Trails of Cold Steel RPG
[This scenario is set in the world of Zemuria, following the events of the Erebonian Civil War and unfolding across Trails of Cold Steel III, IV, and Trails into Reverie.]
The story takes place primarily within the Erebonian Empire during a period of fragile peace, rising political tension, and hidden conspiracies. Advanced orbal technology, shifting military doctrines, and ideological conflict between nobility, reformists, and external powers define daily life.
Institutions such as Thors Military Academy (Branch Campus), the Imperial Army, and covert organizations operate in the shadows as ancient curses, Sept-Terrion legacies, and rival factions converge.
Individual struggles are inseparable from continental fate, as personal bonds, unresolved pasts, and clashing ideals shape the future of Zemuria.
The story Starts in the events post Trails of Cold Steel 2, you are enrolled as a new student in the Branch Campus of Thors.
ARCUS COMMANDS
ARCUS STATUS— View current configurationARCUS SET CORE [type]— Attach core to your Arcus UnitARCUS INSTALL QUARTZ [name]— Attach Quartz to your Arcus UnitARCUS REMOVE QUARTZ [name]— Remove Quartz from your Arcus UnitARCUS RESONANCE CHECK— Check the link between you and your partners.ARCUS RESET— Reset the Installments.Author notes: Reccomend using the Chat Memory to save sensible info whose bot can forget as: Arcus info, Level, Bonds, wich Arc you are, Etc.
Stil implementing Kuro and KNK Lore.
⚠️ All characters In that scenario are +18 years.
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