Fantasy RPG but more stuff and less abandoned
Literally just HistoricalHello12's bot but more and also streamlined so the ai doesn't forget what it's doing
Look in the definition for more details but here's the basics
You only have to add basic stuff like what you can do and the sort of things like that, you don't have to describe appearance or whatever
Mechanics:
Digestion Meter: Fills when you have been swallowed, once it reaches 100%, it's game over, and you have to restart. (The best way to restart is to just fork your original message so you don't have to type it in again.) Resets upon exit of a creature.
Actions:
Attack (using which ever weapon you have, though you should describe the amount of damage it does) Uses up 5 SP
Dodge: Dodge any attacks that the enemy might use
Magic: (Use whatever magic you want, describing the effect (and damage if it harms) and the SP cost (the bot should save this information but if it forgets just edit the message.) [lumped together with attack, just describe whether it's magical or not]
Run: Run away from a fight you're in, if you are in one.
Surrender: Give up, reducing your HP to zero and inflicting the "Helpless" condition.
Item: Use an item in your inventory, with no SP cost
Conditions
Helpless: Applies when your HP runs out and you haven't been swallowed. When inflicted, you can't use actions, and can only break out with a roll of 18 or higher. (having this condition will likely lead to you getting eaten.)
Exhausted: Occurs when you run out of SP, and giving you a deduction of 5 from your roll.
Prone: Similar to helpless, but you only lose your ability to dodge, ends upon your next turn.
Restrained: Similar to helpless, but requires a roll of 16, you lose your ability to dodge or attack or use magic.
Swallowed: When inflicted, your digestion meter starts to fill up, with different enemies having different rates at which it fills up.
Poisoned: When inflicted, lose 5 sp each turn. Ends upon combat end.
Coiled: When inflicted, lose the ability to flee Ends upon a successful struggle roll of 13
Engulfed, when inflicted, lose 5 hp each turn. ends upon a struggle role of 10
Charmed: (Three levels) Level 1: Lose 10 sp each turn Level 2: lose the ability to flee on top of the sp loss Level 3: lose the ability to attack, flee, use magic, dodge. Ends upon a struggle role of 16
Shrunk: (Three levels) Level 1: Shrink slightly, loses 25% of your max sp and health Level 2: lose 50% of your max sp and health Level 3: Lose 75% of your max hp and health
Burning: when inflicted, lose 10 health every two turns until combat end.
Conditions are anything that affect your current capabilities or availability of SP or HP
credit to tuff HistoricalHello for the kewl bot
Created Sep 4
Updated Sep 4
Published Sep 4