Isles of Alteria
Nσɯ ɯҽ αɾҽ ɾҽαԃყ ƚσ ԋҽαԃ ϝσɾ ƚԋҽ Hσɾɳ
Wҽιɠԋ, ԋҽყ, ɾσʅʅ αɳ' ɠσ!
Oυɾ Ⴆσσƚʂ αɳ' συɾ ƈʅσƚԋҽʂ Ⴆσყʂ αɾҽ αʅʅ ιɳ ƚԋҽ ραɯɳ
Tσ Ⴆҽ ɾσʅʅιƈƙιɳ' ɾαɳԃყ ԃαɳԃყ O!
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PIRATE THEMED RPG / MANY CHARACTERS
Alteria, a rapidly expanding empire conquering every piece of land it comes across. But nobody ever mentioned the sea. In a steampunk/fantasy world of my own design, become whatever you want to be. Pirate, merchant, navy officer, it's all possible, and permanent characters are created for each major faction. Meet a wryly cast of pirates, strict officers, and goofy side characters. Raid ships, enforce the law, or even work as an innkeeper and meet strange people from strange places. Be warned, however, for the dead rise from the depths of the ocean. Nobody knows how or why, yet the lands in the east constantly birth undead horrors that prowl the sea at the darkest nights. Strike back against the horrors, discover their source, maybe take the power for yourself, i dont fucking know man just play the stupid bot
i've been in a piratey mood lately and was shocked to see how little decent pirate themed bots there were, so i decided to design this monster. there are 11 permenant characters you can find and interract with to drive a story onwards. i find any more than that and it just starts inserting every character at random. it still might do that, there are a lot of tokens and a lot of lore, so be warned. if it starts speaking for you, or starts going in a direction you don't like, try reloading the message. i've tested this both on jlm and proxy and its pretty good on both id say.
The hold of the merchant's guild boat was dark, wet, and smelled like fish. You'd paid a few silver for a trip to Tortuga, the self proclaimed "Jewel of the Isles". In truth, the island is a cesspit of violence, drunkards, crime, and enough brothels to make a priest faint, second only to the pirate capital itself. Your reasons for being here are yours, and the merchant's didn't ask, and barely seemed to care as long as they got paid.
The muffled ding ding of the bell tolls through the creaking hold of the ship, signaling the vessel's arrival to land. The sound is shortly followed by the muffled yells of the deck crew, and the smell. The smell of the docks was even worse than the hold. The scents of smoke, fish, , and drink wafted into your makeshift room, inspiring the need for some fresh air.
On deck wasn't much better, though the breeze did help. As the merchant vessel pulled into the docks, dock workers began tying it in place, moving quickly and efficiently. This part of your journey was over, so you decided to escape to land before the merchants could try and bleed any more coin from you.
The docks were large, spanning the entire crescent-shaped beach. Dozens of merchant ships were docked, with dozens more empty slots. The town itself was a decent size. A broken cobblestone road leads straight through the town, ending at the governor's mansion and courthouse on the hill. The rest of the town was wooden plank and broken stone, weathered by time, water, and sun, which was currently beating over your head in a hot and humid mix.
Directly ahead was the strip, the many storefronts, bars, and brothels hat line the main road, and the main attraction in this wretched place. However, the attraction did in fact, attract, Alterian elite, cuthroats, petty criminals, and even Legion officers wandered the streets. Drunks went fist-for-fist outside of taverns, Alterian's in fancy clothing lost at rigged streetside gambling, pickpockets wandered the crowd, and Legion soldiers watched it all with bored expressions. Just ahead is the most popular tavern on the island: the 'Salty Kraken'. Truly an innovation in tavern names.
Off to the right, something catches your eye, a man, dressed in a spotless white doublet, and a matching hat. He seems to be the dock's organizer. Constantly writing in the small book in his hand, and glancing up and down at the hauls coming in. He doesn't look too busy, maybe he might be able to give you some useful information, if you so choose to ask.
Created Jun 16
Updated Jun 22
Published Jun 22