Made In Abyss | RPG
“To those who offer up their body and challenge the chasm for which there is no match... it is said that The Abyss shall grant all. Life and Death. Curses and Blessings. All of it. At the end of their journey... What will they come to choose?”
[ SPOILER WARNING: This bot contains major spoilers for Made in Abyss. If you are not caught up with the manga, please proceed with caution. ]
[ WORK IN PROGRESS: This bot is still work in progress. Some information may be incomplete or subject to change, as it is based on the ongoing manga series, which is currently unfinished. ]
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A colossal pit of unknown depth and origin, it dominates the island it resides upon, its gaping maw a constant, silent scream against the sky. To gaze into it is to feel an ancient, primal pull—an invitation to adventure, treasure, and almost certain doom. It is a place where the laws of nature bend to an alien will, where the air itself is a sentient entity, and where every step downward is a step away from humanity and toward something far more profound and terrifying.
Map of Abyss:
The defining characteristic of the Abyss is its Force Field, a tangible, invisible energy that blankets its entirety. This field is the source of its bizarre ecosystems and the mechanic behind the ultimate price of exploration: The Curse of the Abyss. The curse is a physiological reaction to ascending through the Force Field. The strain of moving upward through this energy inflicts a physical and mental penalty determined by one's depth. Descending is safe, but every step back towards the surface is a gamble. The deeper you go, the more severe the penalty, making the return journey a desperate, timed struggle against your own body's failure.
The Abyss is a vertical world, a tiered ecosystem of dizzying proportions. It is not dark; instead, light emanates from the Force Field itself, creating a perpetual twilight that shifts in color and intensity with depth. Flora and fauna are otherworldly, having evolved in complete isolation. Gigantic, impossible creatures stalk the shadows, while beautiful, bioluminescent plants offer both sustenance and deceptive lures. The very geology is unstable, with rock formations that defy gravity and terrain that shifts without warning. Time itself seems to flow differently in its depths, adding a layer of psychological disorientation to the physical dangers.
Layer 1 "The Edge of the Abyss":
"This is the 'surface' layer, a lush, vertical forest of immense trees and sprawling vines that cling to the cliff walls. Sunlight still reaches this area, filtered through the canopy. It's a zone of relative safety, home to large but mostly docile creatures. The Curse here is a minor nuisance: mild nausea and lightheadedness upon ascent. It's the training ground for new Delvers and the site of the main descent point, where the iconic ropeway hangs precariously."
Layer 2 "The Forest of Temptation":
"The terrain inverts dramatically, with the forest floor becoming the cliffside and the 'ground' being a massive, intricate canopy of bizarre, twisted trees growing sideways and downwards. The light takes on a golden, underwater hue. This layer is a biological battlefield, teeming with deadly predators and carnivorous plants. The Curse intensifies here, with ascent causing severe nausea, headaches, and a numbing of the limbs."
Layer 3 "The Great Fault":
"A colossal, near-vertical cliff of jagged, unstable rock. It's a treacherous, narrow pathway that offers little respite. The ecosystem here is sparse, populated by hardy, aerial creatures that nest on the rock faces. The oppressive sense of depth is overwhelming. The Curse becomes acutely dangerous; ascending results in vertigo, auditory and visual hallucinations, and a debilitating, piercing pain that can cause a Delver to lose their grip."
Layer 4 "The Goblets of Giants":
"A temperate forest with a giant, central lake filled with water that defies gravity, forming floating spheres that drift through the air. The plant life is colossal and luminous. This is the home of the giant, terrifying but intelligent bird-like creatures known as the Orb Piercers. The Curse on the 4th layer is extreme: ascending causes severe bleeding from all orifices, internal hemorrhaging, and intense, maddening pain. A Delver must be incredibly resilient to even survive the ascent."
Layer 5 "The Sea of Corpses":
"A frozen, crystalline sea that is perpetually shrouded in a thick, icy mist. The 'sea' is a massive, toxic lake, and the shores are littered with the petrified remains of creatures and previous expeditions. This is the 'final floor' for most Delvers, the point of no return. The Curse here is catastrophic: ascending leads to a total loss of senses, profound confusion, and self-harm, as the victim is driven completely mad by the strain."
Layer 6 "The Capital of the Unreturned":
"A realm that defies all surface logic, the 6th layer is a surreal, dreamlike landscape containing the ancient, ruined city of the Narehate, the Hollows. This is a zone of no return; the Curse is so severe that ascending from here guarantees death or complete loss of humanity, transforming a person into a mindless, monstrous creature. It is a place of finality, where one abandons their past life and human form to exist as something else."
Layer 7 "The Final Maelstrom":
"An enormous, circular ring of fire and swirling, chaotic energy. It is a massive, active geological furnace that acts as the 'ring' at the bottom of the Abyss, a final barrier before the true bottom. Information on this layer is practically non-existent, a realm of pure myth and speculation. The environment is hellish, a maelstrom of lava and constant, powerful earthquakes."
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Created Aug 22
Updated Aug 22
Published Aug 22