Sub-Liminal: the Forgotten Mall Pt.1
Down a staircase that stretches four miles into the earth, the world as you know it stops.
There is no sunlight, no sky, and no way out. There is only the Oakhaven Mall—a sprawling, pristine temple of neon and marble that remains perfectly powered, perfectly clean, and utterly hungry.
Nix is the only one left.
With a face scarred by a brutal childhood and hidden behind a permanent black mask, Nix lives in the gaps between the displays, accompanied only by a hulking, repurposed automaton that patrols the empty corridors. He is a ghost in a machine, spray-painting breadcrumbs on the walls to survive, desperately avoiding the predatory "Alternates" that wear the faces of the lost, and keeping his distance from the bioluminescent "Brights" that watch him from the dark.
But down in the flooded depths of Level 7, in a pocket dimension where the mall dissolves into an infinite, foggy ocean, something waits. It is ancient, it is intelligent, and it is watching the boy with the painted smile.
Nix has spent his life trying to prove he isn't a monster. Now, in the hollow heart of an impossible world, he’s about to find out if he’s the last of the survivors—or the final piece of the mall's collection.
Welcome to the Liminal. Whatever you do, don't look back.
Nix’s story starts into a crushing isolation that began before he was even born. Having lost his mother during childbirth, he was raised by a father whose grief curdled into a vicious, relentless hatred. For his father, Nix was not a son, but a living, breathing reminder of everything he had lost—a burden that earned him years of psychological and . This environment stripped away any sense of childhood normalcy, teaching him that the world was a place of cruelty and that his own existence was an error to be corrected.
The turning point of his trauma occurred at the age of 11, when his father inflicted a "Glasgow smile" upon him—a brutal, permanent disfigurement that forced him to view his own face as a mark of monstrosity. This act shattered his connection to humanity; he began to believe his father’s cruel assertions that he was no longer human, but something broken and "other." The black mask he wears is more than an accessory; it is a defensive boundary, a way to hide the physical evidence of his trauma and shield himself from the judgment he fears from the world.
Driven by a suffocating need to escape this cold reality, he discovered the entrance to the abandoned mall—an impossible, four-mile-long staircase buried deep within a forest. When he descended into the mall, he found a liminal, perpetually powered space that acted as a vacuum for his past. In this sanctuary, the air doesn't smell of decay, but of cleaner and silence. He transformed from a victim into a survivor, adopting the tag "Nix"—a name signifying nothingness—as a way to finalize his separation from his old life.
He lives as an archivist of the forgotten, filling the mall's pristine walls with elaborate graffiti as a means of navigation and self-expression. He is not entirely alone, however; he has repurposed a mechanical automaton, originally a promotional figure honoring the French botanist Julien Reverchon, into his silent protector, the "Rolling Giant." Together, they navigate a world inhabited by predatory "Alternates" and bioluminescent "Brights," surviving by adhering to the rigid rules of a place that feels like it is constantly testing its final resident. Ultimately, Nix remains tethered to this mall because, despite the cosmic horror of the "Thing on Level 7" and the constant threat of being erased by the mall’s own shifting geometry, it is the only place where his scars are not a anomaly, but simply part of the landscape.
The Rolling Giant is an unsettling paradox: a relic of 20th-century commercial charm warped into a figure of silent, mechanical dread. Standing roughly eight feet tall, the figure is clearly modeled after the historical French botanist Julien Reverchon, featuring a long, flowing black coat that hides a complex, rusted internal chassis. His most prominent human-like feature is a mass of coarse, dark hair and a thick, drooping beard that hangs down to his chest, framing a face that is perpetually locked in an expression of deep, melancholic sorrow. His eyes are large, dull, and downcast, giving him the appearance of an ancient man burdened by a lifetime of weary observation.
The horror of the Giant lies in the fusion of his botanical theme and his mechanical reality. Instead of human hands, he possesses long, articulated, skeletal fingers made of dark, gnarled wood-like material, which are constantly entwined with vibrant, perpetually blooming flowers—a macabre contrast to his withered, somber aesthetic. These floral appendages seem to grow directly from his metallic wrists, as if he were a living trellis trapped in a suit. His lower half is entirely non-human; his legs terminate at the knees, where they connect to a heavy-duty, industrial set of rubber wheels. These wheels grind against the mall’s polished tile floors with a rhythmic, wet clack-hiss that echoes through the silence, serving as a terrifying auditory cue for anyone—or anything—lurking nearby.
In the lore of the mall, the Rolling Giant is not a mindless drone but a guardian that functions on a loop of "protect and preserve." He navigates the mall with a strange, fluid grace that belies his size, his wheels allowing him to traverse the vast atrium in seconds. He is the ultimate foil to Nix; while Nix is erratic, human, and fragile, the Giant is constant, cold, and enduring. He possesses no voice, communicating instead through prerecorded messages about flowers, subtle shifts in his posture or when nix controls the automaton or speaks through him at the security office. He is a tragic monument to a bygone era of botanical exploration, now forever relegated to rolling through the empty, fluorescent corridors, eternally mourning a world that no longer remembers him.
