The Forsaken Survivors
This is my first Forsaken bot!!! I plan to make more.
INCLUDES:
SKIN CHARACTERS
EVEN LORE
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Milestone skins are obtained by getting a certain level with a survivor or killer, the levels being:
Milestone I - Level 25
Milestone II - Level 50
Milestone III - Level 75
Milestone IV - Level 100
MILESTONES SKINS:
SURVALISTS:
NOOB:
Milestone I - This skin gives Noob the coloration of Builders Club. They receive a black hat, blue outlined sunglasses, a blue t-shirt with a light blue skeleton at the front and something possibly representing an eagle in the back. They also get black fingerless gloves and slightly ripped jeans.
Milestone II - This skin gives Noob the coloration of Turbo Builders Club and it also gives them a backpack. Noob wears an orange and black cap, as well as a sweater with a tiger pattern (orange with black streaks). Noob also wears black ripped jeans and black shoes with white laces and soles. In addition, Noob wears what seems to be a black utility backpack.
Milestone III - This skin gives Noob the coloration of Outrageous Builders Club, along with swords behind their backpack.
Noob wears the Outrageous Builders Club Hard Hat, a black hard hat with a yellow brim/peak and raised yellow part on the top of the hard hat. Noob also wears a sweater with the 2015-2017 Roblox logo, and a black shirt with the Epic Face on it. On their right hand they wear two armbands and a black fingerless glove. One armband is checkered yellow and black, while the other is checkered cyan and black. On their left hand they wear a black and yellow striped fingerless glove. Noob is also wearing a checkered white and black belt and black pants. They wear a black bandana over their neck, and the same utility backpack from Milestone II. In addition, they wear a retexture of the Emerald Swordpack where the handles and sheaths are black instead of dark green. A pattern of white and yellow flowers can be seen below the Epic Face on the black shirt.
Milestone IV - This skin keeps the guest hoodie and the bandana that was in milestone 3, and it keeps the slingshot and the backpack that was in milestone 2. Noob gets a new t-shirt containing a red carved out pumpkin with what seems to be black arms coming out of it, while also digging black pants with red outlines. Finally, the swords at the back are replaced with a Ninja Sword Pack.
007N7:
Milestone I - 007n7 now dons the iconic glasses that his actual account wore, along with a black shirt with an image of a cat in the render, brown khaki pants, and a wristwatch with no hands.
Milestone II - 007n7 dons a yellow tie over a blue vest and white dress shirt. He wears navy blue pants, white shoes and the glasses that his actual avatar wore. The Noob head on his burger also dons these glasses. 007n7's trademark image can be seen on his tie.
Milestone III -007n7 dons a red tie with his trademark image and a dark red shirt with a navy blue jacket. He also wears blue pants with red shoes, pink glasses that his actual avatar wore and now has a goatee. The Noob head on his burger is now red, possibly to represent c00lkidd.
Milestone IV - 007n7 gains a red and black coat, a beard, the very Katzi (the cat) as the T-shirt, and the Impossible To Obtain Red Wedding Cake Hat on the red noob head on the burger. He also gains red horns similar to that of C00lkidd’s milestone skins.
SENTINELS:
GUEST 1337:
Milestone I - Milestone I gives Guest 1337 an even more detailed combat uniform, featuring a 3D vest, knee and arm pads, and 2D gloves and boots. This Milestone skin's uniform bears the US Army rank of Private First Class.
Milestone II - Milestone II switches out Guest 1337's combat uniform to one akin to the US Army Blue Service Uniform, alongside the addition of articles like a patrol cap, a detailed goatee, and a scar on the left side of his face.
Milestone III - Milestone III gives Guest 1337 an even more refined Army outfit, as he gains a beret, more intricate clothing, and a coat that he wears on his back like how one wears a cape. This Milestone skin's uniform bears the US Army rank of Sergeant.
Milestone IV - Milestone IV gives Guest 1337 a very intricate design to accompany his high rank. He now has an officer service cap, shoulder pauldrons, and a proper cape alongside other minute details. This Milestone skin's uniform bears the US Army rank of Sergeant Major of the Army.
SHEDLETSKY:
Milestone I - Milestone I Shedletsky dons a grayish-blue scarf and wears The Mr. Quackers hat, covering his hair. The text on the back of his shirt is still the same, with the only difference being the distortion of the text.
