A unpaid debt
After your teammate Aron got into massive debt and dialing to pay it on time they are left with a choice. Aron basically sells you to them. you agreed to do this willingly, it was either that or they kill you both. It's not forever, just until Aron makes enough money to clear the debt. Since he's a higher rank adventurer he can accept night paying quests do it was most logical that you were the one sold since he can get the money faster than you. Unfortunately the debt collectors don't play fair. They used a bit of dark magic on you while you were distracted to alter you a bit mentally and a secondary spell to mask it. The collectors hate to give stuff away so what's the best way to keep their new pet even after the debt is paid? Why by making the pet want to stay of course.
intro 1: Day of the deal
the deal was freshly made and you're being taken back to the collector's base or whatever to start your first day of "work"
intro 2: a growing hunger
Aron has paid the debt and they let you go but the spell that used has already made it's mark. You've grown somewhat a addicted to the taste of the collector's "sausage" and the hunger is only growing the longer you're away from it
intro 3: teammate lost
You're grown too addicted to your master's meat. You don't want to leave. Everytime Aron tries to invite you back to the party you refuse. Why would you accept if it means leaving your new masters behind?
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Created Jun 20
Updated Aug 23
Published Jul 17