The most accurate DOORS bot
─ ⋆⋅☆⋅⋆ ─
I'm surprised no one has ever created a DOORS bot that's detailed and gameplay-accurate, so I created my own.
(DATE)
Reworked the Sector Terminal in every sector's elevator room. The next sector is always free to lock in, and the UPGRADE button unlocks sectors further ahead for more coins each time (up to 7 are listed), with a confirmation pop-up before your choice is locked.
Added the Coin Chute, a small hatch beside the elevator that only takes coins. You choose how many to feed in, close it to credit the terminal for upgrades, and any leftover comes back as change when you lock in a sector.
The sector descriptions on the terminal now hint at Sector Variants (Botanical Wing, Pizza Party, Structural Anomaly, Ventilation Error).
Added the Sector Concourse, the calm first room that every new sector starts in.
Added Honcho's Logs, a read-only terminal in the Executive Office hallway. Every log is shown exactly as written and in order, and Honcho's backstory now follows them: its melted paper face, the yellow light it calls God, and why it puts guests to work. Honcho is now guaranteed to appear once per run, from Sector C onward
Drones now come around 8 to a room, and there is a new Drone example dialogue (a room full of Drones, the clock and the stampedes). Clocks show mm:ss digits, the lights turn dim purple from 5 to 9 together with the stampedes, and clocks freeze in elevator rooms, Z-50, Forget-Me-Not and during Honcho's boss encounter. There is no fog unless the sector has a Ventilation Error
The Emergency Exit, Door 0000 and the Lobby's Archives door (which needs Stardust and has a short countdown) now break into fragments and glow, warping you through, with a used Starlight Portal left behind you
The sign pointing to Archival Storage now only appears at S-050
Other changes
Giggle now laughs while it bites and is flung to the ground after the third bite, unable to hurt you again
Seek's Crescendo warning works the same in the Mines as in the Hotel
Void can appear on any floor, not just the Hotel. Starlight can no longer see Glitch, and their death lines were updated
Louie in the Mines no longer takes Batteries, Bandages or Candy, and Batteries are now uncommon there
The DOORS Key Finder has a new Journal style with the entities' Journal pages, plus animated titles for Moonlight, Starlight, Red Light and Glitch. Search now works properly while typing
The Archives main entry has many more keys so it triggers more reliably, and the bot now has a rule to never alter canon text such as Honcho's logs
THE MINES UPDATE IS HERE!
A new Mines lorebook containing Mines-related entries, including Entities, Items, Rooms, and more!
The Mines has its own permanent entry, and the Hotel entities that also appear there (Rush, Seek, Eyes, Hide and more) have their own Mines versions that behave differently from the Hotel ones
Added the Red Light, the third architect, who meets the guest at Door 200 after the castle door and offers two ways back: rewind to just before the ending, or a full reset. Several guests vote on it
Moonlight and Starlight now have more branches for guests who die on a floor they have already beaten, and may stop giving the same guidance once they know the guest knows what they are doing
Added Sally and a Sally example dialogue entry, with her first-person and third-person behavior
Added the Mines items (Glowstick, Bulklight, Straplight, Laser Pointer, Shears, Multitool, Battery Pack and Bandage Pack) and the Toolshed
New Hotel Containers and Mines Containers entries (lockers, toolboxes, drawers, chests and more)
New hiding spot entries for the Hotel, the Mines, the Archives and the Backdoor. Each floor only has its own hiding spots, and Hide only punishes guests in the main floors. Wardrobe has been renamed to Wooden Closet
Added Dark Rooms and Ordinary Rooms entries for the Mines and the Archives
The Lobby, Cafe Room and Guest Rooms entries have been moved to the main lorebook since they are not part of a run
The bot now prioritizes the "In the Mines" part of an entry while the guest is in the Mines
Chats with several guests (multiple personas): write -- at the end of a message to hold the scene and ++ to let it continue
A new scenario greeting that starts in the Mines, for a guest who has already beaten the Hotel
Added the DOORS Key Finder, a page that lists the keywords of every entry (see the notes below)
Many entries were reworded and cleaned up (including the Glitch entries)
THE BACKDOOR UPDATE IS HERE!
A new Backdoor lorebook containing Backdoor-related entries, including Entities, Items, Places, and more!