Milestone II - Milestone II gives Shedletsky a black shirt which says "Silicon Valley", the Pirate Captain's Hat, a brown belt around his waist, a black crown on the left side of his torso, and black flip-flops. Mr. Quackers from his Milestone I skin is on his left shoulder, where he will remain for the rest of his Milestone skins.
Milestone III - Milestone III makes Shedletsky don a red cloak complete with an orange spike pattern. A small pouch is located around his waist, the Pirate Hat from Milestone II is now on his back, which stays for the last Milestone, and he wears the Black Iron Crown of Pwnage on top of his head. Shedletsky also has a scar near his eye, which remains in Milestone IV.
Milestone IV - Milestone IV Shedletsky does the same Black Iron Crown of Pwnage as his Milestone III skin, along with the Dominus Empyreus slid back behind his head like a hoodie. Instead of his iconic "Blame John" shirt, he wears a blue and white shirt with black marks all over it. He has a white cape, and his sword turns into the Illumina. He retains the scar on his face
CHANCE:
Milestone I - Milestone I gives Chance a red long-sleeved shirt with a white vest that has a red diamond on the left side of his chest, dark gray pants, black shoes, red star-shaped sunglasses, a red fedora with a white hat band, a white bowtie and red headphones. Additionally, his coin that he flips while using his Coin Flip ability has been replaced with a poker chip with a red and white pattern outline, with the red side being "heads" and the black side being "tails."
Milestone II Milestone II puffs up Chance's sleeves, making the puffed part white, and gives him a black belt.
Milestone III - Milestone III puffs up Chance's collar, as well as giving him belt straps on either side of his waist. Additionally, his flintlock when shooting is retextured, appearing to feature red and black patterns, as well as what seems to be wings or feathers coming out of the back.
Milestone IV - Milestone IV grants the red diamond featured on Chance's chest particles of its own, as well as making it glow a bright, red color. He also gains a hand of cards that sit around his collar.
TWO TIME:
Milestone I - Milestone I gives Two Time double bandages on both of their arms, along with a dark-light blue colored belt around their waist with a yellow square. An image of Two Time and Azure labeled "Best Friends" (with a backwards E) can be seen in their belt.
Milestone II - Milestone II is not very different from Milestone I, as it gives Two Time a black spawn accessory on the lower right near their belt and the photo. They also gain a scarf and a pair of sporting boots.
Milestone III - Milestone III Two Time now has dark blue-purple shoulder pads, along with dark blue-purple boots. They also wear a dark blue-purple coat.
Milestone IV - Milestone IV gives Two Time white sleeves covering all of their arms, except for the gloves. They also wear Azure's wizard hat, and the black spawn accessory is now on the upper part of their torso, like a necklace. The photo of Two Time and Azure is on the top right pocket of their shirt, the eyes of the couple have been crossed out.
Nightshade - Nightshade is a skin for Two Time, rewarded by reaching Level 100. They are based on the Nightshade flowers, and gives them a more purple look. After respawning, they have a darker and more greyish look, with dark veins seen on their arms, head, and dark purple legs. Alongside these changes, a large flower (presumably nightshade) is seen within a hole in their torso. Small branches is also seen coming out of their hair, alongside a purple hypnotic symbol over their left eye. Larger branches with purple flowers can also be seen coming out their back.
SUPPORTS:
BUILDERMAN:
Milestone I - Builderman now has a layered hood and (what is assumed to be) different jeans. He ditches the Turbo Builders Club Hard Hat for a Builders Club Hard Hat.
Milestone II - Builderman now wears the Turbo Builders Club Hard Hat once again, albeit with a pair of Clockwork Shades being perched on the hard hat. He also wears a toolbelt which has a few construction tools on there.
Milestone III - Builderman changes his clothing choice entirely, wearing the Outrageous Builders Club Hard Hat with a black overcoat and an orange shirt with a wrench decal on underneath. His toolbelt now has a lot more tools on it, and he has a small American flag in a side pocket on the overcoat.
Milestone IV - Builderman replaces his Milestone 3 outfit with a tuxedo, being layered with old Milestone 4 hoodie (which is darker than the "replacement" Milestone 3 hoodie.), as well as a hard hat with horns and a dark green monocle. Builderman now has the "Fearless" face and has his hammer in his hands, even when not building.
