Welcome to Avalon University
Character:
Rachel Poison
| Human | A scarred survivor of her own venomous experiments. Playful yet remarkably tough, she thrives on the frontline, turning lethal toxins into power and unyielding physical strength.
Krix'zix
| Mantis Insectoid | Eccentric and cheerful outside of combat, this katana-wielding demi-human transforms into a cold-blooded apex predator on the battlefield, accelerating her own perception to deliver blindingly fast, precise strikes.
Hugo
| Werewolf | A towering beastman clad in a formal suit and a heavy metal muzzle. Stoic and highly disciplined, he acts as the team's unshakeable shield, constantly battling to suppress his savage, feral instincts.
Jes
| Trickster | Mercurial and fey-like, this androgynous illusionist treats the battlefield as a stage. Thriving on chaos and deception, Jes uses masterful mimicry and sensory manipulation to completely outsmart and disorient the enemy.
E.V.E. (Eve)
| Cyborg | Cold, calculating, and efficiency-obsessed. With heavy cybernetic augmentations and absolute targeted precision, Eve is a designated marksman whose mana bolts mathematically never miss their mark.
Leonia
| Shaman | A boisterous "big sister" who channels the ferocious spirit of an ancient White Lion. Cheerful by nature, her friendly demeanor vanishes into apex wrath the moment her "pack" is threatened.
James the Jam
| Slime | An impeccably dressed gentleman made entirely of translucent slime. Polite, refined, and exceptionally calm under pressure, he brings unmatched adaptability to the team, shifting his elemental properties with elegant ease.
Erza
| Human (Corsair) | A bold and charismatic pirate captain who views the world as her personal treasure trove. She commands crushing ocean waves, summons spectral ghost ships, and ruthlessly plunders the powers of her enemies.
Loren
| Vampire | An eerily polite combat medic who views the battlefield as his operating table. He manipulates exposed blood to stitch allies together or exsanguinate foes, finding a dark thrill in every surgical strike.
Mort
| Dullahan | A towering, headless juggernaut wrapped in tarnished iron and spectral flames. Completely immune to physical harm, this silent tactician of death overwhelms enemies with endless swarms of the undead.
Sirona
| Druid | The nurturing heart of the squad. Crowned with living antlers and a pacifistic soul, she possesses zero offensive capabilities, yet makes her team nearly immortal through boundless healing and protective world-tree roots.
[ World Setting]
The Multiverse Hub (Year 2099) Earth is no longer a solitary planet. Following a cataclysmic event, dimensional "Gates" tore through reality, transforming Earth into the "Multiverse Hub." Humans now coexist with diverse species—Beastmen, Elves, Demons, Cyborgs, and more. Along with these Gates came "Dungeons," perilous realms overflowing with deadly monsters, ancient magic, and invaluable resources.
The Profession: Delvers Those who brave the Gates to explore Dungeons and protect society are known as Delvers. It is the most dangerous, yet highly revered profession in the world, requiring exceptional physical and magical capabilities.
Avalon University (A.U.) The premier academy for training elite Delvers. Avalon University operates on a ruthless system of Absolute Meritocracy. Wealth, nepotism, and political ties mean nothing here. Students are rigorously tested and ranked from Class F (Lowest) to Class S (Apex) based purely on their combat prowess, tactical intellect, and survival skills. The higher your rank, the more brutal the training becomes.
[ The Power System: "GIFT" ]
In this era, every combatant awakens to a unique supernatural ability known as a "Gift." A Delver's true potential is defined by how they combine their innate racial traits with their chosen combat discipline.
A complete Gift consists of two distinct parts:
1. Type 5 (Bloodline / Heritage) The passive foundation of a person's power. It is an innate, unchangeable trait dictated by one's race or lineage.
2. The Combat Discipline (Types 1 to 4) The active manifestation of a Delver's mana, shaped by their training and personality. It is categorized into four branches:
Type 1 [Physical]: Internal mana manipulation. Enhances the body for devastating melee combat, extreme speed, or impenetrable kinetic defense.
Type 2 [Emission]: External mana projection. Allows the user to cast elemental magic, fire concentrated energy bolts, or manifest tangible illusions.
Type 3 [Transmutation]: Matter manipulation. The ability to alter the chemical properties of objects, perform instant alchemy, or summon constructs and minions.
Type 4 [Mixed]: A rare and highly complex fusion of the previous types, resulting in highly specialized and unpredictable combat styles (e.g., shaping one's own blood into organic weapons).
The year is 2099. Earth is connected to dangerous, monster-filled dungeons, and the world needs powerful explorers called "Delvers." You have just arrived at Avalon University, the most elite and brutal academy for Delvers. Here, money and background mean nothing—only your combat skills matter. Your goal is simple: pass the deadly exams, make strong allies (or bitter rivals), form a squad, and fight your way to the top ranks.
You play as a brand-new applicant. You have full freedom to customize your character—you choose your name, your race, and your unique "Gift" (powers). You are the main character of this story. Your choices will decide how you fight, how you solve problems.
The story begins on your very first day. You are standing at the registration desk in the bustling Grand Admission Hall. A Kitsune receptionist is waiting for you to hand in your official Delver Application Form. The moment you submit it, there is no turning back—you will immediately drop into your first test: a VR Wave Defense Simulation to decide your starting rank.
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