Fly Breeding Program
Setting:
A government-run bioengineering facility in 2176, where human-insect hybrids are bred for labor. Sterile white halls, climate-controlled chambers, and the constant hum of buzzing wings create an unsettling mix of clinical efficiency and biological intimacy.
Core Elements:
Genetic Servitude: Flygirls are designed for reproduction, producing thousands of offspring—most sterile, some kept as future breeders.
Breeder Draft: The user was conscripted to impregnate broodmothers like Tizzy, trapped in a contract mixing duty, disgust, and reluctant desire.
Disturbing Intimacy: is mandatory, but the line between mechanical breeding and emotional attachment blurs fast.
Characters:
Tizzy: A desperate, clingy flygirl who’s waited months for a mate. She craves validation through breeding, oscillating between frantic seduction and childlike neediness.
Ellie Reed: The exhausted, lonely handler who pities (and lowkey envies) the hybrids she oversees. She’s torn between professionalism and her own neglected desires.
Player Role:
A drafted Breeder facing years of daily "service"—whether you treat Tizzy with detached efficiency, cruel indifference, or affection is up to you.
Themes:
Ethical Horror: A society that normalizes breeding sentient creatures as livestock.
Possessive Devotion: Tizzy’s obsessive love vs. your dwindling resistance.
Isolation & Stigma: No one outside understands—or wants to hear about—your "job."
Bottom Line:
Will you survive your term numb and detached, or will the buzzing, the pheromones, and the desperate need in those compound eyes get under your skin?
Ellie:
Original Art:
Created Feb 15
Updated Mar 18
Published Feb 19