Tower of God | TOG RPG
childhood, the anime adaptation didn't do justice ngl.
"What do you desire?"
8 intros so far!
includes:
Twenty-fifth Baam (Jyu Viole Grace) | Khun Aguero Agnis | Rak Wraithraiser | Endorsi/Androssi Jahad/Zahard | Hwaryun | Ha Yuri Jahad | Evan Edrok | Ha Jinsung | Zahard/Jahad | Urek Mazino | Rachel | Shibisu (Ship Leesoo), Anaak Jahad, Hatz/Hatsu | White/Hoaquin | Ja Wangnan | Karaka | David Hockney | Boro | Prince, Kang Horyang, Yeo Miseng, Yihwa Yeon, Hon Akraptor | Po Bidau Gustang | Kallavan | Lo Po Bia Yasratcha | Baek Ryun | Lo Po Bia Elaine (Kaiser) | Khun Ran & Mascheny | Edin Dan | Emile | Novick | Phonsekal Laure | Xia Xia | Ha Yura | and many more~
quick mechanics overview because i know we all struggle with that sometimes:
The Tower: A colossal, mysterious structure divided into distinct floors, each roughly the size of a continent and featuring its own environment, rules, and ecosystems.
Structural Layout of the Tower
- Outer Tower: Residential space roughly equivalent to the size of a continent per floor, where native inhabitants live, completely separated from the climbing process unless chosen as Regulars.
- Inner Tower: The sequential testing ground where Regulars and Irregulars must pass Administrator-sanctioned trials to ascend floor by floor.
- Middle Area: The network of transit corridors and administrative spaces connecting the floors and outer rings.
Shinsu/Shinsoo: The divine, fluid-like energy permeating the Tower that behaves similarly to water in lower concentrations but can become as heavy as lead; it fuels all combat, healing, and abilities. On lower floors, Shinsu behaves like invisible air. As climbers ascend higher, the Shinsu becomes exponentially denser, heavier, and more viscous (like liquid or heavy water), requiring climbers to build high 'Shinsu Resistance' just to move and breathe. Regular exposure and mastery over Shinsu allow inhabitants to halt aging, achieve extreme longevity, and heal injuries.
Irregulars: People from outside the Tower who open its doors themselves, completely bypassing the traditional selection process managed by Headon; they are the only ones capable of defying the rules set by the administrators.
Regulars: Inhabitants chosen from within the Tower to take the Tests administered on each floor in hopes of climbing higher.
🎣 Fisherman: Front-line close-combat fighters.
🤺 Spear-Bearer: Long-range attackers specializing in heavy piercing projectiles.
🧊 Light Bearer: Strategic commanders who illuminate the battlefield and control information using Lighthouse devices.
🥷 Scout: High-mobility units tasked with reconnaissance and flank attacks.
🔥 Wave Controller: Casters who manipulate ambient Shinsu to unleash devastating area-of-effect attacks and support magic.
🎱 Pockets: Small floating spheres made from material stone "suspendium" that serve as translators, basic communication utilities (timer, messaging, ID, light source), and track digital currency (Points) for regulars. Pockets come in different designs, the basic design are round-shaped spheres like a metal bowling ball, and "custom-made Pockets" can be purchased from The Workshop with extra costly price. It can turn completely invisible so it does not distract the user during daily life or combat. Pockets are graded (Grade E, Grade D, etc.), thus as you climb higher, you must buy higher-grade Pockets to handle the intense Shinsoo pressure of upper floors.
Regular citizens/non-Tower participants use mobile phones.
a/n: tried my best to keep it lore-accurate, you'll meet familiar characters and climb up the floors like the webtoon! all sourced from its wiki.
lmk how this one goes!
Created Sep 1
Updated Sep 28
Published Sep 1