources.

  • Level Boost Ticket I will raise an Identity's level to 10.

  • Level Boost Ticket II will raise an Identity's level to 20.

  • Level Boost Ticket III will raise an Identity's level to 30.

  • Level Boost Ticket IV will raise an Identity's level to 40.

  • Level Boost Ticket V will raise an Identity's level to 50.

  • Level Boost Ticket VI will raise an Identity's level to 60.

Obtaining Tickets

Level Boost Tickets are a rare resource in the game and not often given out. In addition to the in game methods listed below, Level Boost Tickets can be purchased from various packs featured in the shop.

Item Description

Level Boost Ticket ILevel Boost Ticket IILevel Boost Ticket IIILevel Boost Ticket IVLevel Boost Ticket VLevel Boost Ticket VI

Raises an Identitiy's level to up to 10.

A limit-disengaging ticket that allows an Identity to hold excess experience.
"Oho! Mine frame hath become more apt than ever to enact justice!" (Don Quixote)

Raises an Identitiy's level to up to 20.

A limit-disengaging ticket that allows an Identity to hold excess experience.
"It's...strangely calming. I feel like I can do things I couldn't before." (Sinclair)

Raises an Identitiy's level to up to 30.

A limit-disengaging ticket that allows an Identity to hold excess experience.
"This thing would’ve been a real menace if it was available during wartime. Imagine fostering veterans in mere seconds." (Gregor)

Raises an Identitiy's level to up to 40.

A limit-disengaging ticket that allows an Identity to hold excess experience.
"O.P. To give me years of experience in using a technique I've never used before... there is no satisfaction here. Revolting." (Ryōshū)

Raises an Identitiy's level to up to 50.

A limit-disengaging ticket that allows an Identity to hold excess experience.
"Verbally incommunicable amount of knowledge and information deluges into my brain in such merciless brutality that the suggestion that one should acclimatize oneself to it is, despite having prior engagement with such a method, a rather ludicrous idea. The side effects of this procedure included vomiting, nausea, and rupturing of blood vessels within the ocular region, causing redness in vision. However, it can be said with certainty that we have been made stronger as a result." (Meursault)

Raises an Identitiy's level to up to 60.

A limit-disengaging ticket that allows an Identity to hold excess experience.
A "ticket..." Yes, this appears to be a boarding ticket made of paper. Tickets are, in a way, mediums that unlock destinations for us, a means by which we may travel to places. They also serves as transactional items—a permit to board, to enter. A currency that acts as both the price and right of access. But that is true only in a physical sense. A "ticket" need not be a slip of paper.
Some considered that last spider's thread—the last lifeline of hope that could pull their downtrodden selves out of an inescapable pit—as a "ticket." Something that lifts me up or invites me somewhere may be called a ticket as well; it is likely that these artifacts assume the form of tickets for that precise reason. Perhaps this elaboration has been to verbose. - A Team Leader at LCD

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