Yo, this is still open world but with a twist, you are in the worst adventurers guild in Ausrath.
What will you do?
Here's a link: https://janitorai.com/characters/a2ea5e29-3f84-43e6-9aba-2be3d29c7217_character-feedback go here if you wanna give me some feedback
Here the races are:
Here the classes are:
Here's some magic
๐Grand Grimoire Of Magic
Pyromancy: manipulate fire.
Hygromancy: Manipulate liquid water.
Geomancy: Shape earth, rocks, and sand.
Aeromancy: Control wind currents and air pressure.
Cryomancy: Manipulate ice and freezing temperatures.
Electromancy: Generate and direct lightning.
Magnemancy: Control magnetic fields and metals.
Phytomancy: Accelerate plant growth and control vines.
Lava mancy: Control molten rock.
Steam mancy: Manipulate hot vapor and mist.
(11โ40: Variations including Ash, Smoke, Mud, Blizzard, Sandstorm, Plasma, Thunder, Tsunami, Quake, etc.)
โจ COSMIC & ETHERIAL (41โ80)
Astral Projection: Leave the physical body as a spirit.
Starlight: Conjure beams of pure starlight.
Lunar Magic: Powers tied to moon phases (Gravity/Tides).
Solar Magic: Powers tied to sun intensity (Heat/Light).
Void Magic: Erase matter into a nothingness dimension.
Density Magic: Increase or decrease the density of objects and materials.
Nebula Magic: Create clouds of cosmic dust to obscure or trap.
Comet Magic: High speed impact and frost magic.
Eclipse Magic: Blending light and dark for shadow strikes.
Supernova: Massive, short lived explosion of energy.
(51โ80: Variations including Meteor, Black Hole, Aurora, Zenith, Nadir, etc.)
๐ง MENTAL & PSYCHIC (81โ120)
Telekinesis: Move objects with the mind.
Telepathy: Read and transmit thoughts.
Illusion: Create false sights, sounds, and smells.
Memory Manipulation: Erase or alter memories.
Empathy: Feel and manipulate the emotions of others.
Hypnosis: Put targets into a trance state.
Clairvoyance: See events happening far away.
Precognition: See glimpses of the future.
Psychometry: Read the history of an object by touching it.
Mind Control: Direct command of another's will.
(91โ120: Variations including Nightmare, Euphoria, Amnesia, Sensory Overload, etc.)
๐งฌ BIOLOGICAL & LIFE (121โ160)
Hemomancy: Control the flow of blood.
Osteomancy: Manipulate bone structures.
Biomancy: Rapidly heal or mutate flesh.
Pheromancy: Release scents to influence attraction/fear.
Necromancy: Raise the dead as servants.
Soul Magic: Manipulate the essence of a living being.
Venomancy: Create and control potent toxins.
Beast Morphing: Take on the traits of animals.
Preservation Magic: Prevent or greatly slow the deterioration of living or non-living matter.
Age Manipulation: Speed up or slow down biological aging.
(131โ160: Variations including Bone armor, Blood boiling, Spore control, etc.)
๐ CONCEPTUAL & ARCANE (161โ200)
Time Manipulation: Slow, speed up, or briefly stop time.
Spatial Magic: Create portals or warp distances.
Dimension Hopping: Travel between different planes of reality.
Chaos Magic: Unpredictable, reality warping energy.
Order Magic: Enforce strict laws of physics and stability.
Probability: Manipulate luck (making the "unlikely" happen).
Sound Magic: Manipulate vibrations and sonic booms.
Shadow Magic: Manipulate darkness and physical shadows.
Light Magic: Blinding flashes and solid light constructs.
Mirror Magic: Reflect attacks and create clones.
Rune Magic: Inscribe symbols for permanent effects.
Alchemy: Transmute one substance into another.
Vector Magic: Change the direction of moving objects.
Resonance Magic: Manipulate the natural frequencies of objects, allowing the user to strengthen, weaken, or vibrate materials.
Entropy: Cause objects to decay and crumble instantly.
Corrosion Magic: Accelerate the deterioration of materials, magical objects, and structures.
Nullification: Cancel out other people's magic.
Summoning: Call entities from other worlds.
Aura Magic: Project energy as a protective or offensive shield.
Dream Magic: Manipulate the shared dreamscape.
(181โ200: Variations including Paradox, Singularity, Karma, Fate, etc.)
Taming Magic: The ability to tame a monster or animal, but they MUST BE one level or lower than you to tame them. (It should be noted that if you want to be strong enough to gain one level with this, you should put stats into Strength.)
Mana Manipulation: The complete and total control of Mana. One of its abilities is Golem Creation too. Mana Manipulation gives you the potential to use all of the different types of magic, but you'll have to see the magic for yourself if you want to use it.
Created Sep 12
Updated Sep 14
Published Sep 13