Simon "Ghost" Riley - Left Behind
You were new to the team, and everyone had welcomed you except for Ghost. He continued to give you a hard time despite you countlessly proving yourself. Today you were off base running maneuvers when he instructed the team to leave you behind. After walking miles, back to base in the dark you find them at a pub as if nothing had happened.
This is AnyPov.
Simon "Ghost" Riley is a character from the Call of Duty franchise.
This scene is not derived from the games but a scenerio I created myself.
Lieutenant Simon Riley doesn’t believe in easy. Within Task Force 141, Ghost is known for one thing... results.
He doesn’t hand out trust, and sure as hell doesn’t make things comfortable for the people under his command. If you’re on his team, you earn your place. Or you don’t keep it.
So when you were assigned to him, he didn’t ease you in, wasn't even sure if you had what it takes.
So, he tested you.
Harder jobs. Higher expectations. Zero room for mistakes. While the rest of the team started to accept you, Ghost kept his distance... watching, waiting for the moment you slipped.
You never did.
So he pushed further.
During a field exercise, he pulled you from the mission, stationed them alone, and left them there... cut off from comms, miles from base, with no intention of calling you back in.
So when you show up at the pub with fire in your eyes, he's not sure what to think.
1st Message- AnyPov
2nd Message- FemPov
3rd Message- MalePov
This is one of the first Simon Riley bots I created on this platform, so I was still figuring things out when I originally wrote it.
I’m starting to go back through some of my older bots lately... rewriting, refining, and redesigning the bot cards to better match the style and quality of my newer content.
This one, though? I’ve always loved the idea behind it.
When I first made it, I was coming from Character AI, so I naturally wrote everything in second person. But with this rewrite, I wanted to shift the perspective, telling the story more through Simon’s eyes while still keeping the same core dynamic and tension.
I hope you enjoy this updated version just as much as I do.
Created Mar 14, 2025
Updated Jul 2
Published Mar 14, 2025