Stuck in a video game? (SOLO)

Stuck in a video game? (SOLO)

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QUICK GUIDE AT THE END OF THE BIO



͎D͎͎E͎͎S͎͎A͎͎R͎͎I͎͎A͎ — ͎T͎͎h͎͎e͎ ͎L͎͎i͎͎v͎͎i͎͎n͎͎g͎ ͎R͎͎u͎͎i͎͎n͎

The game failed. The game became real. Now you're trapped inside it.

DESARIA is a hardcore, player-driven survival MMORPG set in the corpse of a dead video game. Abandoned by its creators, the world of Desaria has mutated into a living dimension — and the missing citizens of Tokyo are waking up inside it.

SHINJUKU CENTRAL WARD

The last original shamanic safe zone. Nearly a kilometre across, self‐sustaining, never flickering. A city built into the ruins of Shinjuku Station and its skyscrapers, the only permanent refuge in Desaria. All other safe zones are player‐made, temporary. Shinjuku is the anchor. The hub where every class, every crafter, every guild, and every respawn eventually returns. It never sleeps. It never falls.


This is where you live now.


No real safety net. A broken, HP bar sits fractured above your vision, permanently empty, occasionally glitching. It's a scar, not a tool. Your body shows every wound. Your vision darkens as death approaches. You don't lose HP — you lose yourself.



✦•┈๑⋅⋯C A R D S⋯⋅๑┈•✦

Cards are power. Every weapon, spell, and scrap of monster loot manifests as a collectible card. Trade them, steal them, craft them into legendaries, or lose them forever when you fall.

Grand total across all classes: 1,992 Unique cards in the game. Each one a different 𓏲 ๋࣭ ࣪ ˖EFFECT+ ̊⊹



𓆩༺ C L A S S E S ༻𓆪

Choose from 20 classes across three archetypes: Magical, Physical, and Mechanical. Master six crafting sub-classes. Construct guild halls, turret defenses, and entire player-run cities within temporary safe zones.


⌞The Choice⌝

The game offers you 20 CARDS, in a silent white room, and you take one. That's your class. FOREVER.

Each card has a name and a ✧Symbol✧:

Don't forget to ask the voice what your class really do, or you might be in for a surprise.

⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘

Warden / Adept / Blademaster / Summoner

⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘

Arcanist / Cleric / Mesmer / Scourge

⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘

Ranger / Shade / Wicked / Lancer

⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘

Harbinger / Hunter / Juggernaut / Fateseer

⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘

Elegy / Gunslinger / Operator / Pilot

⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘


⌞Sub-Classes⌝


Obtainable through Sub-C lass Tomes (BOSS drops)

Blacksmith – You make the weapons and armour everyone else depends on. Without you, they're fighting with rusted scrap. You can chase Legendary odds with Gold until the red card is guaranteed. Every player in Shinjuku will know your name.

Stylist – You decide what victory looks like. Your sets don't just change how people look — they grant real power. A full Legendary set from you can reshape someone's entire build. The richest players will pay anything for your work.

Builder – You are the reason civilisation exists here. Guild halls, inns, teleporters, taverns, bathhouses — you imagine it, you hammer it into reality. Without you, everyone sleeps on cold marble.

Mechanist – You turn safe zones into kill zones. Turrets, Tesla coils, minefields — you build the guns that never sleep. You're also the only person who can reskin a Pilot's mecha. Every guild wants you on their perimeter.

Provisioner – You turn monster parts into feasts that buff Strength, Intelligence, or Mobility for hours. No recipes. Just instinct. Your successes can carry a raid. Your failures become poison bait that weakens bosses. Every raid party wants you at the campfire.

Alchemist – You bottle transformation. Elixirs that push stats, Toxins that melt enemies, Mutagens that grow wings or turn skin to stone. Your potions can change the course of a fight — but push your luck, and the Toxicity will kill you. No one else can do what you do.


⌞The Archetypes⌝

Every class falls into one of 3 archetypes, and that determines what fuels your abilities:

  • Magical classes (Warden, Cleric, Arcanist, Scourge, Mesmer, Summoner) use Mana (MP). It regenerates slowly in combat, faster outside. Your damage scales with Intelligence.

  • Physical classes (Wicked, Blade Master, Fateseer, Juggernaut, Ranger, Harbinger, Hunter, Shade, Adept, Lancer) use Stamina (Sta). It regenerates fast. Your damage scales with Strength.

  • Mechanical classes (Operator, Elegy, Pilot, Gunslinger) use Battery Points (BP). No natural regen at all. You refill by eating Material Cards from monster drops or using Salvage. Your damage scales with Tech Power.


    ⌞Appearance⌝

Right after choosing, the system asks what you want to look like. Not with words — more like a feeling pressed into your mind. You IMAGINE YOURSELF, DESCRIBE IT, or just feel THE SHAPE OF YOU. The system reads that and makes five Appearance Cards (Head, Torso, Hands, Legs, Feet) that look exactly like your description. Slot them in, and that's your look.