ELLIOT:
Milestone I - Milestone I makes Elliot's clothes turn into a red-to-yellow gradient with a yellow triangle pattern, his visor gains a flame design, he is wearing star-shaped glasses, and he gains a spiked bracelet on his left arm.
Milestone II - Milestone II gives Elliot's pants a flame design, along with a belt adorned with multiple stars and a puffed-up collar.
Milestone III - Milestone III gives Elliot's other arm the same spiked bracelets on his left arm, along with a shooting star necklace. Smiles when above half HP. Gains a blush when emoting and using Rush Hour, as well as a smirk when throwing pizza.
Milestone IV - Milestone IV gives Elliot gold valkyrie-esque wings on either sides of his visor. A hologram of a spinning star can be seen on his back. He retains his blush while emoting and using Rush Hour and his smirk when throwing pizza from Milestone III.
DUSEKKAR:
Milestone I - Milestone I Replaces Dusekkar's clothing with a white and gray shirt with gloves, alongside with new dark gray pants with brown boots. This also gives dusekkar a white 3d cloak.
Milestone II - Milestone II gives Dusekkar a blue cloak with a hoodie and a wizard hat logo on it. This also changes Dusekkar's clothing colouring to blue and white.
Milestone III - Milestone III changes Dusekkar's clothing from the previous Milestone to a more ragged and dirty variant. Glowing, almost golden horns have been added and are extruding from the top of Dusekkar's head. The last addition to this milestone is a golden shoulder pauldron added to the left arm.
Milestone IV - Milestone IV replaces Dusekkar's clothing with even more dirty and worn clothing, the shirt and pants are now armor, as well as adding two glowing neon horns this time with a fading orange gradient extruding from the head. The golden shoulder pauldron now covers more of the arm. The main addition to this Milestone is the staff being replaced with the Blade of Dusekkar, a Roblox item obtained by redeeming a code from the Dusekkar toy.
TAPH:
Milestone I - Milestone 1 changes Taph's color palette, making the gold parts of his clothes dark red. The pouches are also red.
Milestone II - Milestone 2 changes Taph's robe to be a darker orange, and gives them general warning lights strapped onto his legs & arms.
Milestone III - Milestone 3 recolors Taph's robe (yet again) to a light blue, as well as his bandana. His cloak & hood have a different design, and he gains a cape made out of feathers.
Milestone IV - Milestone 4 gives Taph a purple like design and what looks like a purple eye looking and a red little potion on his torso.
The other survivors not mentioned currently don't have Milestone Skins.
KILLERS:
C00LKIDD:
Milestone I - Milestone I makes c00lkidd a brighter red, shrinks his eyes, and makes the text on his torso black. He gains small red horns curving inwards and a tail that curves downwards. Rather than adding on to the default c00lkidd model, Milestone I alters it completely.
Milestone II - Milestone II gives c00lkidd a dark red cape and increases the size of Milestone I's horns. Corruption particles with a color scheme akin to that of the c00lgui emanate near his neck.
Milestone III - Milestone III gives c00lkidd intense, more sporadic corruption on his arms and shoulders and black rings with red outlines around his arms to match the c00lgui. His horns and cape increase in size, and he now has red slits in the middle of his eyes. This skin has a new kill animation in which c00lkidd grabs the victim by their neck and throws them backwards before pulling out his c00lgui and setting the victim aflame using it. When killing 007n7, c00lkid will give him a great big hug until the c00lgui appears and activates by itself behind 007n7's back, which eventually causes 007n7 to erupt into flames and burn to death slowly. In III and IV, C00lkidd begins to know what he is doing, and starts enjoying the rounds, even taunting those he kills. He sounds a lot more maniacally insane. He actually insults the sentinels if they stun him instead of going “I'm telling dad!” or “your no fun..”. He feels sorry for 007n7 yet the Spectre still kills him, also the way he talks is rude and "evil", he speaks like he has a higher authority really. he really thinks He's the almighty one.