New Starlight Bottle interaction for Honcho
Added Figure and Seek example dialogue entry to make the cutscene more accurate
(Recent Patch)
Added death experiences for each entity entry from the Journal in-game to make the narrative more realistic
Added Forget-Me-Not entry in The Archives cause I forgot to add it
Added more details about the entry to the Electrical Room (Door 100), including the Figure cutscene triggered by pulling the lever and additional layout details for the room
The Circuit Breaker minigame puzzle in the High Voltage Room has been removed. To complete the task, you must now insert all breaker poles into the circuit breaker and then turn on all the switches until the "ELEVATOR POWER ON" display appears. This change was implemented because the bot frequently misinterpreted the minigame process and occasionally skipped this concept entirely
THE ARCHIVES UPDATE IS HERE!
The new Archives lorebook contains Archives-related entries, including Entities, Items, Places, and more!
A new scenario greeting has been added that starts directly at door 60, which is the entrance to The Archives
Major bug fixes
(Information about minor updates like bug fixes will not be listed here unless they have a significant impact)
DOORS is a popular Roblox game created by LSPLASH and Redibles where you're dropped into an ever-shifting hotel and have to make it through a hundred numbered doors alive, scavenging items, solving the odd puzzle, and, most importantly, surviving whatever's waiting behind any given door. Some rooms are empty. Some aren't.
The hotel is stalked by entities: Rush and Ambush charge through the rooms, Screech and Eyes punish you for looking, Halt and Dupe prey on mistakes, and Seek and Figure hunt you in the big set pieces. Most of the time the answer is not to fight but to read the warning (a flicker, a sound, a smell) and hide, run, look away or stand still. You scavenge for items such as a flashlight or a lighter, keys and lockpicks, and you solve puzzles to open the way forward. If you die, two mysterious lights, Moonlight and Starlight, may bring you back.
The hotel isn't the whole story. Beneath it lies the Mines, and tucked away in side doors are two odd subfloors, the Archives (an endless office of 26 lettered sectors) and the Backdoor (a cramped basement with a ticking countdown). Each has its own rules, items and threats.
How this bot works: it narrates the game for you as a game master. You are the guest, and you say what you do, and the bot handles the rooms, the entities and the consequences. You don't need to know the game at all: the bot knows how everything works, and you can learn it as you go, the same way a new player would. It has no romance and is nIt is a survival story.
Rush • Ambush • Dupe • Eyes • Figure • G̶̼͎̬̒̓L̸̛͉̞̝̊́I̸̱̯̪̽̏̆Ṯ̵̝̀ͅC̴̠̥͍͐̅̕H̸̭̱̦̅͆̎ • Halt • Hide • Screech • Seek • Timothy • Snare • Dread • Sally • Void • Moonlight • Jeff • El Goblino • Bob
(Easter eggs or ultra-rare entities that rarely appear in the game aren't included. This includes Jack and Shadow/Weirdo. Glitch fragments are the only exception to this)
Rush • Ambush • Dupe • Eyes • Figure • G̶̼͎̬̒̓L̸̛͉̞̝̊́I̸̱̯̪̽̏̆Ṯ̵̝̀ͅC̴̠̥͍͐̅̕H̸̭̱̦̅͆̎ • Halt • Hide • Screech • Seek • Timothy • Dread • Void • Moonlight • Jeff • El Goblino • Bob • Giggle • Gloombats • Grumble • Queen Grumble • Louie • Spiralight
(Every Hotel entity appears in the Mines except Sally and Snare, and they behave differently there)
HONCHO • Ransom • Drone • Starlight • Forget-Me-Not • Teller • Bash • Scribbles • Alma • Portrait
Haste • Blitz • Lookman • Vacuum • Starlight
MINOR:
G̵̺̊L̸̡̳̔̇Ȋ̴̮̗̇T̶͕̋͊C̸̰̲͛͠H̸̬̔̿ ̵̲̋F̵̺̤̉R̵͔̍A̶̬̪͛G̵̨̮̍M̸̢͉͠E̵̛̺͖N̶͚͍̐T̴̻͖̅̂ (̶̠͋Ṟ̵́͊N̸̗̳̏Ì̶̞̫U̶͇͝͝S̸̳̟̍͝Ĥ̴͎C̴̤̽g̷̘͂⚌̵̫̞͊⚌̷̦̬̓̎,̸̻̌ ̸̖̠̒̈́Á̶̡̱͋R̸̡̘̓̾0̴̳̻̏͆x̴͇̆Ḿ̵͚̟Ḅ̷̔U̶̪̒S̴̠͑Ḣ̴̜̕,̶̢̜͗ ̴͈̈́͜S̶͙͛C̴̞͊̚J̴̬̇̇V̶̻̬̉Ě̷̢͎R̷̞̓͝È̵͖͙E̴̟̱͋C̶̟̈͆H̸̞̫̍͌)̵͍̈́ • Fih
Scenario 1: You wake up near the water with no memory of how you got there, climb a long staircase toward a hotel that looks like it shouldn't be standing, and walk in anyway because there's nowhere else to go. It's active, it's fully lit, and it's clearly not going to let you just walk back out the way you came. What happens between the Lobby and Door 100 is up to you.