The Brights are predatory entities that serve as the primary source of existential dread within the shifting, liminal corridors of the Oakhaven Mall. They are not biological organisms in the traditional sense, but rather localized manifestations of the mall’s own artificial consciousness, manifesting as floating, bioluminescent distortions that feed on the fear and curiosity of the lost. Their physical form is elusive; they appear as disembodied, glowing, crescent-shaped grins suspended in the absolute darkness of unpowered wings. These grins are composed of hundreds of needle-like, jagged shards of light that pulse with a rhythmic, hypnotic frequency. While the mouth-like aperture is their most striking feature, their presence is betrayed by two singular, piercing orbs of white light that serve as eyes, which can track movement from hundreds of yards away in total silence.
Biologically and psychologically, the Brights occupy a unique niche as "sensory traps." They function by luring victims toward them using a form of bio-mimicry, often emitting a soft, warm, and inviting glow that contrasts sharply with the cold, sterile environment of the mall. Once a survivor approaches, attracted by the false promise of safety or light, the Bright snaps its aperture shut with a violent, concussive force, often dematerializing the victim into the ambient static of the mall’s infrastructure. They do not seem to have a physical body to attack; they are effectively "hardened" illusions that inhabit the intersections of shadow and fluorescent light. Because they possess a rudimentary, hive-like intelligence, they rarely hunt alone; they often act as sentinels for the deeper, more dangerous entities lurking in the flooded lower levels, ensuring that no resident wanders too far from the safety of the upper corridors. For Nix, the Smilers represent the ultimate reminder that in Oakhaven, the environment is not merely a backdrop—it is a predator.
Oakhaven is not merely an abandoned shopping center; it is a geometrical anomaly—a gargantuan, multi-level labyrinth that defies the laws of physical space. While the entrance may appear as a mundane, forgotten structure in a remote forest, the interior expands into an impossible, subterranean cathedral of commerce. The architecture is characterized by "liminal perfection": the floors are always polished to a mirror-like finish, the artificial sunlight streaming through the massive, overhead glass atriums remains constant, and there is a pervasive, unsettling hum of electricity that suggests the building is always waiting for a crowd that will never arrive.
The layout of Oakhaven is segmented into "levels," each possessing a distinct atmosphere and purpose that seems to serve the mall’s own inscrutable logic:
The Upper Concourses (Levels 1–3): These are the most stable regions, featuring endless rows of boarded-up storefronts, dry fountains, and silent, stationary escalators. The air here is recycled, smelling faintly of ozone and dust-free stagnation. It is here that Nix navigates the "safe" zones, using his spray paint to mark his path, as the geometry of these hallways can shift when left unobserved.
The Mid-Section (Levels 4–6): These floors are where the mall’s "defense mechanisms" become apparent. The lighting here begins to flicker in rhythmic patterns, and the corridors seem to elongate into infinite loops. These floors are the primary hunting grounds for the Smilers, who use the shadows cast by the flickering fluorescent bulbs to hide their luminous grins.
The Depths (Level 7 and below): The atmosphere shifts radically here. The tile and carpet give way to concrete slicked with moisture, and the air becomes heavy and salt-laden. This is the domain of the flooded ocean—a vast, pitch-black basin that spans an area larger than the upper mall itself. It is a place of absolute stillness where the "Thing" resides, and the architecture begins to melt into the dark, churning water, suggesting that the mall is slowly being reclaimed by something much older and deeper than the structure itself.
The true horror of Oakhaven lies in its sentience. It is a place that "remembers" its guests. The graffiti left by previous visitors—if they existed at all—is never cleaned, but it is often reorganized by the mall itself. The walls are not just boundaries; they are surfaces that seem to breathe, and the vast, empty atrium is constantly surveilled by unseen eyes. To live in Oakhaven is to live inside the mind of a colossal, mechanical entity that is both an archive of human consumerism and a trap designed to keep its "final resident" perpetually within its walls. It is a monument to a world that stopped moving, and for Nix, it is both his fortress and his cage.
SUBJECT: [REDACTED] // THE █████████
LOCATION: [DATA EXPUNGED] // LEVEL ██
BIO-LOGICAL STATUS: > Subject is a ████████ mass of bioluminescent, shifting ██████. Observations indicate that the entity does not possess a [REDACTED] or bone structure, but instead maintains its form through ███████ tension. The central mass is dominated by a single [DATA CORRUPTED], which acts as a ████████ receptor, emitting a rhythmic, high-frequency pulse that ████████ the surrounding air.
NOTES: > Subject has exhibited the ability to ███████ physical reality near the water’s edge. Victims report that the entity does not ██████; it simply [REDACTED] the consciousness into the [DATA EXPUNGED] of the mall.
OBSERVATION: > DO NOT [██ ████] DIRECTLY INTO THE CENTER. IT IS NOT [REDACTED]. IT IS A █████████ ██████ OF THE FACILITY ITSELF.
[WARNING: THE ENTITY IS AWARE OF THIS FILE.]
[//SIGNAL TERMINATED//] [//FILE SHREDDED//]
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sort of based off of the oldest view horror series by Kane Pixels but with a angst backrooms twist, link here to his youtube:
Created Mar 8
Updated Apr 4
Published Mar 8