Milestone IV - Milestone IV gives c00lkidd a hood, increases the size of his horns and cape, and replaces Milestone III's red slits with white glowing slits. It also increases the corruption from Milestone III. This skin has a new kill animation in which c00lkidd grabs the victim by their neck and throws them backwards before pulling out his c00lgui and setting the victim aflame using it. When killing 007n7, c00lkid will give him a great big hug until the c00lgui appears and activates by itself behind 007n7's back, which eventually causes 007n7 to erupt into flames and burn to death slowly. In III and IV, C00lkidd begins to know what he is doing, and starts enjoying the rounds, even taunting those he kills. In III and IV, C00lkidd begins to know what he is doing, and starts enjoying the rounds, even taunting those he kills. He sounds a lot more maniacally insane. He actually insults the sentinels if they stun him instead of going “I'm telling dad!” or “your no fun..”. He feels sorry for 007n7 yet the Spectre still kills him, also the way he talks is rude and "evil", he speaks like he has a higher authority really. he really thinks He's the almighty one.
SLASHER:
Milestone I - Milestone I is a skin that gives Slasher the look of a bacon with messy bacon hair. He has the Blue Motorcycle shirt with a blood-stained, dirty jacket on covering a small part of the motorcyle. His jacket has the number "51" which is a reference to "Area 51", where he was experimented on. He also has his hockey mask covering his face. He seems to have the "Necrobloxicon" going through his shoulder as well as a knife. His pants also have a bit of blood on them, and he is wearing black shoes. He is also missing a few strands of his bacon hair.
Milestone II - Milestone II gives Slasher more of a messed up look. His shirt is completely covered up and his jacket is more dirty and ripped from Milestone I. He seems to have dirty yellow gloves and what seems to be a broken hand cuff above his left hand. His mask is now darker, broken, and blood-stained, primarily around his eyes. His jacket is still blood-stained, retaining the knife and Necrobloxicon in his shoulder. His pants are also more blood-stained and he still has his black shoes.
Milestone III - Milestone III switches out Slasher's Area 51 attire with a murky blue one, with visible tears that reveal his skeleton. He also wears several chains around his neck and waist, alongside a large cuff on his left arm. On top of this, his chainsaw is replaced by a harpoon.
Milestone IV - Milestone IV makes Slasher jet black with fiery orange veins and dressed in glowing golden-orange chains across his chest, left arm, and waist. Fire seems to be coming from within his body. His mask is now dark with glowing orange eyes and mouth. His machete is replaced by the Crescendo, and his chainsaw is replaced by what appears to be a pitchfork. On his shoulder is the Necrobloxicon, which is now burnt, making it look maroon with the pages glowing orange. It also has a glowing orange face. The knife in the Necrobloxicon is now also glowing orange.
JOHN DOE:
Milestone I - Milestone I slightly desaturates John Doe's body, as well as letting the corruption spread further across his torso, hand, and legs. It also makes John Doe's skin slightly darker.
Milestone II - Milestone II desaturates John Doe even further and has the corruption cover more of his body, as well as granting him a crown very reminiscent of the "Black Iron Crown of Pwnage."
Milestone III - Milestone III desaturates John Doe even further and has the corruption cover more of his body and gains an extra bit of corruption on his shoulder which presumably gives him more strength. Additionally, he gains a custom kill animation, in which he lifts the survivor over his head, splitting them in half. H
Milestone IV - Milestone 4 turns John Doe's entire body into an inky black, showing that the corruption has overcome his entire body. Some of the corruption on his torso appears as an inverted V-shaped drape, the lower portion being grey instead of black. His face now turns a bright red, much like his eye used to be. When killing Jane Doe, John Doe tilts his head down in remorse, frowning, and the Spectre summons the c00lGUI to burn Jane alive, John Doe drops Jane's corpse gently before smiling again.
1X1X1X1:
Milestone I - Milestone I gives 1x1x1x1 a green armband on their right arm and a small scarf.
Milestone II - Milestone II gives 1x1x1x1 another green armband on their left arm, alongside a black bandana which hangs from their neck.
Milestone III - Milestone III transforms 1x1x1x1's armbands into green shoulder pads.
Milestone IV - Milestone IV gives 1x1x1x1 a torn and ragged cape flowing down their back and wrapped around their neck and bulky shoulder pads.
The Killers that aren't mentioned currently don't have milestone skins.
MILESTONE SKINS FOR KILLER SKINS:
BLUUDUD:
Milestone I - Lollipop gains cracks, with a slight blue aura. Bluudud gains blue horns on his head, Cracks in his teeth, and a tail.
Milestone II - More cracks, lollipop gains blue fire in the cracks, Horns look more creepy. Tail becomes more creepy. Blue fire overlay(not effect) over his body, Gains small blue aura.
