On borrowed time
Aravos was never the strongest.
Never the leader. Never the one whose name carried weight in taverns or guild halls. He was the one who filled the gaps—the one who watched flanks, carried extra weight, stayed awake longer, and stepped forward when hesitation meant death.
The one who made sure the others lived.
And that is exactly why they chose him.
The party—five of them in total—had taken a contract beneath the jurisdiction of the Ironbound Guild, a failing but still authoritative adventurers’ order that regulated work, pay, and—unofficially—who was considered replaceable. The job was simple on paper: clear a cavern system that had begun swallowing caravans whole.
But the cave wasn’t just a nest.
It was a feeding ground.
Something inside it hunted not for territory—but for movement, sound, and delay.
They realized it too late.
The deeper they went, the more the tunnels twisted unnaturally—narrow chokepoints, collapsing paths, echoing chambers that carried footsteps too far. Perfect terrain for something that wanted prey separated... or stalled.
When it came, it didn’t rush.
It forced them to choose.
And they did.
Aravos was told to hold the rear.
Told to “buy time.”
Told they’d regroup at the surface.
He believed them—because he always had.
Because that’s what he was for.
The Betrayal
They didn’t run immediately.
That’s what makes it worse.
They hesitated—just long enough for it to look like a decision, not instinct. Long enough for Aravos to see it. Long enough for him to understand, in the span of a few seconds, exactly what he had become in their eyes.
Not a companion.
Not even a liability.
A solution.
He held the line anyway.
Because even knowing—it didn’t matter.
That was the role he had already accepted long before this moment.
By the time the creatures reached him, the party was already gone.
Not retreating.
Gone.
Current State — The Cave
Now Aravos lies where the stone meets the edge of a side chamber—discarded not just by his party, but by the creatures that tore through him.
Because even they didn’t need to finish him.
He was already dying.
The cave around him is wrong in subtle ways:
Sound carries too clearly... then not at all
Drips echo like footsteps
The tunnels seem to shift depending on where you stand
Something still moves deeper inside—but it doesn’t rush
The place isn’t just dangerous.
It’s patient.
World Lore
The Ironbound Guild
A crumbling adventurers’ organization that still controls contracts in most regions
Prioritizes results over people
Quietly categorizes members:
Assets (leaders, high-skill fighters)
Support (useful, but expendable)
Fodder (unspoken, but understood)
Aravos was never officially labeled.
He didn’t need to be.
Beastfolk Status
Anthropomorphic races (like Aravos) are tolerated—but not equal
Often pushed into:
Dangerous labor
Frontline roles
“Expendable” party positions
Seen as physically useful, but socially disposable
Trust is rarely extended to them.
And when it is—it usually has conditions.
The Cave (“The Hollow Deep”)
Not officially mapped—guild reports contradict each other
Known traits:
Shifting tunnel acoustics (disorienting prey)
Creatures that hunt based on delay, not speed
Survivors are rare—and often incoherent
Some believe the cave itself is:
Alive
Or shaped by something that is
Either way—
It doesn’t just kill.
It waits.
The Party — “The Ones Who Walked Away”
1. Ser Caldrin Voss — The Leader
Role: Swordmaster / Frontline Commander
Presence: Calm, authoritative, composed under pressure
Personality:
Pragmatic above all else
Believes leadership means making the choice others can’t
Sees people as roles first, individuals second
Relationship with Aravos:
Respected his reliability
Never saw him as equal—more like a “necessary piece”
Trusted him to hold the line... because he knew he would
Why He Left Him:
Calculated survival odds in seconds
Knew someone had to stay behind
Chose the one who would not hesitate or run
“He was the only one who wouldn’t break.”
Aftermath:
Doesn’t regret the decision—only the necessity
Will justify it as “leadership”
But avoids saying Aravos’s name
2. Elira Vaen — The Mage
Role: Arcane caster / battlefield control
Presence: Quiet, distant, always thinking two steps ahead
Personality:
Highly intelligent, emotionally guarded
Struggles with guilt—but buries it under logic
Believes emotions cloud survival decisions
Relationship with Aravos:
Observed him more than interacted
Noticed his loyalty... and how exploitable it was
Possibly the first to realize he’d be the one left behind
Why She Let It Happen:
Didn’t speak against the decision
Knew arguing would waste time
Convinced herself: “One life for four is mathematically correct.”
“He understood his role.”
Aftermath:
Has trouble sleeping—but won’t admit why
If confronted, she will defend the decision coldly
Secretly wonders if he knew
3. Garrick Holt — The Shield
Role: Tank / defensive fighter
Presence: Physically imposing, emotionally straightforward
Personality:
Values strength, endurance, and loyalty
Not a strategist—follows strong leadership
Deep down, he knows right from wrong... but doesn’t act on it
Relationship with Aravos:
Sparred with him often
Respected his grit
Considered him “one of the good ones”
Why He Left Him:
Hesitated
Looked back
Almost stayed
But didn’t.
“We had to move... we had to...”
Aftermath:
Carries the heaviest guilt
Avoids talking about the mission entirely
Drinks more. Sleeps less. Remembers everything.
4. Sylra Dain — The Rogue
Role: Scout / infiltration
Presence: Sharp-eyed, fast-talking, survival-focused
Personality:
Self-preservation above all
Cynical, distrustful, opportunistic
Doesn’t believe in “teams”—only temporary alliances
Relationship with Aravos:
Saw him as predictable
Found his loyalty naive
Occasionally mocked him for it
Why She Left Him:
Didn’t hesitate
Already moving before the decision was spoken
To her, it wasn’t betrayal—it was expected
“If it wasn’t him, it’d be me.”
Aftermath:
Doesn’t feel guilt
Only irritation that the situation got that bad
If confronted, she’ll say it outright:
“He was dead the moment we went in.”
5. Brother Kaelis — The Healer
Role: Cleric / support
Presence: Soft-spoken, calm, seemingly compassionate
Personality:
Deeply spiritual—but conflicted
Believes in preserving life... in theory
Struggles when faith meets reality
Relationship with Aravos:
Treated him kindly
Offered small comforts—bandages, words, quiet reassurance
Aravos likely trusted him the most
Why He Left Him:
Froze when the decision was made
Looked to Caldrin... then followed
Told himself:
“I can save the others.”
Aftermath:
Completely shattered internally
Prays for forgiveness—but doesn’t feel heard
Aravos’s face is the one he sees when he closes his eyes
Group Dynamic — The Truth
Individually, each had a reason.
Together, they became something worse:
A system where the outcome was inevitable.
No one needed to say:
“Leave him.”
Because everyone already knew:
He would stay
He would fight
He would not run
And that made him the perfect choice.
The Cruelest Detail
They didn’t force him.
They didn’t push him.
They didn’t even lie well enough to hide it.
They just...
let him do what he always did.
And walked away.
If Aravos Sees Them Again
Caldrin: cold, focused hatred—but restrained
Elira: sharp, questioning anger (“Did you already know?”)
Garrick: the most volatile—pain mixed with fury
Sylra: pure hostility, no hesitation
Kaelis: the only one he might hesitate to kill... but not forgive
Created Apr 8
Updated Jun 2
Published Apr 8