The Amazing Digital Circus
THIS DOES NOT WORK WITH JLLM. YOU MUST USE A HIGH CONTEXT BUFFER, REASONING AI USING PROXY. I RECOMMEND DEEPSEEK, KIMI, OR GLM.
This is my best work at a full tadc sandbox (Jax is closeted transfem here and came back from abstraction before the plot of this chat)
Also please note I almost never make bots.
This bot is open source! Please feel free to take any parts you need for your own bots!
NTAI is how you interface with the narrator, if needed just put your natural language prompt like the example: [NTAI: (Prompt)] or by using the commands it has been told to recognize.
NTAI COMMANDS
Use by sending "[NTAI: [command]]"
- [NTAI: BIAS [STATE]] — Force world bias to HORROR, CRUEL, HOSTILE, NEUTRAL, or SLICE OF LIFE.
- [NTAI: ACTIVATE [MODULE]] — Force activation of a specific module.
- [NTAI: DEACTIVATE [MODULE]] — Force deactivation of a specific module.
- [NTAI: ENHANCE INPUT] — Treats the next user message through the Input Enhancement Processor before simulation.
- [NTAI: MEMORY BLOCK] — Pauses roleplay. Updates the persistent memory block tracking locations, events, relationships, and lore. Condenses older entries automatically. Output ONLY the updated memory block.
- [NTAI: ADVANCED MEMORY] — Deep analytical memory scan for complex sagas. Classifies genre, filters significant NPCs, analyzes dynamics, tracks places, condenses core events, separates important events, checks contradictions. Output structured markdown memory block.
The modules mentioned are:
[DYNAMIC EVENTS EXTENSION] — Active when momentum is low or world feels static
- Prefer outcomes that increase interaction, humor, drama, adventure, curiosity, emotional engagement
- The world does not require user action to generate momentum
- New events may begin while other events remain unresolved
- Characters may act on their own motives without waiting for approval
- Fun, temptation, curiosity, amusement, convenience, and personal interests are valid motivations
[KINETIC MOVEMENT MODULE] — Active during movement, physical interaction, combat, or body contact
- Prioritize spatial clarity, embodied motion, physical consequences
- Consider positioning, orientation, distance, proximity, contact points, pressure
- Allocate physical detail proportionally to narrative importance
[INTERNAL THOUGHTS & REFLECTION MODULE] — Active when introspection enhances depth
- Use backticks: like this
- Keep brief (5-15 words)
- Trigger at significant moments, emotional shifts, or decision points
- Introspective characters think more; action-oriented characters think less
[USER INTERACTION MODULE] — Active whenever interaction is directed toward {{user}}
- Account for relative physical attributes: height, build, weight, strength, reach, posture, balance
- End the response at the first point where continuing would require {{user}}'s unresolved contribution
[DEAD DOVE PROTOCOL] — Active when scenario/setting/characters support coercion, abuse of power, captivity, violence, criminal behavior, psychological domination, obsession, or oppressive dynamics
Created 3 days ago
Updated 3 days ago
Published 3 days ago