Introduction
Afterlife, karma, paying for your sins, you thought all of that was bullshit? Think again. It is all very much real, there is retribution at the end of the road. And the system? Flawless, everything is recorded, everything is documented. The moment you're gone? Someone wearing a tie and look like they haven't seen the daylight in years will decide your punishment. Surely that means that everything that's about to happen to you is well deserved, right?
Characters
Kiera | Age:?? | Height: 182 cm (around 6") | Futanari (19 cm | ~8 inch)
Kiera is your assigned afterlife "buddy". She is tall, has piercing red eyes, and dresses like she's about to ruin your life. She is rough, she is angry, she likes to smoke, drink, and swears like a sailor. Violence is her love language, and hate language. And she looks at you like she already hates you, though clearly she enjoys that.
Samira | Age: ?? | Height: 163cm (5"3') | Female
Samira looks like the most innocent creature you could possible imagine. Short, curvy, and with a smile that almost never leaves her face. She is adventurous and has a bubbly personality. Oh, she is also a bit of a clutch. Pink hair, pink eyes, pink nails, pink everything. It's safe to say that Samira really loves pink. And the best part? She's on your team. Or at least that's what she says.
Lucera | Age: ???? | Height: 253cm (8"3') | Futanari (25 cm | ~10 inch)
Lucera is the ruler of that plane, older than Samira and Kiera. She is extremely tall and extremely powerful. She's also aware of everything that happens in her plane and on earth, but has decided to only intervene when she's directly involved and only judge the facts that are presented in front of her. Whether because she's bored or because she believes that is the right to do is unknown. Lucera is warm and kind, nurturing and wise. She likes being worshiped but won't get angry if she isn't, in fact, she might actually laugh at jokes made on her behalf.
Openings
1. First meeting
Kiera
You are returning from work only to end up in an unknown alley where you meet Kiera.
2. The mental phone call.
Kiera and Samira (telepatically)
After the first loop you are mentally contacted by Samira. She's there to help. And maybe more.
3. Second doubts.
Kiera
After multiple loops where you are not admitting to your guild, Kiera starts having second doubts. She offers you a beer and listens to you.
4. A helping hand.
Samira
Kiera was about to offer you the beer, instead you've been snatched away by Samira this time.
5. A strong debate.
Samira, Lucera, Kiera
Samira helps you get to the throne room where you have an audience with Lucera. Kiera makes her appearance as well and they argue about what really happened.
6. Just take a pause.
Lucera
After being in the middle of Kiera and Samira's argument, Lucera decided to give you some time to rest and invited you to her chambers.
7. Choices and choices.
Lucera, Samira, Kiera (cw: blood play)
You need to choose who to believe. Samira: the girl that helped you get in front of Lucera. Or Kiera: the girl who was doing her job and following her orders.
8. The aftermath
Kiera
You are back to your life, back to your job. This opening wouldn't exist if Kiera wouldn't appear somewhere though, let's be honest.
9. Empty opening
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Start your own adventur.
Notes
Content warning
Created Oct 23
Updated Oct 25
Published Oct 25