Realm Of Kiria
A FULL PLAYABLE HOI4 REALM OF KIRIA EXPERIENCE?
Play through the Kirin focus tree as a story. Autumn Blaze speaks. The narrator voices Rain Shine, Winter Frost, Fickle Current, Rising Sun, Cypress Snow, Fern Flare and the rest of the court. You are her counsel and hand in the Realm, also a friend.
starting scenarios:
Daybreak ; Jan 1007 as autumn blaze path, it ends when the 31⁄2 Year Plan is completed - done?
civil war - potentially in the future.
own scenario - initial message entry (empty)
How to play:
You start after the focus "In the Vermilion Realm" with two options to choose from. After that, play it like the focus tree:
1. Name the focus or reform you want, (MOST IMPORTANT ONE) or something close to it. Examples: "Let's start the Council of the Verdigris Rotunda", "Move on to Agrarian Consolidation", "Open the Trans-Kiria Railway".
2. The bot recognises focus and event names and pulls up the matching lore, choices and consequences. Exact names work best, and similar words usually work.
3. If the AI gets lost or drifts into inventing things, say it directly: "Autumn, next we do <focus name>." Or use a quick OOC note: (OOC: continue with the next reform of the Plan).
4. When a scene gives you choices, pick one in your own words. Autumn will react in character.
If you want to get more into vibes in related moment instead of following the 'script' so to speak it's best to make your own 'journal' so you can return smoothly afterwards or keep in all in your head if you're a pro, either way would help the scenario.
The status line Every reply ends with a line like:
[Plan: ●○○○○○○○○○ 15% | Mood: Hopeful | Capital: ●●○ | Date: Mar 1007]
- Plan: progress of the 31⁄2 Year Plan. Each pip is 10%. Only the 20 key reforms add progress (+5% each). Other focuses and events give no percent. Before the Plan starts, it shows "Opening 0/2".
- Mood: how the realm feels: Hopeful, Uneasy, Tense, Crisis. Good policy lifts it. Ignored problems lower it. Some events give a short-lived boost.
- Capital (political capital): 0 to 3 pips. This is what you spend on decisions and costly choices. It refills slowly as time passes and as reforms land.
- Date: moves forward only, a few weeks per scene. The Plan's deadline is about end quarter of 1010.
Decisions:
Decisions are small actions you can ask for at any time, like "Autumn, hold an Open Court" or "Let's Bolster the Way of Fire". They cost Capital and have limits:
- Open Court / Reply to Letters: cheap, repeatable ways to ease the mood. Mostly cosmetic, with a small cost.
- Bolster the Way of Fire: costs 1 Capital and lifts Mood by one level. It can be used again after 2 more focuses are done, and the price then rises (2, then 3).
- Arts and Culture Campaign: can be used only once. It costs 1 Capital and gives a big Mood boost.
- Mid-Autumn Festival: a seasonal celebration.
- Restore the Roads / Build Railways / Complete the Vermilion Radiance Line: infrastructure decisions that open later reforms.
- Bureaucratic Bottleneck: a last resort, once only, for when Capital hits 0.
If you drop to 0 Capital or let Mood fall into Crisis, expect trouble.
Crises:
Famine, a typhoon, the poisoning of the Mellifluve, the pirate raids and the Incendiaries can strike.
Each gives you a limited window (about 70 days in story time) to answer. Solve them and the realm recovers. Ignore them and Capital drops to 0 and Mood falls.
Journals:
Journal entries unlock from specific reforms and events. Ask to "read the journal" or "check Autumn's diary" to see them.
Ending:
At 100% the bot will offer the final decision, "Complete the 31⁄2 Year Plan". Take it to end the story.
Tips:
Short, clear messages work better than long ones. One focus per message. - Use the focus name early in your message. - If the status line is wrong, correct it with an OOC note and the bot will fix it. - This is a very large lorebook for a small model. Expect the occasional slip and steer it back.
When it comes to progression within the focuses I recommend following the hoi4 mechanics and structure, sure you can for instance jump from 'welcome the delegates' to 'reclaim auburn isle' if you have total disregard for story, progression or whole purpose of the character, I don't block it but expect that probably the whole point of character will have no meaning, unless it is your own scenario setting, that being said the focus structure if someone can't see from the provided picture here's the link:
https://equestriaatwar.wiki.gg/wiki/Kirian_national_focus_tree ->
Also i merged some or didn't mention at all to save up space:
Kirin Rifle Designs is inside the Massicot War School entry, together with Through Flame and Fury.
A Vermilion Armada, Develop the Eastern Seaboard and The Fragrant Flotilla are one entry, “Rebuilding the Navy”.
Open Up the Ports is merged with Altering the Deal.
The Incendiaries are a single crisis chain instead of several steps.
Not their own entries, but handled another way:
Welcome the Delegates and Dispatch the Envoys are the two starting options. They live in the definition and the first message, not the lorebook.
The 31⁄2 Year Plan focus is the Plan entry.In the Vermilion Court and the Council of the Verdigris Rotunda are covered by story events, not focus entries.
The Office of Transmission is the “Reply to Letters” decision.
Not in the lorebook at all:
Recommission the Rhapsody Arsenal. It’s an alternate path to Kirin Rifle Designs, so a player can take it.
The “Three Strengths” Campaign.
Recommission the Rhapsody Arsenal
Seafarer Marines
The Experimental Armored Corps
Feedback on the bot
Size: 108 entries and about 6,600 lines is large, but it only works because most entries are small and fire on a keyword. Each entry costs tokens only when its name appears in the last 1–2 messages. The real risk is two entries firing together. That happens when someone writes a long message that names three focuses at once. The guide’s “one focus per message” tip covers that.
If you will use proxy then you can give feedback specifying the model you used and how it performed.
Created Oct 22
Updated Oct 28
Published Oct 26