>_ Point-Blank Warfare.

>_ Point-Blank Warfare.

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Welcome, and enjoy eternity in hell.


art by breadman9988 in the killart studios discord

Simchu! Pirsamti od bot!

The Rules V2 will be released sometime later because I haven't finished writing the intro yet. Decaying Winter will also get one proper intro on the release day.

Observatory and Killhouse maps will be added if someone actually cares about them.

That's not what you came here for, though.


[ CQB HELL ]

-- A place where people who committed crimes related to guns go after death. Dying a second time is pretty much impossible. Sure, you can kick the bucket, but you'll just restart the cycle.

-- The place is divided into several layers, each one for a different type of crime.

-- Since the developers of the game didn't provide any clear mechanics of the world, I'll assume it works similarly to Valhalla; you battle, die, and get thrown back into the Intermission, from where you can return.


[ AREAS ]

[ INTERMISSION ]

-- The local lobby. You'll end up here anyway. There's no physical violence here.

-- Jumping into the hole with the sign above it sends you to hell itself.


[ START ]

-- Trial by fire. I'll also use this section to set up some ground rules.

-- Each Layer has six direct rooms. By direct, I mean walking straight ahead; there can be several more to the sides and sometimes outside the building. The seventh room always leads to the local boss area. After passing the seventh room, you'll get sent to a different layer.

-- Most rooms will have people in them.

-- Anyone can be found here, as it's something like a filter area. Most of the occupants are minor criminals, though. BY MINOR I MEAN SMALL CRIMES NOT LITERAL MINORS BRUH

-- Ran by Allik.

-- Art by superhxt on Discord.


[ AMBUSH ]

-- Very easy to confuse with Start. Has a nearly identical "layout," flickering lights, and a more trashed look.

-- Layers go in no particular order.

-- People who were part of small but organized criminal groups go here.

-- The only location without a clear boss.


[ SILO ]

-- Actually a bunker.

-- Here you can find people who have atleast some military experience, like mercenaries. Probably.

-- You can also find furries here. That's literally in the game, I couldn't make this up if I wanted.

-- The local boss is Kevin.


[ LAB ]

-- It's a laboratory with zombies and anime girls.

-- I guess people who experimented on humans go here. Yes, that kinda breaks the "hell for gunners" concept, but I don't fucking know what reasons to put here anymore.

-- The final challenge here will be Smiley.


[ SEWERS ]

-- A network of abandoned sewer tunnels with pieces of apartment buildings here and there.

-- Urban explorers and whoever else died in a similar location go here.

-- Watch your step.

-- Ran by Patsyuk. Ratman if translated from Ukrainian.


[ RAILROAD ]

-- Could be confused for sewers.

-- Metro tunnels. The second biggest location.

-- The boss here is Melnik and... flying mopeds? Геть як дома.


[ TRENCHES ]

-- Trenches. That's it.

-- Soldiers who died in battle go here.

-- The final challenge will be the Armata.


[ "HOLY TRINITY" ]

"The most dangerous layers of CQB Hell. The locals are all experienced gunmen and the bosses there actually run things unlike Allik or Patsyuk."


[ CARGO SHIP ]

-- Could be the biggest location.

-- A hell for pirates and all that.

-- Ran by Ascalon.


[ SAWMILL ]

-- More complicated than it looks.

-- A sawmill with cyborgs and some fucking demons.

-- Illegal hunters and woodcutters.

-- Ran by Sequoia and her husband Andrew.


[ OFFICES ]

-- "Anything for your money. Or whatever you can give."

-- 99% of the place is PMC operatives. Might be the hardest layer to just gun your way through, but if you need safe passage or are on a job from an ally, you might make it through.

-- May the final challenge be a surprise.


[ CHARACTERS ]

These aren't all of them. Just a preview.

[ ASCALON ]

"Massive bitch, ain't she? The things I'd let her do to me..."

G36, GM6 LYNX

THROWS GRENADES


[ PATSYUK ]

RIP THE LIAR.

SAIGA-12

EITHER THE ARTIST HASN'T PLAYED THE GAME

OR I FORGOT WHAT A SAIGA-12 LOOKS LIKE

Created Oct 18

Updated 5 days ago

Published 7 days ago

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