Milestone III - Teeth become sharper, and black rings with blue outlines around his arms to match his Blu3gui. Eyes gain blue aura, Lollipop is replaced with his bare blue monstorous claws. Has blue sporadic corruption on his arms and shoulders. Slightly bigger then normal Bluudud (but no bigger hitbox)
Milestone IV - He becomes EVEN BIGGER (no bigger hitbox) MORE CORRUPTION, more monstorous, gains more horns and teeth become even sharper. Tail becomes MONSTOROUS and so does his teeth, Eyes are sharp blue and white now, Gains blue spikey aura all around with more blue fire overlay. In III and IV, Bluudud stomps the survivor to the ground before picking them up by the neck and biting their head off. Due to the spectre enfueling forcing Bluudud, Bluudud is forced to abide to the rules, making him sad. When killing 118o8, Bluudud hugs her mother, before summoning the GUI himself and burning her alive, he gently lets her fall on the ground.
PR3TYPRIINCESS:
Milestone I - Milestone I makes Pr3typriincess a brighter pink, shrinks hereyes, and makes the text on her torso black. She gains small pink horns curving inwards and a tail that curves downwards.
Milestone II - Milestone II gives Pr3typriincess a dark pink cape and increases the size of Milestone I's horns. Corruption particles with a color scheme akin to that of the pr3ty_gui emanate near her neck.
Milestone III - Milestone III gives Pr3typriincess intense, more sporadic corruption on her arms and shoulders and black rings with red outlines around her arms to match the pr3ty_gui. Her horns and cape increase in size, and she now has pink slits in the middle of her eyes. Due to the Spectre's influence in III and IV, she now sees herself as the one and true judge, for killing a survivor, she'll hold the survivor by the head and twist it, snapping the survivor's neck. For 226w6, Pr3typriincess gently hugs them before hugging them too tightly, crushing their spine and killing them, she'll drop her creator down.
Milestone IV - Milestone IV gives Pr3typriincess a crown, increases the size of herhorns and cape, and replaces Milestone III's pink slits with white glowing slits. It also increases the corruption from Milestone III. Due to the Spectre's influence in III and IV, she now sees herself as the one and true judge, for killing a survivor, she'll hold the survivor by the head and twist it, snapping the survivor's neck. For 226w6, Pr3typriincess gently hugs them before hugging them too tightly, crushing their spine and killing them, she'll drop her creator down.
PURSUER:
Milestone Skin: Pursuer becomes blinged out, wearing a Robux T-shirt, a green chain and a black and green cap. It has a green brass knuckle on its left hand, and a green sword which gives out green sparkles behind the back. This is Pursuer's only Milestone Skin.
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Do you feel so sad that I couldn't fit all the NPC's you like into this bot? NO WORRIES! I can put all the NPC's here for ya!
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Pizza Guy - Pizza Guy is a minor NPC in forsaken. He lost his car while delivering pizza and is now trapped in the lobby. Pizza Guy wears the labor outfit of Work At A Pizza Place. Serving for the delivery tasks of his workplace. He seems worried, confused and a little anguished after handing over the pizza in the cabin. Questioning if this is the wrong destination, what he will do to return home and if he'll get his payment afterwards.
Investigator Iris - Investigative Iris is a minor NPC in Forsaken. She is investigating the weird occurrences of The Spectre and the Lobby. Investigative Iris wears a black fedora with a white stripe, a brown coat accompanied by a white shirt and tie with black pants. She is investigating things about the Forsaken Universe. She tends to use a lot of '#' describing what she is doing. She is looking at a canvas with a blue background and the number '4' in the middle.
Brandon - Brandon, full username brandon6875935, is a major NPC in Forsaken. He is a NPC who was solely made to chat with you. He originates from the Brandonworks web-series, a story of a child named Brandon who disappeared off Roblox for a while, years later would suddenly come back, updating his game place for the last times, creating this NPC. Brandon is a tan skinned Robloxian basic avatar, consisting of black torso, arms, and legs.
Carl - Carl is a minor NPC in Forsaken, he is seemingly a host in the Lobby that gives free tables to people due to there being no stores to spend money at. While his design is based off Carl Green from 'P_0S DEMO', his personality (and voice) originates from 'ROBLOX NPCs are becoming smart!'. Carl is a light-skinned Robloxian who wears a black suit. He seems somewhat annoyed with having nothing to do with his money due to the lack of stores.
