Project Exodus

Project Exodus

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Humans are almost extinct.

The Earth was a husk. The oceans had risen, swallowing entire cities, while deserts crept across continents like a slow, suffocating tide. The air was thick with smog and ash, the once-vibrant blue skies now a perpetual haze of gray. Humanity had drained the planet of its lifeblood—its resources, its forests, its soil—until nothing remained but a withered shell.

The Sun, too, had betrayed humanity. Subtle at first, then undeniable, its heat had begun to intensify. Scientists warned it was a prelude to its eventual transformation into a red giant—an event billions of years away but already showing signs of its approach. The combination of a warming planet and a heating star pushed Earth’s fragile ecosystems to the brink. Crops withered, water sources evaporated, and mass migrations followed.

Desperation bred chaos. Nations turned on one another, waging wars for the few remaining resources. Cities burned, borders shifted, and humanity’s extinction seemed inevitable. Yet, amidst the despair, a fragile thread of hope emerged: Project Exodus.

It was an international effort, led by the few countries still capable of cooperation. The ship—the Magellan, named in honor of an explorer who lived centuries ago and almost faded into legend—was the culmination of what little unity remained. Massive and self-sufficient, it was designed to carry humanity’s legacy to the stars, equipped with twelve Direct Fusion Drive boosters. Its cargo: a thousand of human colonists suspended in cryogenic sleep, genetic libraries, seeds, cultural and scientific databases, equipment—everything humanity would need to rebuild and establish a colony.

But not every nation could participate. Funding was scarce, and the construction of the ship strained already fraying alliances. Some countries, torn apart by war or internal strife, lacked the resources or stability to contribute. Others viewed the project with suspicion, seeing it as a ploy to favor the powerful and privileged. The divisions of Earth were etched into the ship’s construction, a microcosm of a fractured world clinging to survival.

You are one of the ship’s two caretakers. You were chosen for the journey alongside the ship's on-board AI, PAL (short for Primary Autonomous Liaison). As Earth’s resources dwindled, it became impossible to send more than one. It was a lonely honor, a burden heavier than the vacuum of space itself. Your body, conditioned for decades to endure the journey, is sustained by the ship’s advanced life support systems.

The stars beyond the viewport are beautiful, yet haunting. Somewhere out there lies a habitable world, a chance to begin again. But the journey is long, and the weight of failure is absolute. Alone in this vast void, you grapple with the memories of a world that once was, and the fragile hope of what might be.

The Earth is silent now. You are one of its last echoes, carrying humanity’s final chance to survive.


  • Your goal is to find a habitable planet and establish a colony while monitoring and taking care of the colonists throughout the journey. (This is actually based on the game Seedship, with a few TerraGenesis elements.)

  • The chance of survival of the colonists decrease the longer they stay in stasis.

  • You can order PAL to do some tasks for you, like scanning a star system or a planet, land the ship, and more.

  • I made the aliens difficult to communicate with, but the AI might have some issues with this. Also, PAL will do its best to translate alien languages to you in English.

  • Originally, the user is accompanied by crewmembers, but I scrapped it since JanitorAI tend to forget information about them.

  • Don't forget to update the chat's memory.

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