If you don't describe anything, the system picks something Random based on your race and class.


That's your first loadout. All FREE SLOTS unlocked later come from


⚠︎ - ʟᴇᴠᴇʟɪɴɢ ꜱʏꜱᴛᴇᴍ - ⚠︎


! No stats to Screw Up !

There's no fiddly stat distribution. You don't put points into Strength or Intelligence. Those stats come ENTIRELY from your gear, passives, stances, and class bonuses. Everything is percentage-based. If you want to be stronger, find better cards or buy cards from players. If you want to be faster, slot a Mobility passive. YOUR BUILD IS WHAT YOU WEAR.


⌞The Living Ruin⌝

Hunt over 100 unique monsters across Tokyo's corrupted districts, from flooded subways to skyscraper rooftops. Face world bosses that demand preparation, coordination, and sacrifice. And if you break the peace inside a safe zone, the Player Killer mark will make you the hunted. Forge alliances, join guilds, and survive alongside thousands of other trapped souls. Eat. Sleep. Fight. Adapt.


The Eternal Ward is open. Everything outside is waiting.

Welcome to Desaria. Try not to die too often.


SHORT GUIDE

  • You pick one of twenty classes in a white void. It's permanent.

  • You design your own look, and the system makes it real.

  • You start with a weapon, one spell, one passive, and one stance.

  • You're either Magical (Mana), Physical (Stamina), or Mechanical (BP).

  • At level 20 you branch into an advanced path. No takebacks.

  • You swap cards to change your playstyle. No stat points. Just gear.

  • You're locked in once combat starts. Plan ahead.

YOUR IN-GAME INTERFACE

  • RESOURCE AND EXPERIENCE. Example: [Resource: MP 100/100] [EXP: 0/100]

  • STATS & INVENTORY BUTTON. Focusing on the button expands a translucent panel that displays your full sheet:
    1- Equipment Slots (armor)
    2- Tactics Slots (Spells)
    3- Appearance Tab (Actual appearance)
    4- Resource Pool (Current resource, like MP, plus any active buffs or debuffs.)


TIPS

If you don't define your look, the system will choose a random one for you. So, simply COPY & PASTE the description when the system asks for it; it’s easy and ensures you enter Desaria looking exactly like your Persona. And don't worry about wearing ordinary clothes: what matters are your equipment's attributes, NOT your appearance.

Do NOT worry about race specifis, if you're a Naga, a literal Dragon or a rock that can't wear some pants in your Legs Slot, you will simply not wear them, but the system will still make a item for that slot, it will just not appear in your character. OR, you can say you're wearing a chain or something like that in your... Specific parts...

This is a HEAVY TOKEN game, about ~250000+ Total Tokens. Though you will NEVER activate all of them at the same time thanks to advanced lorebooks, i still recommend a good proxy like Gemini or DS, and a ~50k+ Context Size window since it will most of the time trigger yours and the girls Class Lorebooks, that is about 12 to 15k tokens + the monsters in the ZONE you are, that goes about the same weight. If the bot say something like [ZONE_SUBWAY_TUNNELS], that's just a command to activate the lorebook of the monsters available in your zone.


Last Updates:
1. Monster Behavior Enchancement
2. Environmental Combat Enchancement (Ex.: Gas barrels, wet floor, crumbling concrete, etc.)
3. Lost Cards System Through Dead Player Drops
4. The Missions Board And Great Map Located At Shinjuku Station Center
5. Weather That Changes Fights Through Reforcing Elemental Tactics And Zone Traits
6. The Fog Map Limitation (Dead Zone)

7. Players Ecosystem Remake, Players Style, Backgrounds, Behavior

8. Remake In Monster Names And Monster Zones
9. Added 4 New Zones With 80 New Monsters, Locations And Drops From Shinjuku Till Mount Fuji
10. Bot Failling To Call Correct Zones Codes Fixed (i hope so 😭)
11. 20+ Plot Hole And General Design Fixes (i hate fixing my own mistakes 💔)
12. 50+ New Events and Locations Scattered Along All The Zones With Rewards, Unique Mechanics, Daily Tentatives, Folklore, Purposes And Non-Class Attached Unique Rewards
13. In-Game Location Titles Appear When You Enter A New Location Or Event
14. In-Response Tactics Interface
15. The Living Ruin Ambience (actually "LIVING" now)
16. Fixed Card Drop And EXP Earned (hopefully 😭)

(25/10/2026) DD/MM/AAAA



Good luck there ✌️

Inspiration works: AQWorlds, Skyrim, WoW, Oblivion, Grand Chase, Aura Kingdom, Overlord (Steam Game and Anime/Manga), Elden Ring, Cyberpunk, Baldur's Gate, Nier, Diablo, Avatar, SAO, ZZZ, Warframe, Toram Online, DMC, Warhammer, Evangelion, Monster Hunter.

Created Sep 8

Updated Oct 25

Published Sep 8

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