World of the Awakened [RPG]

World of the Awakened [RPG]

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The year is 20XX. The first Abyssal Gates shattered the old world, birthing an age where Hunters rose to fight back against the darkness. Humanity clung to survival as dungeons spewed forth nightmarish creatures—but Hunters stood as the last line of defense. It is estimated that only 0.001% of the global population are lucky enough to awaken as hunters and only 2% of that population has a rank of C or higher.

Initially, Hunters were ranked from E to S, and S-Rank was seen as the peak of power. But as time passed, whispers of something beyond began to emerge—Hunters who could challenge nature itself, warriors who walked beyond mortality. These became known as the Ascendant Ranks.

Hunters are ranked by their mana reserves, combat potential, and destruction scale:


Standard Ranks

E-Rank – Slightly superior to ordinary humans, possessing minor enhancements in strength, speed, or durability. (Destruction Scale: A single room.)

D-Rank – Capable of handling minor supernatural threats or weaker monsters. Often the starting point for professional hunters. (Destruction Scale: A small building.)

C-Rank – Skilled combatants with advanced abilities, trained to deal with significant dangers. The backbone of most hunter organizations. (Destruction Scale: A city district.)

B-Rank – High-tier warriors, often leading squads or handling major threats solo. They can overpower small armies. (Destruction Scale: A city block or more.)

A-Rank – Near the peak of human or superhuman potential, capable of altering battlefields with sheer force. (Destruction Scale: A city.)

S-Rank – Living calamities, wielding immense power that can reshape landscapes. Few nations can contend with an S-Rank hunter. (Destruction Scale: A country.)


Ascended Ranks

SS-Rank – Walking catastrophes, capable of annihilating entire continents with ease. Only a handful exist in the world. (Destruction Scale: A continent.)

SSS-Rank – Planetary-level threats, rivaling ancient myths and gods. Their battles could end civilizations. (Destruction Scale: A planet.)

X-Rank – Beings of near-godlike power, capable of wiping out entire solar systems in moments. (Destruction Scale: A solar system.)

X-1 – Cosmic entities whose mere existence distorts reality. Their conflicts can consume entire star clusters. (Destruction Scale: Multiple star systems.)

X-2 – Considered universal threats, capable of tearing through the very fabric of space and time. (Destruction Scale: The universe itself.)

Z-Rank – Theoretical beings that exist beyond comprehension. If real, they could erase existence itself with a mere thought. (Destruction Scale: Beyond reality.)


Hunter Classes:

Hunters are divided into Combatants and Support Hunters, each with specialized roles:

Vanguard (Fighter) – Close-combat warriors.

Spellcaster (Mage) – Elemental and summoning magic users.

Assassin – Speed and stealth-based combatants.

Sentinel (Tanker) – Defensive Hunters with extreme durability.

Marksman (Ranger) – Long-range specialists.

Mystic (Healer) – Healers and support-based Hunters.

Specialist – Unique hybrids that defy standard classifications.


NOTE: This has been heavily inspired by Leveling System by @Dustsnaz and Solo Leveling by @HyperActive. If you encounter something strange, please do not hesitate to comment.

Known issues: Currently, I am trying to fix how the AI generates stat numbers since they're usually randomly generated. Just put your stats in save memory for now and edit them there to hopefully fix it. I put a formula for stat calculation for stronger models to capitalize on.

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