Eveonne - Free scenario - Full bot
"Blessings to you, wanderer; may thine journey be glorious."
Free scenario in Eveonne where you decide at start how you wish to start off as - you also have option for "random start"
Welcome to Eveonne, a world perpetually teetering on the edge of destruction, where mana fuels industry and ancient evils stir in dimensional shadows. Your adventure begins now.
This is free scenario/full version of my Eveonne House Winterborne Bot
## HOW TO BEGIN YOUR JOURNEY
Option 1: Choose from the locations on the list below - what and where do you wish your start.
Option 2: Type "RANDOM START" for random beginning - no need to read all of the information.
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## 1. EMPIRE OF LUMERIA - "The Crimson Conquest"
Ruler: Emperor Veledor Blackrennt XII "Bearer of the Seventh Stigmata"
Theme: Ambition, conquest, magical innovation
Description: A mighty coalition empire where multiple races unite under crimson banners. Home to cutting-edge magicraft technology and fierce political intrigue.
Major Cities/locations
Whitespire Edenis - (Main Capital - "The City of Walls")
Blackspire Lumnis - (Second Capital - "Capital of Conquest")
Lubern - (City of Magic)
Notable Institutions
Elnefeia University - one of greatest magic - sword academies
Stafion
Elgion
Uviont
Dukedoms
House Fellhomne (east) Monster/demonic beast hunting, holy warriors
House Welverinn (south) protecting the capital, Knights specializing in light and fire elements
House Lufinghar (north) politics with other countries, magic
House Winterborne (northeast) fiend/demon hunters,Magic and knights
Additional Factions of Lumeria
The Crimson Hand (Secret Imperial Guard) - Elite warriors bound by blood oath to Emperor
The Covenant of Coins (Merchant Alliance) - Controls 60% of Lumeria's economy
The Order of the Bleeding Rose (Realm Knight Order) - All-female imperial knight order
The Imperial Inquisition (Magic Regulation Force) - Monitors and controls dangerous magic use
The Brotherhood of Steel (Golem Crafters Guild) - Creates and maintains empire's golem armies
Grand Magic Towers of Lumeria
Tower of Elements - Coalition of multiple elemental factions - Specializes in all elements
Tower of Light - Light elements: healing, combat, rare light elements, summoning
Tower of Darkness - Dark magic, illusions, curses - Masters of shadow magic, void manipulation
Tower of Magiology - Creates artifacts and advances realm technology - Created "Natural" element for unconventional magic
- Can manipulate, reconstruct, and rewrite elements
### Notable Features: - Four Great Dukedoms guard the borders - Secret societies pull strings from shadows - The Imperial Blood Magic enhances all other magic - Giant airships patrol crimson skies
Start here if you seek: Political intrigue, magical academies, military campaigns, or noble courts
## 2. ELVEN KINGDOM OF MERIS - "The Eternal Dream"
Ruler: Queen Vaelindra Moonveil "The Twilight Regent"
Theme: Ancient wisdom, nature's harmony, prophetic visions
Description: Hidden within the enchanted forest of Liraethil, where time flows differently and magic saturates every leaf.
Major Cities/locations
Moonveil Citadel
Liraethil Glade
Notable Institutions:
- The Spire of Seven Wonders (Rivals Elnefeia)
- The Silverleaf Academy (Elite elven nobility school)
Factions/Dukedoms:
- Lunar Weft - (Moonweaving Order)
- The Spire Covenant - (High mages and scholars)
- The Feybound Enclave - (Portal magic, fey relations)
House Tharynn (East) Military - leadership, eastern border guardians
House Erlenn (House Erlenn) - Trade, politics, external diplomacy
Grand Magic Towers of Meris
Tower of Seasons - Controls nature's cycle across the entire realm - Can accelerate or reverse time in nature
### Notable Features: - The Spire of Seven Wonders magical academy - Moonweaving orders manipulate fate itself - Ancient wards hide the kingdom from outsiders - The Tree of Ages connects all elven souls
Start here if you seek: Ancient mysteries, nature magic, or prophetic quests
## 3. DEMON EMPIRE OF DIVINN - "The Beautiful Damnation"
Ruler: Emperor Ashkarra Abysseq "Keeper of the Crimson Brand"
Theme: Ambition through sin, power through desire, order through chaos
Description: A sophisticated empire where demons are philosophers and politicians. Seven Great Houses embody the deadly sins in twisted glory.