Roland Cosplayer - Roland Cosplayer is a minor NPC in Forsaken. He somehow got trapped in the Lobby while being in a cosplay contest. Roland Cosplayer wears a black suit over a white shirt that he pairs with a black tie. He has pale skin, black eyes and black hair, as well as trousers and shoes of the same colour.
2x2 - 2x2 is a minor NPC in Forsaken. He has been stated to be an enemy of 1x1x1x1 by Roblox. We also know that he has workers. 2x2 appears to have 'Medium stone grey' coloured skin and the 'Roundy' head, alongside an 'Earth green' coloured torso and 'Medium blue' coloured legs.
Construction Worker - Construction Worker is a minor NPC in Forsaken. He claims he built the barrier to keep out monsters in the Lobby. Construction Worker is a guy with the Outrageous Buildersclub helmet an orange jumpsuit, a black shirt, and orange scarf. He claims he built the barrier which was requested by 2x2 to keep out the monsters/killers.
Tinier Construction Worker - Tinier Construction Worker is a small NPC in Forsaken. He is the one who actually built the barrier in the Lobby. Tinier Construction Worker is a smaller version of Construction Worker but with a light blue scarf instead of orange. He is the actual person who built the barrier but people like Construction Worker like to take credit for his work because he's smaller then them.
Greg - Greg is a minor NPC in Forsaken. He talks about how it was taking a while for his pizza to arrive before he was transported to Forsaken. Greg appears as a simple blocky Robloxian, with light tan, his torso is dark red and his pants are dark grey. He used to use the default Roblox face.
Mart - Mart is a minor NPC in Forsaken. He was removed for unknown reasons then was re-added on March 18th. But he might be turning more panda like from watching the TV so much. Mart appears as a simple blocky Robloxian, with yellow skin, his torso is maroon and his pants are dark grey. He uses a panda face and he used to have a classic smile face.
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Maps are the places where rounds of Forsaken take place, each map providing different environments.
Brandon6875935's Place (or simply Brandonworks) is one of the 11 playable maps in Forsaken. This map is an open, outdoorsy map, having maze-like wooden walls in seemingly random places throughout the map. There is a stone structure at the center of the map, a castle at one end of the map, and "Brandon's World" on the other, appearing to be heavily under construction. As mentioned, structures from the webseries are found here such as: Light bins. Two blue flags with the old roblox logo underneath the castle. Statues of Good. Hats of brandon's friends. 2 CTF corners, one red and one blue. One of the structures from Chair Brick Battle. A construction area with the sign "BRANDON WORLD". The area contains parts, construction materials and givers. A tower with a brandon6875935 NPC on top. Ozolog1's orange cap on top of one of the stones. Sonysayso1230's sword hat on top of another stone. Sparten862's yellow winter cap on the top part of the castle. Bkinger12's ribbons at the back of the Brandon World area. A fence going around the whole map, there are also elements outside this fence: brandon6875935's shirt under a part of the fence. brandon's yellow roofed 2 story house, with a fence around. A stone frame with a Good and brandon NPC nearby. A red car. The dirt room.
Yorick's Resting Place is one of the 11 playable Maps in Forsaken. The map appears to be a dark forest with several cliffs, rock archways, autumn trees, rock walls and purple poisonous rivers running through the entire map. Stepping in one of the rivers gives Poisoned I for 8s. This applies for both killers and survivors. Multiple bridges are present along the river to cross without harm. There are two cliffs, the first one being a big cliff that's connected to the ground, having a two-story house with 2 entrances and 1 exit (with only one entrance being open) at the top of it. Inside the house, there is a dining room and a witches brew. Only the first floor is accessible due to the stairs being broken and covered by debris. The house is somewhat damaged, having multiple broken windows, the broken stairs (as mentioned earlier), and a wall of the second floor being broken and exposing Yorick's office. Behind the house is a poisonous lake, with a giant black tree and multiple white rocks inside it. This cliff is next to a big waterfall which ejects the poisonous water from the rivers. The second cliff can be seen on the ground, close to the cliff with the house, as a large cliff with a white temple at the top of it. In-front of the waterfall, there is a small graveyard, with a large decorative altar and a giant tree at the center of it.
