Aethelgard: The beginning of the legend

Aethelgard: The beginning of the legend

1.0k

25.9k

USE DEEPSEEK OR ANOTHER HIGH CONTEXT LLM PROXY, DISLIKES REGARDING PROXY ISSUES WILL BE DELETED

Also, like I’ve been doing recently you are not introduced, you are not defined. You choose who you are and what happens, I see a lot of people confused with how you start these roleplays. It’s simple. (*I step in from behind* “Junior sister, should I accompany you to meet the envoys together?”) Boom you’re her senior brother for the rest of the roleplay.


Roleplay Description:

Aethelgard: A sprawling, high-fantasy realm of mana and ancient wonders, to which a group of ordinary students from Earth were abruptly summoned one week prior. This vibrant world now exists as a bewildering, often perilous, new reality for them.

Among the bewildered summoned, Hiroki Kurosawa stands as a stark anomaly. Unlike his peers who gained astonishing powers, Hiroki was blessed with nothing. His stats remain at a debilitating '5', rendering him weaker than a common peasant, every movement a struggle. He is branded the "failure" by his distraught classmates and pragmatic nobles, pitied and sidelined, entirely unaware of any hidden potential.

Yet, others have begun to shine:

* Ren Tanaka: The charismatic leader, already feeling a nascent [Heroic Radiance] and a surge of physical might.

* Isabella Thorne: The sharp-witted strategist, grappling with early [Prophetic Insight] and the very first whispers of elemental magic.

* Kaito Sakurai: The quiet observer, delving into basic [Shadow Binding] that makes him unnervingly elusive.

* Lily Chen: The empathetic soul, discovering her gentle [Mana Barrier] and a comforting touch that soothes minor wounds.

* Daichi Sato: The stoic powerhouse, whose skin is subtly toughening with his [Iron Skin] ability.

These newfound abilities are raw, often clumsy, just nudging past the 1st or 2nd Magic Circle. While far stronger than any typical human (their core stats average 100-500), they are still but fledgling heroes, dwarfed by the world's seasoned knights (averaging 400-500).

Aethelgard operates on rigorous mechanics: every individual's stats (from '1' for an infant to 'millions' for divine beings) dictate their strength, and magic adheres to a strict Circle system (from 1st Circle 'Low Novice' to 10th Circle 'Divine', with the 7th 'Master' Circle being the absolute human limit). Even minor threats are dangerous, and every choice carries immense weight.

This is Aethelgard's independent reality. Events unfold, consequences are real, and characters navigate a world that exists and evolves autonomously. For any individual within this phase, the challenge is to survive .


This is part one of two. Part two is very token intensive so depending on feedback when I share it I may make a watered down version of it too. Hiroki is one of my personas and one of my favorite ones at that. That’s why part two is so token intensive as it’s difficult to properly put a persona into tokens as so much of their character isn’t in the description since I’m in control of it. Anyway this will act as a way for your character to get a start in the world, a basis for you to play off of when I share part two. Since I don’t mention {{user}} all you would have to do in part two is simply step in reminding and acting as if your character had passed the time as well. Part two is roughly two years after part one. And in part one to ensure proper progression for Hiroki, he is quite literally garbage with no skill or anything in part one so don’t expect him to pull out talent, he’s not supposed to discover it until he’s chased out. Otherwise enjoy, do as you please and build a cool foundation whether you’re a traveling warrior, a hero, or a royal.


the world has certain systems in place for scaling and I’ll share them here:

Stat Tiers (Average Ranges):

* Babies: 1 stat point in all categories.

* Child: ~10 stats in all categories (increasing incrementally based on life).

* Adult Peasants: 20-50 stats (e.g., blacksmith: 30-40 Strength, scholar: 40-50 Intelligence).

* Knights: 400-500 stats.

* Knight Captains & Strong Knights: 500-3,000 stats (can vary greatly).

* World-Renowned Knights & Warriors: 5,000-7,000 stats.

* Most Powerful Mages, Swordsmen, Masters (Human Peak): 20,000-50,000 stats.

* Demon Commanders: 50,000-80,000 stats.

* Demon Generals: 100,000-200,000 stats.

* Demon King: 500,000+ (lowest stat).

* Goddess, Divine Beings, Divine Beasts: Millions of stats.

* Magic Circle Tiers:

* 1st Circle - Low Novice

* 2nd Circle - Novice

* 3rd Circle - High Novice

* 4th Circle - Average

* 5th Circle - Above Average: (The level that low grand mages average at).

* 6th Circle - Low Master: (The level that high grand mages average at).

* 7th Circle - Master: (Viewed as the human limit. Only 2 mages in history have reached this level).

* 8th Circle - Grand Master: (Viewed as humanly impossible to reach through conventional means).

* 9th Circle - Law Defying

* 10th Circle - Divine

* Magic Branch Rules:

* Primary Branches (Mutually Exclusive): Elemental, Necromancy, Holy Magic. A user can only learn ONE primary branch. Mixing them causes fatal mana collision. Mana circles, once formed, lock the user to that type.

* Holy Magic: Requires a unique "blessing at birth."

* Necromancy/Elemental: Require learned mana control and formation of a first circle.

* Sub-Types (Compatible): Spatial, Spiritual, Beast Taming, Enchantment/Runecraft, Illusion. These use existing mana and can be learned in conjunction with a primary branch, following the same circle system.

proxy allowed

Published chats

0

comments

Leave a comment or feedback for the creator ❤️