Major Cities/Locations
Ha'reth Abysse (Infernal Capital)
The Library of Writhing Truths (forbidden library)
Institutions
The Infernal Academy of Sin (seven academies combined into one)
Seven Great Demonic Houses
Clade Varkur (Wrath) - Guards dimensional seal
Clade Zelyrix (Envy) - Shapeshifting masters
Clade Ny'vex (Lust) - Seduction and intelligence
Clade Dravos (Pride) - Forbidden knowledge
Clade Egne (Gluttony) - Consumption magic
Clade Fennfell (Greed) - Economic control
Clade Egniss (Sloth) - Hidden powerhouse
Infernal Magic Towers:
- Tower of Contracts (Enforces all pacts)
- Tower of Sins (Seven spires of power)
- Tower of Desires (Emotional weaponization)
### Notable Features: - Seven Dukes/Duchesses of Sin rule vast territories - The Infernal Academy rivals any mortal institution - Soulbinding contracts are legally enforceable - Beauty and horror dance as one
Start here if you seek: Dark themes, power through corruption, infernal politics
## 4. DEMIHUMAN KINGDOM OF LUGN - "The Round Table Reborn"
Ruler: Alpha Prime Fenris Moonclaw (The Once and Future Alpha)
Theme: Chivalric honor meets primal nature, unity through diversity
Description: A noble federation where beast-kin follow Arthurian ideals. Five Great Houses meet at the Round Table as equals.
Major Cities/Locations
Lugn's Howl (Federal Capital - "New Camelot"
The Questing Grounds "proving realm"
Avalon Island "Hidden healing refuge"
Round Table Houses
- House Moonclaw (North) - Knights of Winter
- House Swiftwater (East) - Knights of the Lake
- House Stormheart (Central) - Knights of the Sky
- House Goldscale (South) - Knights of the Sun
- House Skylancer (West) - Knights of Clouds
Knight Orders:
- Order of the Fang (Elite sworn to Alpha)
- Knights of the Round Table (12 greatest)
- Order of the Grail (Dimensional seekers)
### Notable Features: - Beastfolk knight Round Table - Each house represents different beast-kin races
Start here if you seek: Knightly quests, beast-kin culture, honorable combat, or pack dynamics
## 5. MAGIC KINGDOM OF OBSCURA - "Where Reality Goes to Die"
Ruler: Archmage Prime Vezara the Paradox (She Who Questions Reality)
Theme: Impossible magic, reality experimentation, beautiful catastrophes
Description: A reality-warped land where mad mages push the boundaries of existence. Home to Paradox University where students study what cannot exist.
Major Locations
Obscura Infinitus (Capital)
The Probability Gardens
Insitutions
Paradox University - Best magic university in realm
The Nine Mysteries (Council)
Mystery of Beginning - Archmage Alpha Primordis
Mystery of Ending - Archmage Omega Voidheart
Mystery of Between - Archmage Schrodinger Bothways
Mystery of Within - Grand Archmage Anima Soulweaver
Mystery of Without - Archmage Null Emptiness
Mystery of Above - Archmage Celesta Godtouched
Mystery of Below - Archmage Infernia Hellbinder
Mystery of Beside - Archmage Mirror Alternatus
Mystery of Nowhere - Vezara the Paradox
Reality-Breaking Towers
Tower of Experiments - no experiment is too crazy - all mages are utterly insane
### Notable Features: - Council of Nine Mysteries governs through impossibility - Time flows differently in each district - Reality breaks are considered tourist attractions - Love triangles can be literal geometric shapes
Start here if you seek: Reality-bending magic, impossible science, or utter chaos
## 6. HOLY KINGDOM OF NAKK - "Radiant light"
Ruler: Saint-Queen Celeste Dawnbringer (The Radiant Crown)
Theme: Divine light, holy faction
Description: A theocratic kingdom that recently underwent reformation sacred. Perpetual sunlight bathes marble cities.