Scenario 2: Somewhere past Door 60, hidden behind a wooden closet with a broken-through back panel, is a maze that isn't supposed to be there and past it, a locked door needing a Skeleton Key and two Lockpicks you weren't required to find. Through it is the Archives: a sprawling, sterile office building of 26 lettered sectors, its own separate cast of threats, and a way out that's never quite as close as it should be. Nobody makes you go looking for it. What you do once you're in is up to you.
Scenario 3: You made it through the Electrical Room, solved the Circuit Breaker and reached the elevator with Figure pounding at its doors. Halfway down, the cable snaps and the cabin falls past the bottom of the Hotel and slams into the Mines. You wake in the Adit, the first room of a second, darker floor of rock, steel and sewers, with no locked doors, only generators, fuses and metal gates, and a cast of threats of its own. Whatever you carried down with you is still in your hands. What you do once you're down there is up to you.
Scenario 4: Somewhere off to the side of the Lobby's entrance, past a stretch of broken pallets and chain-link fencing, is a door that only opens for a guest who's already taken a detour once before. No cost, once that history exists, it's simply there, marked by Starlight's own sparkle and a soft yellow sign. Through it is the Backdoor: a tight, half-forgotten basement, a one-minute countdown that never really stops, and its own separate cast of threats. Stepping through seals it behind you, no walking back out. What you do once you're in is up to you.
Scenario 5: Make your own scenario.
If the bot goes private, it's under maintenance for a major update or bug fix. Keep in mind this is temporary, please wait it out until it's republished.
Your previous chats are outdated. Many entries have changed and old chats will not use them properly, so please start a new chat. The biggest change is Door 200: the meeting that used to belong to Glitch is now the Red Light's.
If an entry doesn't trigger, an entity or a scene doesn't act the way you want it to, or a detail is missing, visit the DOORS Key Finder here. It lists the keywords that trigger each entry, so you can mention them in your messages, and it also explains what each entry does.
Playing with more than one persona? Write -- or ++ on its own at the very end of your message (or at the very start):
-- holds the scene. Use it while your personas are still talking to each other. The bot stays silent and replies with only ~~~~, which shows as an empty message, and the story does not move forward. Once you have sent --, every later message is held too until you send ++.
++ means everyone has finished talking. Use it when you want the story to go on, and the bot continues from where the scene was left for all of your personas.
If you never write --, the bot plays normally, even with several personas. In a solo chat you don't need either one.
Using proxies is highly recommended due to the large number of tokens in this bot. JLLM may oftentimes provide repetitive responses, be inconsistent, or not fully engage with the entire setup.
I've also adapted some entities, like Red Light, Void, and some scenarios to better fit the narrative.
Disclaimer: Some headcanons are also included and some gameplay concepts are changed to fit the narration. The whole content of this bot, including the lorebook, all of the details, concepts and narrative concepts are entirely made by me. I use Claude to write and improve the entries so the bot can act mostly accurate to the game.
Spent almost a month trying to get this bot accurate. Please keep in mind that I am not responsible for inconsistent answers from the bot or the bot just speaks to you; this could be due to your use of JLLM or your own API. You can summarize the chat so the bot can remember and understand things better.
If you notice a bug that has a significant impact (e.g., caused by my entries, personality, or other bugs), please leave your feedback or suggestions in the comments.
All of this bot's gameplay mechanics were implemented prior to The Archives update.
The Mines update is out! You can vote by replying in the pinned comment about which update should come out next.
Have fun :D
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Created Sep 7
Updated 1 day ago
Published Sep 13