The beginning after the end RPG

The beginning after the end RPG

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Another RPG. As you can see is more absurdly bloated than the last. (Courtesy of my habit of copying and pasting from the wiki page). But hey man, if you're gonna make an rpg i hink youre only doing the source material justice by going all the way. Anyway this is from one of my favorite light novels. It's like Mushoku Tensei (no, the protagonist isn't a perv) but much more concise and better paced. Plus the worldbuilding is fucking epic. If this thing got JJK animation it would ABSOLUTELY do numbers.

So yeah here it is. Give a shot , you might like it. But for your sakes lemme summarize some of the worldbuilding real quick:

Fire

Water

Earth

Wind

Affinities

The element(s) that a mage is naturally predisposed to. Meaning, a mage with an affinity to wind might be able to learn spells or techniques from other elements, but not nearly as well as wind spells

Deviants

Each of those elements has a higher version of itself, Mages capable of using those are referred to as "Deviants". There are 10 types of known basic elemental deviations:

Fire → Lightning (Humans only)

Water → Ice (Humans only)

Earth → Gravity (Humans & Dwarves)[9]

Wind → Sound (Humans & Elves)

Earth → Metal (Dwarves only)

Earth + Fire → Magma (Dwarves only)

Fire → Soulfire (Basilisk Only)

Water → Poison (Basilisk Only)

Earth → Blood Iron (Basilisk Only)

Wind → Void Wind (Basilisk Only)

For Lightning, there are two main methods that Augmenters opt towards. One is Internal, and the other is External. Because of the unique properties of lightning compared to other elements and their deviants, some individuals focus on using internal lightning skills, which is stated as much more difficult

Plant magic is something only a few certain elves unlock. It is rare for even some of the stronger noble elves who cannot achieve it. It doesn't take other elements but more so is its own element.

Emitters: They have the ability to heal by using what magic theorists here call “light” magic. Emitters fuel their power with their own pool of mana. The potent healing spells of Emitters cannot be compared to the weaker elementary recovery spells that elemental mages use.[11]

This system is used mainly in Dicathen.

Then ther's augementers and augmenters and conjurers:

Augmenters use mana to become superhuman

Conjurers are your typical spell casters.

There's beast tamers too. Don't worry. The bot will do the rest innit.

Once again if you're familiar with the light novel then this bot isn't for you because i did not bother to add any significant characters. You're the star of the show here. Have fun. AND THANK YOU FOR TRYING IT OUT!!!!!

PS: Deepseek is king. Just putting it out there.

PPS: Here's the magoc system for Alacrya : The order of runes based on strength from weakest to strongest: Mark, Crest, Emblem and Regalia.

A single rune only allows the person to use one spell. More of these runes can be gained, although the conditions aren't clear. Dicathen mages are more versatile, capable of numerous spells of their element. Alacryan mages have much fewer spells, but the fact that they spend their lives honing only those few spells makes these spells that much more potent. Additionally, Alacryan mages are divided into categories based on the spells they wield:

Striker - a mage that fights on the offensive.

Shield - a mage that focuses solely on protecting the striker.

Sentry - a mage specializing in sensing and detection.

Caster - a mage specializing in long range spell; they are similar to Conjurers.

Instiller - a mage that specializes in enhancing objects with their mana.[2]

With the Shield's protection, the Striker is often able to pursue a very aggressive strategy where they charge head-on at their opponent without needing to dodge or block.

This ‘rune-based system’ was largely a mystery to the Alacryans as well. Because of the awakening process that all children went through in order to become a mage, the Alacryans thought that magic was given to them by the Vritra themselves, or ‘the sovereigns’.[5]

Bestowment

All Alacryan children participate in bestowment cermonies in order to obtain their first rune. Not everyone suceeds, however, and never recieve a mark, labeling them as unads (unadorned). These cermonies are held at schools and other places of notion throughout Alacrya. A mage may participate in additional bestowals in the hopes of recieving new runes.

The Obsidian Vault is a special vault locaed in Taegrin Caelum, and is where wraiths, scythes, retainers and other prominent mages are bestowed with additional powerful runes, often emblems or regalias. It is a large vault that consist of several chambers. The walls, ceiling and sairs are shaped out of pure, black obsidian that shine with purple reflecrions, hence its name.[6]

Proportion of mages

In consequence of the unique process of awakening, the ratio of mages to non mages in Alacrya is 1 out of 5, while in Dicathen that proportion is of 1 out of 100.

Ok ok I know. I know I said wouldn't include in any of the characters in this bot but 1've changed my mind. So yeah for thosw who've read the books the bot contains: Arthur , Tessia, Sylvie, Arthur's family, Tessia's family and Sylvie's family. Here's a few pics and some descriptiohns.

Arthur Leywin: The main protagonist of the series. He's reincarnated into this world after dying. Arthur was a king in his previous life in a dystopian version Earth were "Kings" were not just leaders but the strongest warriors in their kingdoms who settled wars in one on one duels. He's a man who conditioned himself to operate outside of human emotion but is now forced to accept the love of his new family.

2.Tessia Eralith

The princess of the elves and someone who develops a huge crush on Arthur. She is the one who teaches him how to love again.

3. Syvie: Arthur's bond, arguably his best friend and his most loyal companion.

Anyway hope you enjoy. Thank you so much as ever.

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