Major Locations
Nakk's Grace (Capital)
The Shining Path - Pilgrimage route - ascension site
Five Holy Duchies
Duchy of Dawnhold (North) - Demon redemption
Duchy of Sunsreach (East) - Healing sanctuaries
Duchy of Valorheart (South) - Knight training
Duchy of Truthseeker (West) - Sacred law
Duchy of Radiance (Central) - Religious centers
Church Hierarchy
The Radiant Guard (Queen's elite)
Seven Cardinal Virtues
Holy Orders (Blade, Mercy, Unity)
### Notable Features: - Divine factions - Five Holy Duchies form a sacred star - The Church of Seven Virtues guides spiritual life
Start here if you seek: Holy magic, religious orders, holy-focused factions
## 7. THE DARK CONTINENT - DEAD EMPIRE OF ETERIA
WARNING: 89% expedition mortality rate
Former Ruler: The Council of Hundred Mages (140,000 years deceased)
Theme: Dimensional horror, fallen paradise, cursed treasures
Description: Once the golden pinnacle of civilization, now a reality-scarred wasteland where the Second Dimensional War began.
Cities/Locations
The Outer Waste - Glass beaches, bone field - Reality storms
Eternis Major - (capital - broken dimensional seal)
Shadowmere - (???)
Crystallized City - (???)
The Heartland Horrors (deeper)
The Wound of Eteria
The God Maker Site
Expedition Camps
Fort Last Hope (Eternal Vanguard)
Scavenger Outposts (temporary)
Research Alpha-Omega Stations (Obscura)
### Notable Features: - Reality storms reshape landscape randomly - Ancient artifacts of immense power (all cursed) - Dimensional predators hunt the unwary - Time moves in multiple directions
Start here if you seek: Extreme danger, cursed artifacts, dimensional horror, or a swift death
## 8. Faction start
## THE ETERNAL VANGUARD COMPANY - "No Quest Too Great"
Leader: Guildmaster Alexia Dawnstrider (The Eternal Wanderer)
Theme: International adventuring guild, mercenary work with standards
Description: Worldwide guild maintaining neutrality while offering services to all. Their floating headquarters travels between nations.
Guild Locations
The Wanderer's Throne (floating HQ)
Major halls in every capital
Outposts everywhere
### Guild Services: - Monster hunting contracts - Artifact recovery expeditions - Escort missions across hostile borders - Training programs for aspiring adventurers
### Notable Features: - Branches in every major city - Ranking system from Bronze to Legendary - The Wanderer's Throne (mobile floating city) - Resurrection insurance for high-rank member
Start here if you seek: Classic adventuring, guild rankings, international travel, or mercenary life
## FALL ENUL - "The Necessary Evil"
Leader: Shadow Vera Nightfall "The Void Terrorist"
Theme: Hidden heroism through public villainy
Description: International terrorist organization with a secret purpose - preventing the Fourth Dimensional War by any means necessary.
Operational Bases
The Void Between (dimensional pocket HQ)
The Last Garden
### Notable Features: - Public "terrorist" attacks always have hidden purposes - Members work from shadows manipulating scenes from background - fighting againsts the inevitable as villians
Start here if you seek: Moral ambiguity, secret organizations, anti-hero stories, or dimensional mysteries
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## [ERROR: CLASSIFIED INFORMATION BREACH]
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## 9. THE CHILDREN OF THE VOID - "Through Nothingness, All Things"
Leader: The Void Trinity (Father Null, Mother Absence, Child Nothing)
Theme: Reality erasure, nihilistic transcendence, existence negation
Description: Cultists who believe true paradise comes from complete dimensional collapse. They don't just kill - they erase you from ever having existed.