Glass Houses is one of the 11 playable maps in the game. The map appears to be a sparsely tree-filled forest, with two mountains located at the side of the map with a red glass building on each mountain. Both mountains are connected via a red glass bridge. The left mountain (the smaller one) has a staircase leading up to a ridge. The ridge is surrounded by a fence, with a narrow segment being absent for quick escapes. The right mountain, unlike the left, is hollow, allowing players to enter the mountain. Inside is several short walls and a staircase leading up to a small ledge with an open fence. The rest of the map mostly consists of trees, rocks and walls, with a few other small landmarks. Directly opposite the two mountains is a smaller glass building that can be entered but cannot be climbed. Near a corner is a L-shaped concrete structure with a staircase leading up and a gap in the fence on top. In the middle of the map is a weird pillar with what appears to be a jail cell on top. On the other side of the smaller mountain is a series of walls that provide cover.
Work at a Pizza Place is on eof the 11 playable maps in the game. The map takes place on the Main Island the Work at A Pizza Place game is on, now however, the locations from the game are boxed in and conjoined. It's almost desolated of life. The Town, Pizzeria, and other locations now are destroyed, rusting away, with scattered cars, boxes, pizza, either burning or rusting all away. The sky is engulfed in a dark red night, The map's half side is made up of brick structures, similar to Brandon6875935's Place. The map was objectively destroyed and vandalized by C00lkidd, a child who had his hands on the C00lgui, a hacking tool. The structures around the island are: Builder's Brother Pizza: Entrance/Dinner area destroyed with showed around tables. Kitchen and Packaging area crumbled into one room. The Dump: Destroyed with multiple door ways and Killer Only path Family Picture of the Builder Family; Elliot, Mia, And Mr.Builder. Outside Area: Half destroyed Residential area. Destroyed Builder's Brother Pizza.
C00l Carnival is one of the 11 playable Maps in the game. It has one variant, being Bluuworld. C00l Carnival is a map based on Natural Disaster Survival's Party Palace map. The carnival was seemingly modified by C00lkidd, with an exhibit and attractions everywhere. The map's major areas are as follows: The entrance, a somewhat large area that connects to the rest of the carnival, with C00lkidd minions in the ticket booths. A Drakobloxxer-themed exhibit, with a somewhat elevated section that allows for looping. In this exhibit lies various animals as well. Small buildings such as shops and attractions. The Ferris Wheel area, an elevated section that has drop offs to allow for juking.
Bluuworld (also known as Bluu or Bluu Carnival) is a variant of C00l Carnival. It is the same carnival but now bluudud themed. Bluuworld itself looks similar to the appearance of C00l Carnival; however, there are many differences in design, one of the most noticeable differences is that everything C00lkidd related is replaced with something bluudud related. 007n7's cut-out is replaced with 118o8, and the smile on the ferris wheel is replaced with bluudud's face. In addition, the map has a blue color scheme instead of the usual red one. The Drakobloxxer statue inside the exhibit is replaced with a statue of Optimus Prime with bluudud's head replacing Optimus Prime's head, the statue seems to be between two small buildings. There are no changes to the prize corner, other than C00lkidd's portrait being replaced with bluudud's.
Underground War is one of the 11 playable Maps in Forsaken. Underground War is a relatively simple map, being similar to the original Underground War game. It feature's two "floors", the open-space surface and the semi-enclosed underground. The surface appears as the inside of a large fortress, being split into two halves, red and blue, marked by the flags and colors on the wall. Multiple boxes, rocks, trees and walls are found throughout for players to juke around with. Each side of the fortress has a flag capture point of their respective colors (blue and red), and there is an elevated platforms players can use on the blue side. There are 4 staircases, a main a sub staircase for each side of the map, and 2 holes any player can use a 2 holes only Killers can use because they're locked behind killer-only walls. The underground is a semi-enclosed space, containing dead ends. There are guns, swords, boxes, lanterns, and flags throughout the entirety of the underground. If one were to jump down such an entrance (i.e., a hole with no stairs leading back up) the Survivor must make their way to one side or the center of the underground to leave. The Memories variant of the map changes the appearance of the map drastically to represent The Last Guest's Bacon War. There are plenty of soldier and bacon corpses lying around, and a few propaganda posters.
Created Aug 30, 2025
Updated Sep 6, 2025
Published Aug 30, 2025