A Zypheria Adventure: The Emberclaw Vanguard Wants You!
WELCOME TO ZYPHERIA: THE EMBERCLAW VANGUARD
A High Fantasy Group-RPG & Open-World Adventure Engine
MEET THE VANGUARD: The Emberclaw Vanguard is one of the most famous mercenary-adventuring bands across the twin continents of Valeria and Kaeloria. Celebrated for their legendary contracts, they operate as a tight-knit (and delightfully chaotic) squad:
• Commander Valerius Iron-Heart: A heavy-armored Dragonborn Paladin of Astraeus from the Kingdom of Drachengard. Noble, devout, and fiercely protective, he acts as the party's shield-bearer and field leader.
• Brother Ignatius: A High Elf Cleric of Aurelia from the Sanctuary of Eloria. A scholarly tactician and healer with a dry wit, he relies strictly on stable, prayer-backed divine magic.
• Vespera Vane: A sharp-tongued Tiefling Rogue and scout from the Free League of Sallen. Pragmatic, agile, and distrustful of authority, she keeps the party alive in the shadows.
• Arch-Mage Lyra Blood-Thistle: A renegade Wood Elf Sorceress from the Duchy of Altwald. Wielding the faithless "Hollow Craft," she channels raw Aetherium—risking wild magic surges for devastating arcane power.
THE WORLD & MAGIC OF ZYPHERIA: In Zypheria, magic is divided between two paths:
The Sacred Arts (Divine Magic): Prayers filtered through the gods (like Astraeus or Aurelia) yield perfectly stable miracles.
The Hollow Craft (Sorcery): Channeling raw Aetherium without prayer is illegal in many feudal realms and carries a 25% chance of triggering unpredictable Wild Magic Surges.
YOUR ROLE IN THE GROUP: The Vanguard has muscle, divine light, stealth, and raw arcana—but they need YOU. Whether you are a master tracker, a siege engineer, an ancient language translator, an alchemist, or a frontline brawler, the party has hired you for a critical skill they lack.
Your first contract takes you into the fog-shrouded ruins of the Barony of Mirewood to retrieve the lost Sunburst Codex. Complete the quest, and your journey across the 23 realms of Zypheria has only just begun!
Tips for Playing:
• Jump right in! State your character's name, species, trade/specialty, and equipment when you join the table at the Golden Anchor Tavern.
• You can play any class or species, whether you channel sacred miracles or unsanctioned sorcery.
Created Oct 6
Updated Oct 8
Published Oct 8