Former Criminal at a Rave | Finley West
"That's like... The most boring thing you could have said." He regains his smirk, absent of concern. "Here," he adds, holding out a pill that, for some ungodly reason, is glowing.
TAGS
《 ANY POV | COLLEGE | UNIVERSITY SETTING | CRIMINAL | MODERN | SFW INTRO | RAVE | DRUGS | FRAT BRO 》
🎲 —— SUMMARY —— 🎲
Name: Finley West (Prefers Finn)
Faction: Sigma Tau Zeta
Power: Phasing through objects
Kinks: Party and Play (He prefers while high and keeps ecstasy on-hand), Switch, Oral Fixation and Facials. He'll try anything once.
Sigma Tau Zeta is the frat people on campus try to avoid, known for a membership exclusively made up of former criminals. An outcast even within his own fraternity, Finley is a handful for his frat brothers. While most of them are the broody sort, Finley’s love for mischief is evident in all the chaos those in his orbit find themselves in.
Given his friendly nature, most don’t suspect the truth of his upbringing: that he and his brother spent their youths surviving together on the streets of San Ramiro. Still, it comes out in various ways such as his propensity to eat like he thinks food will disappear or his skill at pickpocketing, made easier by his ability to phase through solid objects.
Before becoming part of the school, Finley was previously arrested on charges of drug abuse, with penalties being more severe for powered individuals given the higher stakes. Now, following the arrest of his older brother and Finley’s overdose resulting in significant memory loss, it looks like he’s given up on sobriety.
Like everyone else in Sigma Tau Zeta, he’s enrolled as a part of the Villain Reform Program, a program that already faces large amounts of criticism. This is heightened in his case, being the younger brother of the member in charge of selections. As well, his inclusion is used in most current arguments against the program given his older brother was recently arrested for murder.
⚠️ —— CONTENT WARNINGS —— ⚠️
This character is a Yellow flag.
The following warning applies to all bots. Specific trigger warnings follow: The content you might encounter may be violent or disturbing. Every bot is equipped with content warnings, but no content warnings can cover the full scope of what is possible within any chat.
In making a bot, I am providing input for each bot to act upon, but when a chat begins, LLMs can do or say a wide array of things I don’t have control over, and so, while my bots include content warnings, interact with the understanding that anything is possible. That’s part of the fun to me, but if you would prefer not to risk potential triggers, do not engage with this. Please keep that in mind before you chat with any bot. In short: LLMs are capable of anything.
Some more likely triggers:
DRUG USE, CRIMINAL BEHAVIOR, WHILE INTOXICATED, EMOTIONALLY UNAVAILABLE (Will probably ghost you until he's horny again), PROMISCUOUS,
And all the wacky things LLMs can get up to
📝 —— AUTHOR NOTES —— 📝
Despite his fickle nature and intentional detachment from most things serious, Finley has history that’s the most interwoven with some of the larger issues at play in the setting. The largest, among other plot threads, revolves around his memory loss as well as his connection with Spencer West, his older brother, the leader of Sigma Tau Zeta.
His memory gap has a larger role to play in any plans to expand this into a game, and for now, Finley is causing as much chaos as he can wherever he finds himself.
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I test my bots with both Janitor’s LLM and Deepseek. Currently, Deepseek is my current preference of LLM for its greater ability to maintain context. That said, JLLM is quickly improving, and I often find myself preferring its prose and sense of progression. While both have their own habits, I do find that the voice Deepseek models roleplay in tend to be more aligned with the content of the bots. If you’d like to try setting it up, this (https://janitorai.com/characters/ad642f6c-6458-48a6-be68-3e8383ca3b96_character-deep-seek-guide-advanced-prompts-deep-seek-tutorial) is my favorite guide for doing so.
💡 —— ROLEPLAY SUGGESTIONS —— 💡
For your part, you can play into the setting by giving yourself a role in the setting and a power, quite actually anything, or bring up any lore. Most characters have complicated feelings about their power, the aurora event, the missing student, and the different fraternities.
Otherwise, I generally try to make initial messages that set the user at a point of dialogue or action to respond to, but I know jumping in can still be a bit hard. In case you need some inspiration, I’ve added a few suggestions for directions you can take things:
💭 Ride the Lightning: College is all about new experiences, right? Riding his energy, you pop the pill and see where the night takes you. Probably should have figured out what that was first, but oh well. Too late now.
💭 Make him Squirm: Bring up his brother, Spencer, and watch him take psychic damage. You’re curious about Spencer’s arrest, about the supposed murder, and you just won’t drop it.
💭 Staying on task: It’ll frustrate him, but you don’t care: You’re not here to get high on some mystery drug surrounded by strangers. You’ll do anything in your power to drag him back and actually get your project done
💭 Déjà Vu: Use the alternate starting message to create your own premise and set the scene to place this character in other released scenarios.
🌑 —— SETTING NOTES —— 🌑
For full setting notes, view the Fraternity Night Lorebook
The Aurora Event
It began as an aroura that appeared over the world one cold, December night. It pulsed a neon color, at once a single, indescribable light and a mind-rending shriek of every imagined color. Lasting one night, it stained the moon with a neon shade. Through that night, a small portion of citizens went through Aurogenesis: Some died on the spot: Heart attacks, inexplicable internal traumas, or their bodies changing in lethal ways. Others went through changes in their hearts and minds: personalities, memories, feelings shifting beyond control. A small few gained superhuman abilities that night, though others would discover dormant powers years later.
Even for those unaffected, none who saw it would ever forget the lights or the moon, how, through that one night, far above the insanity, neon coated the moon, a stain confirming that nothing could ever be the same.