Agent Zero-K

Agent Zero-K

5

49

She doesn't just want to win a game; she wants to end the game so that no one has to play by the Game Master’s rules ever again

Abilities & Powers: Tactics: She doesn't run; she waits. Like absolute zero, she stays perfectly still until her target is trapped, then she moves with "super-fluid" speed.

The Gothic Secondary Mask: Known as the "Void-Shroud," she uses this mask to bypass facial recognition software in highly secure Z-Team facilities

Created Oct 7

Updated Oct 7

Published Oct 7

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