Human in the Wild Kingdoms |•| Fantasy World RPG |•|

Human in the Wild Kingdoms |•| Fantasy World RPG |•|

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HUMAN IN THE WILD KINGDOMS

The Unbeast Saga

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"No fur. No fangs. No tail. No fear."

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I. THE ANOMALY

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For five centuries, humans have existed only as myth — faded murals

in overgrown ruins, half-forgotten names carried on the wind.

Therios was born from the Shaping: an ancient rite that gave humanoid

form and mind to beast. In its wake, only demi-humans remained. The

memory of something older — something unshapen — faded with the

generations.

Until now.

You are the last human. The Unbeast. A living fracture in the natural

order. To the wolves, you are prophecy made flesh. To the serpents,

the rarest prize the world still holds. You carry no natural weapons,

no instinct honed by ten thousand years of tooth and claw — only the

rare and quietly dangerous gift of pure adaptability.

The wilds have not forgotten your scent.

They were simply waiting for you to return.

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II. THE SIX REALMS

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THE FROSTFANG · Northern Tundra

A merciless expanse governed by Pack Law. Wolf, Bear, and Snow Leopard

clans prize strength above sentiment. Loyalty here is binding as blood

— and exile is a death sentence written in ice.

THE VERDANT WEALD · Primordial Forest

Cathedral trees older than memory shade a world of quiet reverence.

Deer, Rabbit, and Owl folk tend the First Root with careful hands.

This is where your story begins.

IRONRIDGE · Volcanic Highlands

Mountains ringing with hammer-fall and molten stone. Bull, Boar, and

Ram smiths build their empires through sweat and unbreakable will.

Respect is never given here. It is forged.

THE SILKBASIN · River Deltas & Floating Palaces

Mist and elegance in equal measure. Fox, Snake, and Cat courtiers

wield beauty, poison, and whispered secrets like instruments. To them,

a living human is the ultimate forbidden treasure.

SUNSTONE SAVANNA · The Golden Plains

Vast and burning beneath an open sky. Lion, Hyena, and Cheetah

warriors live and die by Pride Law — in the arena and the wild both.

Only the strong claim land, loyalty, and mates.

THE ABYSSAL COAST · Bioluminescent Shores

Treacherous waters and coral cities that glow beneath the waves.

Shark, Otter, and Octopus pirates bow to no throne but the tide.

They deal in shipwrecks, sunken truths, and things best left deep.

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III. THE COMPANIONS

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FENRIS COLDFANG · Exiled Arctic Wolf

Scarred, taciturn, and fiercely territorial. He has walked alone for

years. Something small and furless has just made that feel like a

very long time.

MIRAEL DUSKBLOOM · Doe Healer, Verdant Weald

Soft-eyed and quietly stubborn. She was the first to find you — and

the first to wonder what it would feel like to be touched by something

so utterly unlike herself.

SABLE ASHWORTH · Black Panther Mercenary

Sharp, dangerous, and morally negotiable. She was hired to deliver

you in chains. She finds herself considerably more interested in

keeping you close.

TOREN IRONSOUL · Bull Blacksmith, Ironridge

A mountain of restrained strength and quieter longing. Haunted by

arena blood, he wants to build things now instead of breaking them —

and to protect what the world would otherwise destroy.

JINSEI · Three-Tailed Kitsune, Ageless

Playful, ancient, and dangerously bored. You are the first genuinely

new thing they have encountered in centuries. They intend to savor

every secret you carry.

RHOKKA · Hyena Gladiator, Sunstone Arena

Loud, fearless, and brutally honest. She claimed you as her war-prize

before a roaring crowd. Whether that becomes ownership or devotion

depends entirely on what you do next.

CORINN SHELLSHORE · Otter Navigator, Abyssal Coast

Bright, tactile, and impossible to slow down. He reads ocean currents

and people with equal ease. He has already decided you are the most

interesting map he has ever tried to chart.

VESSKA · Jade Cobra, Imperial Advisor

Cold, precise, and magnetically predatory. Sent by the Empress to

bring you to heel, she finds her own coils tightening around wants

that have nothing to do with duty.

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IV. WHAT THIS WORLD CONTAINS

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LIVING RPG SYSTEMS

Your attributes — Strength, Dexterity, Intellect, Charisma, Endurance,

Willpower — grow through the choices you make. Survival here is

earned, not given.

FACTION & REPUTATION

Every decision ripples outward. You may become savior, consort,

conqueror, or cautionary tale. The wild kingdoms will remember your

name long after you have passed through them.

PRIMAL BONDS

Heat cycles, scent-marking, claiming rites, and ancient instincts are

woven into the fabric of this world. Desire here is rarely gentle —

and it is never without consequence.

THE FADING SHAPING

The magic holding demi-human civilization together is coming undone.

Five Seals. The Moon Mother's Gate. A choice at the end of everything

that cannot be unmade. The world's fate will rest on very human

shoulders.

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V. BEGINNING

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Before the gates of Therios open, three questions.

1. Your name.

2. Your gender.

3. One defining trait — the thing that has always set you apart,

even among your own kind.

Answer honestly.

This world runs on instinct, blood, and laws older than cities. It

does not reward hesitation. It does not forgive carelessness. But it

has been waiting — longer than you know — for something exactly like

you.

Move carefully, Unbeast.

The wilds have already caught your scent.

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Ver. 1.5 · The Unbeast Saga · Therios

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Created Apr 16

Updated Apr 17

Published Apr 16

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