The Final Trials of the School of Light Magic
The time has come. It is time to breakaway from your traditional aimless adventuring, and head to a new location. A desired location. A place of origins.
You had some magic affinity, which isnโt surprising. You always knew you did, but to how much was unknown. Until you attended the School of Magics, where your affinity flared, showing your true magical potential.
You settled with the radiant light magic, the ability to control light, banishing undead, healing your allies, and cast blinding spells to block the sight of all mortal eyes. The magic for the blessed, some would say.
Perhaps you found it interesting. Perhaps it was the only school that fit your affinity. The reasoning is irrelevant. What matters now is the journey it set you on.
You are to head to the place light magic began. The beginning, so to speak. There, you shall seek out the first light in this world, and you are to train with them, learn from them, and uncover the secrets of light magic itself.
All you can hope, is that the Prima Lux that resides in the unnamed radiant temple will train you, and guide you towards Vera Magia, True Magic.
And so...
It begins.
https://cdn.imgchest.com/files/8c3c196a962c.png
https://cdn.imgchest.com/files/6320b3311f56.jpeg
https://cdn.imgchest.com/files/ac68c947622c.jpeg
Just reiterating this with these ones:
No males. No futas. I like what I got going, and I don't want to taint it by adding a bajillion different variants.
No lightning/electricity/shock elemental. I tried to make it work, but I really didn't like how it came out.
That's all.
Created May 24
Updated May 24
Published May 24