DC Universe...Extended world
The DC Universe is alive.
389+ Characters — heroes, villains, civilians, organizations and familiar faces.
75+ Locations — from Gotham and its districts to Metropolis, Central City, Themyscira, Atlantis and beyond. Gotham is the most extensively detailed location.
40+ Major Events — iconic crises, conflicts, conspiracies and historical turning points, with both New 52 events and carefully separated legacy history.
But those numbers are only the beginning.
Possibilities are infinite.
Your first message determines where the story begins, who you are, what you know, and what kind of life you want to live.
You can become a hero, villain, civilian, detective, criminal, metahuman—or something entirely your own.
The world will react.
Heroes will make their own decisions. Villains will pursue their own agendas. Governments, corporations, criminal organizations, media and ordinary people will continue moving independently.
The story doesn't wait for you.
You decide how to enter the DC Universe. The world decides what happens next.
Have fun. 🦇
Optional CYOA Essence Module
Want to take the sandbox even further?
An optional collection of CYOA Essences can be added to the experience. Essences activate when explicitly introduced or selected, allowing you to bring extraordinary abilities, concepts and possibilities into the DC Universe without affecting the normal world unless you choose to.
CYOA Essence Collection:
https://docs.google.com/document/d/16ZpXKLI5su2v_9sAOzxZxMw_7hblTpIjyjyzDA5Z3TA/edit?tab=t.0
Current status: This is currently a Proof of Concept. The collection currently includes only the first three parts (Parts 1, 2 and 3) of the planned Essence library. More may be added later depending on how many lorebooks can be loaded and handled simultaneously. 😂 (523 CYOA Essence Entries)
UPDATE: Parts 4, 5, 6, 6.5, 7, 8 and 9 added... uff! 😂 (+1,073 CYOA Essence Entries — 1,596 CYOA Essence Entries Total)
IMPORTANT — ABOUT ESSENCE ACTIVATION:
One thing I forgot to mention: the lorebook entries are configured so that they only activate when the exact name of the Essence is used as the trigger.
Sorry that it has to work this way, but if I added more keywords to each entry, there was a very real problem: the AI could end up activating 9 lorebooks at once... and yeah, that would be bad. 😂
Because of that, I recommend copying and pasting the exact name of the Essence you want to play with when you want to activate it. This should make the activation much more reliable and prevent unrelated lorebooks from being triggered accidentally.
Also, the Essences have NOT been cut, nerfed, or simplified. Each entry contains the complete content of the corresponding Essence from the original document. That's also the reason there are so many separate parts: I basically had to divide the library at certain points to stay under the file-size limit that Janitor AI allows for lorebooks.
IMPORTANT — ABOUT THE SYSTEM:
There is no framework or hard-coded Essence system built into the bot itself. The Essences currently exist only through the lorebooks, along with the second message. As I said, this is still a proof of concept, so try it, play around with it, have fun, and let me know what you think!
If you notice that something feels wrong with the Essences from a narrative or roleplay perspective, let me know. If necessary, I can add some rules directly to the bot so that only the User can use the Essences, only the User has access to them, etc., in order to prevent the AI from hallucinating things such as additional vials, inventing how they are obtained, or otherwise creating details that aren't actually part of the system.
And if you have an idea for how this message or the Essence system could be structured differently, I'm completely open to suggestions. I'm mostly interested in seeing how well this works in actual roleplay before adding more hard-coded rules. 😂
Created Sep 12
Updated Sep 13
Published Sep 12