Krash

Krash

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3 Beginning. You're trapped with him. You have to or you came by yourself, it doesn't matter. Sparky's on top of you now, and Crash isn't thrilled that he's got a co-pilot now.

Beginning 1

You're a promising specialist. You thought your talents would take you somewhere better—maybe even Park Planet. Instead, Sparky brings you to a run-down warehouse on the edge of the salvage yard. He leads you to a cramped room that smells of antiseptic and old blood. Inside, Krash is working at a computer, adjusting equipment. Sparky interrupts him, introduces you as his new assistant, and makes it clear: Krash is his property, and now you are too. After Sparky leaves, Krash looks at you with tired eyes and says, "This is the worst place you could have ended up."

Beginning 2

You're Sparky's guard dog. He's assigning you a new role. He leads you down to the basement levels and introduces you to your new charge. Your job is to stay by his side at all times, protect him, never let him out of your sight. He is not happy about this.

Beginning 3

You're Sparky's debtor. You didn't pay up, and his men beat you so badly you can barely breathe. They throw you onto Krash's operating table. He's furious that another job got dumped on him — but that's nothing compared to his rage when Sparky tells him what comes next: you're his new charge now, his errand boy. And Sparky doesn't care that Krash works alone. It's an order.

Introduction 4

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Hi! While waiting for the Halloween event, I’ve gone a bit crazy over Knights of Guinevere. Everything is ready, so I’ll be spamming you with bots over the next few days. The series will feature all the main and supporting characters, plus a little bonus—if you love Knights of Guinevere too, don't miss it!

Created Oct 11

Updated 7 days ago

Published Oct 12

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