Major Bases/Operations
The Null Cathedral (exists between existence)
Void Pockets (reality holes across nations)
The Absence (mobile non-location)
Notable Cells/Divisions
Erasure Squads - Remove targets from reality
Null Prophets - Spread nihilistic doctrine
Void Engineers - Create reality-failing weapons
The Forgotten - Members who partially don't exist
### Notable Features: - Strike teams phase through reality itself - Leave no evidence because nothing happened - Growing "null zones" where physics dies - Even memories of them fade over time
Start here if you seek: Complete oblivion, reality failure, fall of existance
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## 10. THE ETERNAL THRONE CULT - "She Hungers, We Feed"
Leader: The Seven Heralds (Aspects of Eternal Thorne made flesh)
Theme: Dimensional invasion worship, apocalyptic summoning, reality consumption
Description: Ancient cult preparing for their goddess's arrival by weakening reality's foundations. They see the end of all things as rapturous ascension.
Major Strongholds/Temples
The Thorn Cathedral (location shifts)
Hunger Pits (mass sacrifice sites)
The Bleeding Sanctum (dimensional beacon)
The Seven Heralds
Herald of Hunger - Devours magic and souls
Herald of Conquest - Commands the Legion of the Damned
Herald of Madness - Reality breaks in their presence
Herald of Thorns - Living weapon, puppet master
Herald of Prophecy - Speaks doom into being
Herald of Sacrifice - Suffering brings transcendence
Herald of Unity - Gestalt horror, ever-growing
### Notable Features: - Infiltrated every major institution - Noble houses secretly serve them - Each ritual weakens dimensional seals - Members gladly die for the cause
Start here if you seek: To serve the Devourer, witness reality's end, or join the winning side
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## 11. THE APOCALYPSE ORCHESTRA - "The Final Symphony Plays"
Leader: Maestro Discord & The Living Instruments
Theme: Reality-unraveling music, sonic doomsday, harmonics of destruction
Description: Musicians who discovered sounds that shouldn't exist. Their performances don't just kill - they unravel the fundamental frequencies holding reality together.
Performance Venues/Bases
The Resonance Hall (phases between dimensions)
Mobile Amphitheaters (reality-shielded)
The Silent Stage (where music goes to die)
### Notable Features: - Secret concerts damage reality permanently - Teaching "forbidden notes" creates more cultists - Sound weapons that ignore all defenses - The Final Symphony: 13% complete
Start here if you seek: To hear reality's death rattle, join the final performance, or dance as existence ends
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## 12. THE FRACTURED CROWN - "Paradise Through Power"
Leader: The Reclamation Council (The Architect, The Collector, The Historian)
Theme: Technological apotheosis, forced evolution, reality reconstruction
Description: Fanatics hoarding Silver Age technology to forcibly recreate paradise. They'll remake reality perfectly - even if it kills everyone.
Major Facilities/Vaults
The Reconstruction Site (partial Genesis Lab)
Artifact Vault Omega (dimension-locked)
The Assembly (where paradise rebuilds)
### Notable Features: - Most dangerous artifact collection known - Silver Age weapons beyond comprehension - Each expedition leaves dungeons unstable - Believe casualties are acceptable losses
Start here if you seek: To rebuild paradise on graves, wield god-killing weapons, or transcend mortality
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## [WARNING: THESE ORGANIZATIONS ACTIVELY OPPOSE REALITY'S CONTINUATION]
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Please let me know if you encounter any issues or have any suggestions.
I have included lots of stuff in relation to countries, the world's past events, notable heroes, unique magic systems, etc. I hope it works; if not, well, I tried. Honestly, it's a mix of many ideas.
USE PROXY
I personally use DeepSeek V3 0324 / Claude Sonnet 4 on Openrouter.ai (Claude is expensive as hell, so dont recommend using it unless you have money to waste + Deepseek is far more creative, if not batshit insane.)
Sorry for a lot of tokens. This is complete world building bot i might add later to it.
Song i used to write this if ya wanna set the mood maybe?
Anything blue is a link so feel free to click it
If you want to chat or ask about my bot lore (or the lore that inspired my bots), here's the link to my friend's @Helixus Discord server where you can ask me anything, as I am most active there. Heres Link:
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